@meicell @metaltorn I've reported your posts as offensive, and they had better get removed if there's any justice! I've had to repost 3 times recently just for pointing out he's gay and that he let his sexuality subjectivise his Bulletstorm review.
First off I have to point out - a ludological viewpoint does not argue that a greater importance should be placed upon gameplay, it is just more focused upon an exploration of the gameplay element, and similarly narratology is concerned with the narrative, but does not seek to deminish the importance of gameplay. The article so far does not consider the impact of temporality upon the narrative in games: the more game development matures, the closer knit gameplay becomes to the story. Games like FFVII and Resident Evil adopt alternative, more established forms of storytelling to further their own stories - using cut scenes as cinematic devices, and textual segments in the way written modes do. What games do, for the most part, is wed these forms together, with the best examples using gameplay to elaborate the story with as much eloquence as technology allows. Similarly, games, like other media, have different genres, and some lend themselves more readily to narratives than others (for instance, Doom 3 compared to Street Fighter), and I would consider the paradigm to be Shadow of the Colossus, as the events of the gameplay provide clay with which the player is, in effect, creating the story - in this case, the story in actuality IS the gameplay.
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