I just wanted to have fun with Ghostbusters.
Instead, Ghostbusters nearly gave me a stroke.
I was having a great time ridding New York City of ghouls. It wasgood fun running through the museum, indiscriminately blowing up priceless artifacts with my proton pack. Wrangling ghosts wasn't terribly challenging, but the mechanic for doing so was simple and immensely satisfying.There really was a lot to like about the Ghostbusters.
Sure, the story should have been much better. Yes, the cutscenes were sometimes awkward and in desperate need of a director's touch. I won't argue that the game as a whole could have used the ambiguous, review-friendly-crutch known as "polish."
I didn't really care about any of the game's issues because bustin' made me feel good.
And then I got to the end.
F**k the end.
Read the rest at Bitmob.com
http://bitmob.com/index.php/mobfeed/Ghost-Busted-How-a-Few-Poor-Design-Choices-and-my-Subsequent-Anger-Ruined-Ghostbusters.html