Now, I've just finished watching the Microsponge (absorbing your world) E3 Press conference, and within it's 90 minute expanse of data the demo for Resident Evil 5 emerged. The demo screened 2 young adults re-enacting their own form of the Darfur genocide with AK's, High powered sniper rifles, and a knife that would make both Crocodile Dundee and Rambo start padding their pants with vegetables and start a support group.
I may be mistaken... But typically, isnt the most exciting part of a survival horror the SURVIVAL and HORROR!? You know; the feeling of uneasyness as you tread through a misty swamp with a 9mm with your last 4 rounds in it (and you're a horrible shot), or when your about to enter an infested hospital with nothing but a flashlight and a stick? It's that lingering feeling of vulnerability that sells suvival horrors.
Now, I'm a HUGE fan of shooters. Bar none, they are the most fulfilling and rewarding experiences in current gaming. Its a fact(Your opinion is irrelevant). But this game seems to want to fall into an awkward middle of horror and shooter. Is it really scary to slaughter hundreds of zombies in a well-lit area with .44 Magnums and a box of ammo? Or it Doom meets Dead Rising? Fun... but not scary.
With a market flooded with mediocre shooters I was disappointed to see one of my favorite lasting franchises fall further into the equation of Ammo=Revenue. Then again... this is a 2 minute press demo...
In closing: How much high-caliber ammunition is necesssary for a game to stop being a survival horror, and start being an action shooter? And why the hell would we want another OK shooter?