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The Infamous Two Worlds Chapter 1

Once upon a time there was a young man named A_Zombie, he travels waywardly to a little store near his cul-de-sac, Gamecrazy.The man was on a mission to find the one game that will ruin them all. He was destined to play the... game. This particulargame was feared by many. Even the bravest of gamers could never face the terrifying truth of the game that is called"Two Worlds." Upon arriving at the majestical land of Gamecrazy, A_Zombie pleasently and bravely ask the magical wizard whoruns Gamecrazy.

As if A_Zombie had ask for 99 year old strippers, the wizard screamed in terror and with a deathly fear in his eyes,He warns A_Zombie of those who attempted to play the game. "Gone wild with insanity he went, his sould *snaps finger* gone!" The wizard voicetrembled more with fear, "one man..." his eyes begun grow more fearful, "who never updated the game had stopped being a gamer."Suddenly, A_Zombie felt Death himself as his spine begun to tremble with such force. "No," A_Zombie told the wizard,"give it to me, I'm going to play this game... even if it'll kill me and the very soul I have."

The wizard gave the man a glare,"is this stupid man serious? Does he really want to play Two Worlds? No matter, I must give him the game." The wizard spoke,"klatuu, barata, niktu!" Before A_Zombie's eyes, flames of hell appeared from the ground less than five feet away from him, the ground shook,disembodied voices begun to scream in pain, "run, fool, run" one voice screamed, "you will die," another spoke. A_Zombie stared inastonishment, simply amazed he put on a tough front and reached for the game once it appeared in front of him. The flames covering the gamelike a blanket didn't burn A_Zombie's arm, it was cold, cold as a winter's night.

"That will be 7 rupees, o' doomed one," the wizard said in a demented manner. A_Zombie reached in to his pockets and pulled out the rupees, "do I really want to do this," he thought, "do I really want to watch my life burn in the hell that Lucifer himself fears?"A_Zombie shook the feeling of doubt off, "no, I must do this, I must brave the game." Giving the wizard his seven rupees, the wizard gave one last warning to A_Zombie, "you must update the game, you really must or you are doomed!" "Ok, I will," A_Zombie was lying,"That's the first thing I'm going to do." Then he left the building. "Godspeed, sir," the wizard said, "if he can save you."

Chapter 2 Next Sunday

Evolution of Terminators

--TAKEN FROM A POST AT TERMINATORFILES.COM--

Early battlefield endoskeletons, such as the T-200-500 were probably not any type of "hyper-alloy" composite. They were probably made of regular iron and steel which were probably found all over the destroyed cities. Especially the very early ones. Regular fire arms were enough to take those suckers down after a few well-placed shots.

The T-600 was the first copy of the human skeleton. It was probably designed with reenforced steel with extra protection over the vital areas such as the power supply and N.N.P. (neural net processor, which is a first for Terminators in the 600 series).
The 600s are designed to be fast, agile, and as similar as true human motion as can be at that time. The "Infiltration Units" of this series was the first to appear as human as possible using latex covering and "tacked on" human hair. Up close the resistance stated that they could tell right away that this was a machine. But from a bit of a distance, especially well clothed and armored with Techcom "uniforms", it was much harder to distinguish, giving this infiltrator time to get close enough for some easy kills.
Plasma weapons, by this time, have become the battle standard for both sides. This allowed the resistance to easily take down machines with just a few contacts of super-heated plasma! The 600 series now had to use its "learning" capabilities in order to succeed in getting close to its targets. The earlier models just used standard move forward and attack. But now, Skynet had to develop new tactics for the war.

Skynet put out the "rubber-skinned" infiltrators as a beta test measuring its successes and buying itself some time in order to create its ultimate infiltrator units.
The 700 series was an upgraded 600 version. This endo was better armored being made from titanium so it was stronger and had longer lasting power supplies. The endo had better fluid human movements also. It was written somewhere that the 700 infiltrators used a simple cloned skin covering to appear human. Although it was just flesh. No muscles, veins, arteries, or body hair. So basically, it appeared to look just like the rubber/latex 600 series, but a bit of an improvement when viewed up close. Skynet was still buying more time as he was perfecting something better.

Then came the 800 series which we all know and love! This endoskeleton was designed to be an exact replica of a human skeleton, except made from a titanium hyper-alloy combat chasis. They are very durable, agile, super human strength and more plasma resistant. This terminator battlefield endoskeleton became the standard for the machines in the war due to its high intelligence, speed, and ability to manuever perfectly over a junk filled wasteland. These guys not only use infra-red to see, but are also equipped with night vision so they can "see everything".

The infiltrator version is the first to be fully equipped with outer living tissue, which included everything a human would (flesh, muscles, veins, arteries, etc.). These guys were (at first) the most deadly towards the resistance. They could totally pass for human being able to talk perfectly, sweat, and even have bad breath. Until the resistance learned to use dogs as "terminator detectors", these guys were able to sneak into Techcom bunkers as wounded soldiers, lost civilians, or just come up on the flanks of battle-involved resistance soldiers and start blasting away causing mass confusion.

Once Skynet released this series and saw the damage being done, it started to mass produce many different models. Each model had a different physical appearance and even a slightly different "personality" due to its very intelligent neural-net processor (a learning computer). Sometimes this would cause random "glitches" in the different types created. Meaning that sometimes, although not too often, a terminator would decide to just do what it wanted disobeying direct Skynet orders. The would become rogue and begin to fight both man and other machine trying to receive its own independance. It just wanted to learn about the world it was in. It would acheive a lowly form of sentinence in a manner of speaking.

This infuriated Skynet, and to solve the problem he created a switch on all the 800 series chips that would prevent certain aspects of the learning to peak. By adding these read only/write only/r&w modes, Skynet could prevent these machines from becoming rogue or achieving some form of independent thinking. It kept all terminators on the battle field in read only (although it could still learn certain aspects such as new strategic tactics), Skynet could have its machines do only what it wanted them to.
Plus, Skynet could switch these from fully autonomous to a form of remote access, thus allowing Skynet the ability to have direct control over these machines (similar to his ability to doing this with the HK units).

In the midst of developing newer and deadlier models, Skynet grew tired of the resistance scavenging the plasma rifles and cannons from incapacitated T-800s, so he tweaked their design a bit. Thus, the T-850 was made. This was just an upgraded 800 with only minor adjustments such as superior strength, able to withstand more plasma shots because it was made of a new coltan hyper-alloy, greater intelligence (psychology was added as a basic sub-routine), and a new power supply.
This new power supply would catch the humans grabbing destroyed machines weapons off-guard. Once the 850 series endos went down, any humans within the proximity area would be wishing they weren't. The T-850's power cells would become unstable and cause a very deadly blast, basically becoming a machine type of suicide bomber. This became another destructive blow to the resistance!

After Skynet learned about the resistance capturing terminators and reprogramming them to fight for them, it designed something to hunt and destroy these "traitors". So Skynet created the T-900. These machines were armored to the teeth including having it created from coltan, which has a much higher melting point. All of its machine "guts" were plated with this new coltan hyper-alloy combat chasis. Like the T-850, the 900 series is also powered by the miniture plasma fusion reactors that also become unstable when incapacitated. In order to infiltrate bunkers, Skynet equipped this model with an ultra-sonic high-pitched tone that would drive the dogs (terminator detectors) crazy to the point that sometimes the dogs would start to attack everything even their owners.
Even with its new capabilties, the 900 series was still not very effective in battling other reprogrammed terminators since it was too similar. Skynet had to think of something else.

Skynet wanted to try something brand new after it learned about nano-technology and its possible perks in infiltration. This lead to the creation of a limited prototype design called the T-1000. This new creation was a Mimetic-Poly Alloy machine. It was made from billions of microscopic nanomachines able to appear in a liquid or solid metal appearance. It was virtually indestructable unless one could hit it with multiple high temperature plasma cannon rounds. It could appear as any same sized shape it wanted to as long as the memory sensors came into direct conact with it just like a chameleon.
The T-1000 could have its nanos go from a flowing liquid to a sharp and hard solid in seconds. This allowed it to make stabbing weapons out of its limbs at the drop of a hat. Infiltration into groups was very easy since it could make itself appear as a well known friend after terminating that subject. There weren't that many created (because of it being very resource heavy), but from the amount that was, it was a deadly weapon which racked up high body counts.

The down side for Skynet was that it could only be autonomous. This slightly scared him because if these creations decided to turn on their creator, then Skynet didn't even know if it could stop them.

With the 900 series unable to put a dent into the growing number of reprogrammed terminators, and it being scared of a possible T-1000 revolt, Skynet needed the ultimate weapon it could control against other machines. Thus, the T-X was made. Using a heavily modified 900 series design, it created a terminator that the resistance couldn't scalp if incapacitated, and one that could have all the advantages of the other models, but none of their flaws.

The T-X was a battle-hardened hyper-alloy combat chasis that was covered in nanotechnology making it poly-mimetic. Each arm of the endoskeleton was able to turn into many different designs of onboard weaponry. It also had nano-disruptors that were able to be injected into other machines. The T-X could then control the target via remote link-up. This design was also able to see with a greater ability than the others.
The T-X was the ultimate killing machine for destroying both humans and other machines. The T-X is virtually indestructable, but Skynet could be able to control this model if it had to due to the fact of it having a physical endoskeleton design he/it could tap into.

Knees shot to hell...

Crap, both of my knees are totally shot today. Apparently even playing golf can hurt my bad knees :| If I can't do golf with bad knees then what the hell kind of sports can I play?! :evil:

Stool Pigeon: Johnny Saski, the mercenary we've come to love... from upwind.

EXCERPT FROM PlayStation OFFICIAL MAGAZINE METAL GEAR SOL4D: THE COMPLETE GUIDE

Meryl Silverbugh could teach Snake a few tricks about busting out of the brig. In Metal Gear Solid, she pummels her jailer, steals his uniform and weapons, then leaves him down for the count. Yet she's still green when freed. Snake might need the help of an invisible nerd and a robotic ninja to get out of jail, but he shows Meryl just how far she has to go.

But this isn't about her. It's about the man who got beat up by a girl, who justifies "IBS" as an officer rank. It's about the man whose speedy response in an emergency shows us all what it means to have guts. This is about Johnny Sasaki, the greatest worst soldier who ever lived.

Mery added infection in injury when she left Johnny on the floor with his royals exposed, as he's caught a violent cold by the time he returns to uniform, patrolling Snake's cell. Snake should probably have thanked her for that, since the crippling bowel movements brought by the cold give Snake more than enoughe time to make an escape plan, and Johnny is the key to Snake's escape. Few other guards would have been tricked by hiding under the bed or by ketchup masquerading as a wound. [CAUTION: Johnny's what you'd call a "lax guard."]

The bumbler survives his encounter with Solid Snake as well as the the Genome Army's ruin. He takes up the ronin's life- a soul ever looking for the restroom - and ultimately joins Olga Gurlukovich's band by the time of MGS2. Maybe he specifically requests guard duty, because Raiden overhears Johnny's monologue on the throne in the Big Shell's hostage room. Johnny is a more humble Sasaki in Metal Gear Solid 2, perhaps out of survivor's guilt, since far better soldiers have died in combat with Solid Snake.

Raiden finds Johnny once more on the Big Shell, this tim while laying cover fire as Emma Emmerich crosses the oil fence. Johnny captures Emma out of Raiden's firing range, but he's apparently learned not to press his luck with prisoners. He tells Emma the cause-effect relationship between good-looking women, war and diarrhea, and then warns her that the Big Shell will blow sky high.

Like clockwork, duty calls Johnny away. Emma asks the masked man's name, and he replies, "Don't have one!" But a throb in his gut forces him to admit that he's Johnny Sasaki-a man privy to confidential secrets that he'll inevitably leak.

Johnny might lack Solid Snake's cool with the ladies, but the two do share common ground. They both know the rush and surge of conflict (in a sense), and their genes lead both of them into the soldiering life. Metal Gear Solid 3 revealed that Big Boss's jailer at Groznyj Grad was none other than Johnny's father, also named Johnny.

The Sasaki blood clearly yearns for the open road. Elder Johnny was an American somehow enlisted among the Soviet GRU militia in East Russia. No matter how many miles he'd rambled, though, Elder Johnny always remembered where he'd come from. He shares a softer side of the Sasaki clan with Big Boss when he shows off a photograph from back home showing his wife and young son-the present day Johnny. The code to unlock Snake's cell, of course, is written on the picture's other side. [CAUSTION: MGS3's Johnny writes the code to unlock Naked Snake's cell on the back of a photograph of MGS1's Johnny as a child. Even before he enlisted, our prestend day's Sasaki was helping POWs escape by turning his back.]

Elder Johnny then showed the softest side of the Sasakis as he proved just as expulsive as his son would become. Sadly, MGS3 doesn't end in a Time Paradox if Big Boss kills Elder Johnny during his escape. This suggests that Elder Johnny had carried his share of history's load by fathering the man who helped save the worled by failing at just the right time.

Metal Gear Portable Ops takes the Johnny tradition in a different direction when it introduces Jonathan, the first soldier who Big Boss abducts on San Hieronymo Island. His field skills are as green as they come, but, as his more formal name suggests, Jonathan plays less to the running gag. Most MGPO players become attacthed to him more than any ohter recruit, and MGPO capatilizes on that affection when Jonahtahn dies in the fraticidal riot following GENE's hypnosis. Jonahtan becomes the first MGS "Johnny" who doesn't brown himself and dies a tragic death.

It seems that Metal Gear Solid 4 combines Jonahtan's heroics with the Sasakis' legendary movement. The same Johnny from MGS1 and MGS2 returns as Johnny "Akiba" Sasaki. Trailers show that Akiba still does what Sasakis do best: stealth squatting. But Johnny's fortunes have changed, if only a little. By MGS4, Johnny has joined FOXHOUND under the command of the woman who made him into the man he is today: Meryl Silverburgh.

Through he's still a bumbler, he's apparently the only soldier unaffected b whatever Liquid Ocelot uses against FOXHOUND and the PMCs. Can the Patriots' nanomachine control be beaten with little more than slick diarrhea?

Whatever Sasaki will become, it's clear that MGS4 offers the most likeable of the gag characters. From MGS1 to MGS4, we've seen him grow from a hard knuckled loser, to a sheep in wolf's clothing, to a relatable human being, to a war hero, and finally to the only man free from Liquid Ocelot's grasp on the battlefield. The credits song from MGS1 is right: the best is yet to come.

And there probably won't be any toilet paper handy when it does.

-JAMES CLINTON HOWELL

The Things I've Learned From GTA IV

For many years we've seen people go on a killing rampage and the sole blame goes to one game, the smash-hit franchise, Grand Theft Auto series. Playing the blame game, many lawyers that defended the "intelligent" beings that commited such lewd acts of murder, rape, necrophilia, abuse, the list goes on, GTA is to blame. GTA IV came out recently and it's a great game mind you, but personally I thought it was a little toned down compared to the other entries. While I played with the game, I've learned many things that I can put use to my everyday life and it's a great teaching simulator for many smart people that are out there playing this game.

1.) NOT WEARING SEATBELTS IS A-OK!
This is a great thing I've learned, Niko never wears seat belts in this game. When you take a Banshee and drive it at the top speed and you barrel into the wall, Niko rockets out like he's ******* Superman through the windshield and all and goes headfirst into the wall smearing blood all over the red bricks. He still lives! From now on I'm going to be riding in cars with no seatbelts, pedal to the metal, smashing into walls headfirst, then walking away like nothing ever happened.

2.) I CAN ACTUALLY CARRY UP TO 5,000 AMMOS ON ME!
Niko can carry up to 1,000 ammo per weapon! Yet he does not carry a pouch. I guess he has some really large pant. So I recently bought some baggy pants from "XXXL For Men" and I stuffed 5,000 rounds each for my M95 Baretta, MP5 Sub-Machine Gun and M16 Assault Rifle. I hope they don't fall out of my pockets when I buy something at a liquor store. Don't want to make it look like I'm robbing them.

3.) GUNS MAGICALLY APPEAR UPON MY COMMAND!
For years GTA had their protagonist/antagonist have weapons appear out of thin air. I can do the same thing! But I'm still working on that to be honest. But I'm training. Give me some time and I'll be able to make a M61 Vulcan Mini-Gun appear out of thin air.

4.) WAVING GUNS IN FRONT OF POLICE IS ALLOWED!
In GTA IV, Niko can walk around the city with a rocket launcher resting on his shoulder. Cops do nothing as they walk past the cocky protagonist who's looking to blow **** up and he's really looking to blow **** up. Instead of dishing out some extra moolahs for a holster and all, I'm just going to hold out my pistol and walk around the mall. The pistol takes up too much room in my pocket so I guess it's ok to have it out.

5.) WE'RE PRACTICALLY BULLETPROOF!
Niko is like a freaking terminator but takes a lot less hits. He can take eight rounds to the face and still live! His face doesn't get disfigured from it either! Even shooting him point-blank range doesn't seem to do the damage at all. So I guess I can have someone shoot me in the face five times for fun :D

6.) COPS GIVE UP LOOKING FOR YOU WHEN YOU GET TOO FAR!
Apparently if Niko drives out of the police's sights during a cop chase and stays out of their viewpoint for five seconds, he's home free. They don't even bother to arrest him later when he's spotted! So I guess it's ok if I kill ten people then run out of the police's sights and stay out for five seconds then I'm home free. Won't be bothering with warrents, will they.

7.) FALLING 500 FEET OUT OF THE AIR WILL NOT HURT YOU!
Niko jumps out of helicopter, falls 500 feet, and still lives! No broken bones, no cuts, no bruises, nothing. He's a walking like he ain't even busted a nail from that fall! So I'm going to practice my Spider-Man web-crawling abilities by climbing the Empire State Building, don't worry, the fall won't kill me, I'll probably get a scrape from falling all the way from the 50th floor.

8.) RENT?! NO RENT TO PAY!
Niko currently owns four safehouses or apartments. Never does he pay rents to his landlord let alone did he have to pay for it. (except his cousin bought the one uptown) So I'm going to break into a condo and make it my home. I don't have to worry about paying the bills, rent, or any of that crap.

9.) BURGERS, CHICKEN, HOT DOGS CAN HEAL ALL INJURIES!
If Niko is short on health, all he has to do is go eat some burgers, chicken or hot dogs and he'll be BRAND NEW! The next time I have a knife stabbed into my stomach, arm shot off from the Predator's plasma caster, a big gaping hole from the Xenomorph's second mouth and a missing tooth from smashing into the wall headfirst for not wearing my seatbelt, I'll just eat a burger and I'll regrow my missing arm, close the hole, regrow my tooth and stop the bleeding in a split second as soon as I finish eating it.

10.) THE STATUE IS ALIVE!
All placards that you see at the Statue in NY is a freaking lie... go to it's feet, there should be some doors, one of them you have to walk THROUGH the door, climb the ladder, bust out your NES Arcade Pad, plug it into the heart and fight the Stay Puft Marshmallow Man.

Those are the top ten things I've learned from GTA IV. Now if you excuse me, I'm going to wreak some havoc :D

My Halloween Mask and Other Rants :P

40 bucks for this latex mask on the Friday the 13th VIIII: Jason Goes to Hell edition. I'll soon put up my full costume soon.

Among other things, the Orange Box is freaking amazing. It's the best deal in video game history with Halo 3 Legendary and me scoring Marvel vs. Capcom 2 for the PS2 for 10 bucks. The problem with the 360 version is that Half-Life 2 is a port of the horrid and glitchy Xbox version. Though upgraded graphics is an obvious point out for the 360 version such as richer detail and amped up texture but it still gets beaten to death by the PC. Episode 1 was a step above HL 2 as character models are detailed fully, textures are fuller and framerates run a little smoother. Ep. 1 is one of the low points for the series but still a great game nonetheless. The story didn't really progress much for Ep 1 and the levels were the same this time around but played reverse from Half-Life 2. When you finished up Half-Life 2 at the Citadel, your now starting at the Citadel in Ep 1.

Ep. 2 was the by far better than Ep. 1. Offering a more different approach from the series this time around, Gordon is left to kiss City 17 good-bye and wander the forest. This is the first for the Half-Life series to spend so much time in such a wide open enviroment for such a long period of time as opposed to Half-Life 2's rush to Nova Prospekt from Ravenholm. Perhaps the big complaint is the level design. While wading through the Antlions hive, I kept getting lost. It was worse than Halo Combat Evolved's Library level.

I'll be putting up a review of the Orange Box soon. Along with Halo 3. :) Be sure to check out my new blog coming this Wednesday. :D

Wrong Place?

Am I in the wrong place here? Maybe I should leave it because it's not coming along well. I might be in the wrong place or I might want to make my own place but I won't be able to get people in that place. Oh well, I'll just stick it out in that place.

So long for now...

I am taking my leave. I am avoiding certain things to help me find myself and think over the status of my relationship with my fiancee. I'm tired emotionally. How long will I be gone? I do not know, but hopefully only for a week or so. If you need me, I'll be at the concerts for a while mosh pitting.

-Transmission out

Nintendo... Wii need to talk

Look, I had a lot of great times with you and maybe not really of great times. You have Zelda:Windwaker and... Metal Slug and... Paper Mario, but... I think it's time for us to split.

It's not you, it's just me. You see, I'm not right for you and after that stunt you pulled today at E3, I don't see us working in the future. I don't have any interest in any of the games your putting out right now.

The thing is, I'm in love with another console. The 360 wants to share the shelf with the PS3, I've tried and tried to get the 360 to share with you but she doesn't like you. Also, four consoles on one shelf is too much, I know if I get with the PS3 it'll be three but she's a little... hefty and she looks like two consoles put together.

Hey, it's been great, but unfortunatly your going to be sold on Ebay or Gamestop. Yeah, I'm sorry about that. But, I will spend a little more time with you but once I'm done with Paper Mario and the 1000 Year Door, thats it, hon, it's goodbye for us.

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