1rish / Member

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Quick thought on the 'survival horror' genre

Now, I've just finished watching the Microsponge (absorbing your world) E3 Press conference, and within it's 90 minute expanse of data the demo for Resident Evil 5 emerged. The demo screened 2 young adults re-enacting their own form of the Darfur genocide with AK's, High powered sniper rifles, and a knife that would make both Crocodile Dundee and Rambo start padding their pants with vegetables and start a support group.

I may be mistaken... But typically, isnt the most exciting part of a survival horror the SURVIVAL and HORROR!? You know; the feeling of uneasyness as you tread through a misty swamp with a 9mm with your last 4 rounds in it (and you're a horrible shot), or when your about to enter an infested hospital with nothing but a flashlight and a stick? It's that lingering feeling of vulnerability that sells suvival horrors.

Now, I'm a HUGE fan of shooters. Bar none, they are the most fulfilling and rewarding experiences in current gaming. Its a fact(Your opinion is irrelevant). But this game seems to want to fall into an awkward middle of horror and shooter. Is it really scary to slaughter hundreds of zombies in a well-lit area with .44 Magnums and a box of ammo? Or it Doom meets Dead Rising? Fun... but not scary.

With a market flooded with mediocre shooters I was disappointed to see one of my favorite lasting franchises fall further into the equation of Ammo=Revenue. Then again... this is a 2 minute press demo...

In closing: How much high-caliber ammunition is necesssary for a game to stop being a survival horror, and start being an action shooter? And why the hell would we want another OK shooter?