I think the animation looks fine, very similar to the old SSFII Turbo game. It seems jarring at first maybe because the artwork is so crisp and tightly rendered. But considering that Backbone and Udon didn't add any new frames of animation, it still looks and plays exactly like how I remember it...well, almost because the darn D-pad on my 360 controls is so hard to get used to! :P
And when you really think about, it would be too difficult and would take too long to make a Third Strike HD because the animation frames in Third Strike is just too crazy. It'd be nice to see a cleaner Third Strike like Guilty Gear, but I think the animation in Third Strike is so good, I really don't think a HD version can improve on it. Also, Udon and Backbone would have a huge work cut out for them if they did. Third Strike moves and plays like a Disney animated cartoon, silky smooth and the best 2D fighting animation in a game ever made. The sprites in the original SFII looks archaic and misproportioned when you see it now so Udon's artwork looks great in the remake. But with Third Strike, I feel it's a different story because the original Third Strike animators were professional animators who drew the Third Strike characters meticulously. And not taking any credit away from Udon or Backbone, but I don't see how their work can improve on Third Strike's superior artwork. That's why I don't think a remake would work well in this case.
They can probably retrace the frames, frame by frame, but that's about it. Third Strike is a masterpiece that shouldn't be touched, in my honest opinion.
ASK_Story
Just bought the green controler and the new D-pad is really good, much better then the standard.
Log in to comment