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In my opinion, Fable is another Titanic of the gaming world.

Every once in a while a game comes along and promises to introduce new and stunning concepts never seen before. Ultima Online did this and succeeded. It introduced gamers to a consistent online world filled with live players to interact with. This was something never done before--graphically, at least--and brought on an escalade of mimicking titles. This was because the formula worked. But what if the formula doesn't work? What if the original concept cannot be achieved on the hardware of that generation? Easy; it's ditched, refined, and comes out bigger, better, and later or kept, features taken away, and later refined into another game.

Fable falls into the latter catagory. Peter Molyneux promised so much out of the game. Vast, free roaming enviroments as in Morrowind and multiplayer capabilities. And both of these aspects were ditched to make a more quest-based world. It still has potential, but if it were kept lukewarm for a few more years, so much could be done to make it a better game.

How I see it is, if Fable fails and comes out mediocre, the developers will experience much of the same feeling as the Titanic; it was great to behold in concept, but far too great to be held and brought to life in the current generation. As the developer's ship sinks, they may realize that the time has not come to make such an ambitious game and the title will be reincarnated in a different form when facilities allow.

Either way, I believe that the human mind will always be thinking ahead of technology. The individual just can't comprehend how to get technology to its level.