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Aero5555

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#2 Aero5555
Member since 2006 • 1333 Posts

MMZ doesnt even go with the X plot, both plots are full of holes that can absorb all life on the planet if put together, and ZX doesn;t help but even that can connect with the X series better than the Zero series.

(Question how is X alive after his body dies now that he has no body with data to activate the holograms?)Jakandsig_

Well, reasons why it's like that IMO is down to two: *SPOILERS FOR THOSE WHO CARE ABOUT MMX-Z GAME PLOTS*

1. Capcom trainwrecked Inafune's intended X series conclusion by releasing X6 without his consent. Forcing him to hastily change part of MMZ's plot. He probably didn't have time to review the whole thing again. If X5 was the actual last game then the intro of MMZ would've seen him revived after his death at the hands of Sigma.

2. MM games, though laughable when it comes to plot depth and people going as far as saying it's not meant for plots, has always been based on ambiguity and vagueness ever since X1. Didn't we all wanna know where Zero came from ever since we saw him blast Vile's mecha in X1? When did we finally get to know his origins? That's right, X4. Zero's plot in that game has been confirmed to be the actual canon. They should've just named the game "Zero 4" LOL!

So yeah, I agree it's not clear how'd Copy X come about. Heck, it's not even clear how exactly the Zero you're playing as on MMZ is not the original "vessel" and how his original ended up destroyed. But my guess is that Inafune left those to interpretation until he actually goes back and wants to do a Megaman series that ties all the knots. Chances are it'll never happen, sadly.

And yes, for those who dunno, plots and continuities in video games for me are a big deal. More so if I'm a fan of said series. I'm most likely a fan thanks to the plot anywho. Don't get me started on ZX's plot, I think he stopped caring about Zero from then on.

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Aero5555

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#3 Aero5555
Member since 2006 • 1333 Posts

Buy one and sell it for twice the price on eBay. That way you'll turn a profit no matter the bids.

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Aero5555

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#4 Aero5555
Member since 2006 • 1333 Posts

I wouldn't bother with the Zero series.

LOSTLEAD8R

QFT. The MMZ series is by no means user-friendly and it specifically caters to those who actually cared about Zero and his exploits in the X series. If you don't care about the X series' plot then just ignore MMZ altogether.

ZX is a good entry point though, especially given the easy mode in it.

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Aero5555

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#5 Aero5555
Member since 2006 • 1333 Posts

Its things like this that make me believe that Capcom is done with Megaman and wants to continue trollin what fans truly want.

WR_Platinum

Inafune's presence influenced Capcom's decisions on Megaman. Now that he's gone I think they're happy to get rid of the character and his worth towards the company's value, which they believe is nothing apparently.

MML3's cancelation is no mismanagement, it was on purpose.

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Aero5555

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#6 Aero5555
Member since 2006 • 1333 Posts

Comparing what other gamers are playing is fine. What bugs me is why the heck would they care what trophies they're collecting. I think they need better life goals.

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Aero5555

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#7 Aero5555
Member since 2006 • 1333 Posts

How old are the both of you?

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Aero5555

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#8 Aero5555
Member since 2006 • 1333 Posts

why would they wanna piss on a character THEY created???

ShangTsung17

Not true. It was a half and half creative collaboration between Keiji Inafune and Akira Kitamura. Both of whom have since left Capcom.

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Aero5555

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#9 Aero5555
Member since 2006 • 1333 Posts

Sure it's hilarious. But I'm pretty convinced at this point in time that the "joke" is more or less Capcom's way of saying "**** you Inafune".

I mean think about it, they're saying "Look at what we've done to your beloved fan-favorite creation. It's your goodbye present. Don't come back".

Thoughts?

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Aero5555

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#10 Aero5555
Member since 2006 • 1333 Posts

The OST was simply composed and converted as if it was on original Gameboy/Gameboy Color hardware. This was due to how the design team pushed the visuals far higher than Circle of The Moon which forced them to sacrifice sound quality due to space limitations on the cart. Needless to say IGA admitted they were inexperienced with how to program sound on the GBA at that point in time.

And by the way, ti kanies?