interesting article. When I worked in the games industry years ago, your stuff really had to stand out to be noticed. The same process was in play as is now, its just now we have a layer of american idol internet voting on top. Back then my boss had a stack of CD's with demos on them from people trying to break into the industry, I remember him taking the time to write back to one guy who made a pool sim, saying the physics were just off. Most of them were just thrown in the bin though.
Not my nation, not my law, but how many of us have gone online with an adult rated game and heard the sound of a squeaky voiced foul mouthed 10 year old walking about in the game baiting everybody? It is out of control. If the parents have little to no interest in policing this problem in the home, it is very difficult to use the law to get them to do it.
What we need is far better controls to allow responsible gamers to report the problem to Sony and Microsoft. There should be an instantly reachable, under age gamer report button available when the silver button is pressed on the controller during online gaming. It should start a recording of the voice that goes with the account. We have the technology and the will to deal with this, we just need MS and Sony to stop turning a blind eye to under age gaming as long as it brings in subscription fees.
@SecularSage oh please, he organised innocent farmers into a war of independence to get the ruling elite of the colonies clean off the hook for racking up 22 times the entire GDP on trinkets from europe. Tyranny is the reserve of slave owners, and it was a war about money.
like this is something new to nintendo...... Getting dev kits from these guys used to be a black art, the only uk firm to pull it off at one point was rare, and there were plenty of rumours about how much they had to sacrifice to get it. It is the reason the PS1 became what it did, Sony would give kit to anyone and they reaped the rewards. I guess that backward Nintendo DNA is still alive and kicking somewhere..
sony fell into this trap last time. The law of diminishing returns bites hard when you are chasing after the latest hardware chips. Getting an extra 5% power over the competition can cost you many months in extra development. Also, his comments are pretty much bullcrap. To release a console in the next 18 months all the major components need to be in play on dev kits by now so a software library can be built up for release day.
forget all the techno babble surrounding the chips; the take-away from this is 8gb of ram. That is simply not good enough. Graphics rely on 2 basic things; textures that are imported, and effects generated on the fly. The textures give you bark and leaves on your trees, skin on your soldiers. The effects systems generate things like clouds, gunfire and woodsmoke.
Starting its life in 2014, this thing has to go forward with just 8gb of ram for textures plus code to swim about in. It is going to be a bottle neck. Expecting Hollywood standard models and effects next gen? Sorry, not with 8gb of ram. Ain't happening.
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