Video Games in 1985 were a fraction of a megabyte, games in 1995 were 500mb, games in 2000 were 1gb, games in 2008 are 7gb, if you think it's suddenly going to stop there, then the only reason for such ignorance is that you've only been following the game industry for roughly 2 years, or you're completely inept to technology. Either way, you have no right to give any insight on such an issue. Developers are already complaining to Microsoft about their limited space, and as a result of their dominant market share, along with the Wii, their holding back game developers from taking advantage of higher data capacaties. Even now games like MGS4 are taking advantage of the Blu-Ray disc, and others will follow suit. Microsoft is going to follow suit with the Wii next generation by aiming towards casual audiences. That's why they're including Avatars in NXE, that's why their not including Blu-Ray next year, besides withholding profits from Sony, that's why there is almost no good games coming for the hardcore audiences in the future. The Wii is dominating the market, and Microsoft vyes to take a chunk of that, and they're already showing signs of starting to. Microsoft has the power to take over that market, while Sony couldn't even begin to try. Sony will continue to aim for the hardcore market, instead of jumping into the flames, I mean it seems like a gamble anyways, who the hell knows what casuals want nowadays, Wii Fit? Wii Music? Hell are those even games? I don't know what people see in buying stupid crap like that, but I guess Nintendo does.
........ The gaming market expanding was the worst thing to happen to the market.
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