only people trying to capture the smash audience are nintendo
2013th's forum posts
Seems more and more like things are getting included just to advertise a publisher's upcoming game. Why is there a Bioshock Infinite stage (Big Daddy is odd enough already)? Why is the new Dante no one likes included over the one actually attached to PlayStation? Why is Raiden included over Snake? The answer's obvious for all three, and it's an unfortunate direction for the game. Ratchet and Sackboy were expected. MediEvil guy and Spike are good picks. Nariko is a terrible character, and unnecessary considering the amount of PS3 characters already represented; though the game does need more females. Evil Cole is just stupid.Slashkicechill out
this is a good list. Im getting a little annoyed of the minecraft trend though
Some people took it very serious if you threw them in street fighter 2
You listed 4 things.
They won't exploit it to move random 1rst party hardware right?
[QUOTE="Ballroompirate"]
If you want to attract the western audience (Europe and NA) stop making games with douches that look like this
Look back at what Japanese devs did from the mid 90's to the early 2000's. God I miss JRPGs like
Tikeio
The fvck? :?
FF games are one of the few Japanese RPG's that sell really well outside of Japan. If anything, "douches" that look like Tidus ARE more appealing to Western audiences.
I've seen tons of people who showed how much they've enjoyed ffx, but I've never seen one person who said they enjoyed tidus's design. All they needed was to give him a full shirt and it would fix him 80%Not sure why people are calling this article/video a "troll." Even if you're a console user. Console gaming picking up pc traits this gen, that were exclusive annoyances to pc gaming previously. The traits that most people used as a reason they preferred to do most gaming on consoles in the past. This isn't arguing about actual gameplay lol.
I don't know what japanese games need, but when I play new japanese games it seems like they were not made by humans. Or how a game would feel if it were automatically made.
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