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Ange1ofD4rkness Blog

APB Closed Beta Keys Released - Where's Mine?

Okay now this may seem like a selfish or stupid title but let me explain myself. I have yet to recieve a closed beta key in my email which has really upset me / pissed me off. The reason being I was probably one of the more loyal fans to the title. If you look at my blog posts this will be my ninth one, on two of my posts do not relate to APB. I remember the day the game closed I was pissed and felt like something was missing. I would search the web regularly looking for a buyer or atleast news about what had happened to the the title. Constatly on the forums and talking to friends telling me to give up, but I refused (I considered it one of the best games I had ever played).

If you look at the APB forums on GameSpot, I can guarantee you I am the most active user, defending it all the way. Or how about my game review where I gave it a 10? Still not satisfied, I still have up my APB wallpapers (only took em down once for a christmas one I made). I even had a friend tell me I better get a key cause I was one of the most loyal people to the game (well not those exact words but you get the point).

Now I do realize Closed Betas are to test the system, but that's what I do. I guarantee you alot of people will just ignore or abuse errors found and not report them. I have done closed beta's before and like reporting errors. Plus I have a very unique system for PC gaming. I just wish they would take into account how loyal some fans are and respect that. (I never talked bad about the game, I might have complained about an issue here and their, but never did I hate it).

I guess this could just be seen as me venting, but I just feel robbed. Anyone else feeling the same way as me?

Xbox 360 Vs PC (Cross platform), is not likely to happen

A friend showed me this article that states that Microsoft was going to try and cross platform when it came to multiplayer and such (like Gears of War) on Xbox 360 and PC but after testing they found that

"'The console players got destroyed every time', Sood says. 'So much so that it would be embarrassing to the XBOX team in general had Microsoft launched this initiative.'"

This makes me laugh, maybe developers will create the respect us PC gamers deserve

http://www.kotaku.com.au/2010/07/rumour-microsoft-killed-plans-for-pc-vs-xbox-360-online-play/

APB Has Been Purchased

That's right ladies and gentlemen I was lead to a webpage from a source that states APB has been sold to a company called K2. The deal ended with £1.5 million (british pounds) or $2,420,100 sealing the deal. The website describes K2 as

"The outfit that takes Asian online games like War Rock and 9 Dragons and localises them for the West.K2 also operates global free-to-play platform GamersFirst, which makes a micro-transaction model seem likely for APB in the future."

The official statement will be released sometime next week. Here is the weblink for more info

http://www.eurogamer.net/articles/APB-has-been-bought

Also I would just like to tell everyone...I TOLD YOU SO! I knew this game wouldn't die.

Gaming Is Destroying Itself

I have been a gamer all my life. I remember playing Castle Master on my families Windows 3.1 computer, or Sonic the Hedgehog 2 on the Sega Genesis. But as I have grown older and have continued to game I have realized that gaming is destroying itself. This argument mainly was set for PC, but as time has gone on it involves console gamers as well and that is the Cheater.

More and more it seems we have to deal with hackers, cheaters, and exploiters in gaming. Remember back in the old days when the word hacker was a rare word. I mean if someone was to be accused of hacking or cheating it was because they were, not because they were good. But the more and more people cheat and hack the more gamers cannot tell skill from hacks. I don't know about you but I feel like hacks prove no honor or skill. I would like to use Modern Warfare 2 for a few examples relating to these topics (back when I used to play it).Hacking is what made me lose interest in the game, for example one day I played for 8 hrs and ever single game had a hacker. This makes it no fun but also no skill and I like to say no honor.

But this isn't the only problem with gaming as time has gone on. Another issue that is killing gaming is TEAMWORK! This is getting outrageous; the best example for this is Battlefield 2142. Lately I have been unable to play this game due to computer issues. I remember when I first bought this game everyone worked as a team and talked. The commander had a mic and would do his job, the squad leaders and squad members would talk. People would play classes not to gain points, but to work as a team to victory, and no body was afraid to use a mic to talk and work as a team. Now the game has become pointless. I will play games where nothing gets done because no one communicates and everyone is self-centered on making the most points. (Also back to the exploiting point BF2142 has a few of these that can destroy a match, for example grenade spamming results in preventing a team from accessing a control panel to blow up)

But there is another culprit in this mix and that is the developer. Game developers are a big cause in the death of gaming, the big thing they are getting greedy. Now I can divide this into many points, the first of which is collector's editions.

Now this may seem like a bad point but let me point something out you, back when Splinter Cell Chaos Theory came out you could buy the collectors edition of it (which consisted of an amazing steel case and bonus disk) for $5 extra. Or how about Quake 4; the collectors edition for that was the exact same price but you got the DVD version of the game (back when PC gaming was converting from multiple CDs to one DVD) as well as Quake 2 and all it's expansions packs, and again for the same price as the regular game. Now we pay $20+ extra bucks, sometimes for collector's editions that are not worth the cost (although there are some that do live up to the value, for example Bioshock 2). Also if you have the gamer pay extra money for a collectors edition which includes special in game items doesn't give them out to those who didn't (Splinter Cell Conviction, every single item was given to all the players after a certain period of time).

But this is the only factor of the greedy developer, my next argument is DLCs. These are getting out of control and are getting over priced. Here are some great examples, one is Resident Evil 5. Back when the game was released they announced they would releasing multiplayer for the game a week later (even strategy guides had the multiplayer written into it), but here was the sad part. The gamer paid $5 for file that was less than 1mb in size. The multiplayer was already on the game disk they just charged us extra for this (Bioshock2 did the same thing but with maps). Or how about Crackdown 2; the day the game was released (it might have been even before, not sure), there was already talk of not one but two DLCs. Or can I bring out verdict number three...Bungie. These developers are great at DLCs, great in that you have to buy them, because if you don't you can't play in certain play lists anymore (and then of course there was ODST which had all the maps on the disk that and everyone who bought the maps earlier were never compensated). This can go on, but I'll end it here (also Fallout 3 and Modern Warfare 2 to blame a few).

Not done with you developers yet I got another great thing and that is support your games and stop giving us gamers the short end of the stick. By this I mean cut the c*** with all these sequels. In the last 3 years I think almost every game I have bought has been a sequel and why not always bad, most the time it is. The developers it seems tend to rely on a title instead of the game itself to sell the sequel and leave us gamers disappointed. The developers seem to rush these games adding only half completed new ideas (and usually if they do more to them we have to buy a DLC), this also includes many glitches and bugs. When I say the rely on the title they usually make the game not nearly as good (and that's partially because the gamer is expecting the new excitement that from the first game) but it seems to me developers just sell these semi-good games to make a buck cause the gamer will buy it based of the name and then be we are disappointed (but they don't care they got their money). Let's point out these great examples: Crackdown 2, Army of Two 40th Day, HAWX 2, and these are just a few more recent games. In the long run start coming up with new ideas (actually this leads to another argument I'll come back to later)

I said this on the last point but developers need to support their stuff, but not after it has been released but before it has. These are glitches from achievements to all the way to where a game can't run. Army of Two 40th Day is a great example. The developers put two bonus weapons in the game for the loyal fans that played the first one. But almost no gamer could actually get these to unlock and it took forever for it to be patched and even then it still the patch was still horrible. Or Modern Warfare 2, how many hacks there are it seems like nothing is being done to prevent them. Mercenaries 2 was great for this to and that game came out over 2 years ago and is still full of glitches.

So I seem I have attacked the developers enough and I have decided to go back to the gamer. And I have a few more issues to point out. These are quick points but simple. First of all the gamer needs to be patient with developers sometimes. Yeah their glitches and sometimes they need to be address but sometimes the gamer needs to realize that it can take time to program. The other thing I wanted to point out is that gamers need to accept innovative ideas, and that they may have problems at first. Just because it's not like Halo or other FPS doesn't mean it's not going to be good. This is probably why we have so many sequels cause developers are to afraid to create new ideas cause the gamers won't take a risk in playing a new innovative game.(I will leave this one for now as I am having trouble finding words for this point).

Oh and I forgot one more thing to attack developers. I hate games were "The Rich Rule The Game". This is a saying I have for games were gamers can buy in game items with real world money they either, one usually are required to unlock, or two can only be bought and make you much better. Battlefield Heroes is a great example for this. Granted yes it is a free multiplayer game and I realize they have to support it, but if someone has a weapon they bought with real money they are a lot better, for example the sniper rifles. The nicer rifles that require money to obtain, do a lot more damage and have a lot more stability when looking threw the scope (the cross hairs move less due to breathing). Another game which I can't believe I am saying this is Team Fortress 2. Valve is a company who I worship and seems to battle all the points I have listed but finally lost a little of my respect. Certain items in the game have gotten to the point were the only way they can be obtained is threw purchasing them from an online store. Other items can be bought here to that are usually very hard to find. These are only a few examples again of games that follow the trait "The Rich Rule The Game".

Okay so I am almost done, all that's left is the solutions and I'll make this short and sweat. The issue with hackers and cheaters, ext will never go away. So what developers need is one of two things, First of all a great way to punish the gamers. The best example is Valve Anti-Cheat which will actually ban you valve account (this effects all the games you have bought with this account). Another way to fix this is create cheater servers. In other words let the cheaters play against each other and let the non-cheaters or gamers play against each other. The next argument is teamwork; the big issue is we need to start putting age barriers on games. Little rug rats tend to be the ones who solo out and ruin the game for everyone else. Kids who's voice reminds you of a chipmunk and won't zip it (also I have a friend who believes these are the hackers because they want to be a good as the older people). But also for the team work to work right developers need to redesign their points system to encourage teamwork. A great example was Tribes Vengeance. In CTF you could never capture the flag and still take first place because of how points worked (For example fixing the base after an enemy attack or other actions that lead to success because of teamwork). And as for you developers stop being greedy. Force us gamers to be patient and come up with great ideas. Release games late if you have to, remove bugs and glitches, support your games and fast, and stop thinking about $s and starting thinking about your customer. Take Valve for instance. They have yet to release Half Life 2 Episode 3 because they want to release something the gamer will enjoy (although now I think it's another issue as well). Also take gamer input; I will use Bethesda and Valve for this. They release to the gamers map editors and such allowing the gamer to not only build new maps but also mods and create new innovative ideas for the game that the developer can then take into mind when working on new games (Fallout New Vegas' Hardcore Mode I almost guarantee was built on a user mod a friend told me about for Fallout 3).

Well time for me to wrap this argument up. Hopefully you can understand my English and grammar (never been great at writing, I write computer programs, not research papers). And hopefully I didn't lose you (and that I remembered everything I wanted to say, sometimes when I write large documents I forget points). But most of all I hope gamers agree with me or take note of these arguments as well as developers. I don't know about you but I am getting tired of gaming and hate to say this, but I think it's dying and getting worst and worst. If you have an arguments for or against, something you want to add, or more example don't hesitate to write them I want to hear them. Thanks again for reading

~James IV

APB might be resurrected. A buyer in sight is become a little clearer

Okay so every few days I check the web to see if APB has been bought (usually by epic games),becauseI still haven't given on APB, in fact I was playing that game all the way to end and still wanting more. Well today I found what is probably some of the best news I have discovered since I started searching. Turns out the patch notes are still be updated. And on the 22nd of October they had this to say

"It's looking like there might be light at the end of the tunnel for APB. The end of the administration process is apparently close and there appears to be a buyer for the game."

Now as I stated before this page seems to be the same on every site and this hasn't been the first rumor for APB to spread like wildfire and be false. But the site also had this to say

"While the patcher address appears to be a little sketchy, APB's Ben Bateman, one of the former community managers for the title, has retweeted the address of the patch notes in order to spread the word."

Here is a link to the webpage I acquired this info from

http://www.massively.com/2010/10/24/rumor-apb-buyout-apparently-nearing-the-light-at-the-end-of-th/

And here is the link for the patch notes.

http://apb-eu.dnsalias.org/PatchNotes/

For all of you that are like me and haven't given up on APB please spread the word to others, and hope that this is not just another rumor, I know I am.

APB Forever

DAve Jones isn't join EPIC (yet another rumor on the web)

2 posts ago I reported tha Dave Jones (developer of APB) was supposdly moving to the US and joining EPIC Games. Well turns out that was a complete lie. Once again another false rumor, this makes me wonder even more if we will ever see APB revived, but at the same time it took them less than a week to shot this rumor down yet APB being bought by EPIC is still floating around http://games.arifira.com/realtime-worlds-director-dave-jones-not-joining-epic/ Here's the article, ehhh still no sign yet on if EPIC bought APB

Rumors Starting Up Again about APB being bought

Okay as I have stated before I scan the web usually daily to find out what's going on with APB (All Point Bulletin). Back when the game tanked their were rumors that EPIC games might buy the title but that's where it stayed. Then their was the whole thing (i posted it in an earlier blog) that the head developer might head over to EPIC, well now it sounds like that was a rumor. I am not sure what the hell is going on, but once again the rumors are flying that APB is rumored to be bought by EPIC or they might buy it. Could this be gamers just throwing false lies? Maybe the same for the developer going to EPIC? All we know is everytihng is still a rumor, but just today APB is starting the rumor again EPIC might buy it. We can hope for this This link seems the best so far, but they are all saying the same thing http://localtechwire.com/business/local_tech_wire/news/blogpost/8399205/

Will EPIC every buy APB (Read Here some clues found)

I have been scaving the web over time to see if EPIC has or will buy APB. It has been a dead end everyday until I found something interesting today http://www.heraldscotland.com/business/corporate-sme/former-realtime-staff-are-still-awaiting-redundancy-payments-1.1058857 Now the article it self is just how RTW employees are waiting to get payed still but I caught this line (haven't finished the whole article, buzy but got this) "There is, meanwhile, speculation that former Realtime creative director Dave Jones, creator of hits such as Crackdown and Grand Theft Auto, is moving to the US. He has been linked with a senior post at North Carolina-based Epic Games, and is known to be a close friend of its chief executive Mark Rein." Could it be since he was given a job at EPIC that APB might come with him? Who knows but this seems good. I'll we keep scaving the web occasionally to see if anything happenens

APB can't die!

As some of you might remember the day APB said they were closing their doors was horrible. To many who like me were devistated, I mean I had put almost 400 hrs between two characters in only 9 to 10 weeks. The customizations were amazing and the corner stone. In most MMOs (which I don't play many) I suck at making money. I hate farming, I don't exploit, and I don't idle. So usually I am poor in MMOs, APB was the exception. The creation system allowed for unbelieveable customization. I am right now sitting on almost 2 milltion dollars on my main character (probably 1.5 mil is from selling stuff on the Marketplace, mainly symbols), I even was getting to the point of being called one of the best designers in game. Now along with all this Realtime found a cleaver way to pay for monthly fees. Not only could u play for free in social (in other words designing things, chatting, ext). But you could also earn RTW points, which 400 payed for a month of play. To anyone unfamiliar with APB, RTW were points that you payed real money for from Realtime World that could be used to buy in game items (put on the marketplace by other players, including ingame money), or pay for your monthly membership fee. Well the thing is when somebody sells something for RTWs, somebody earns them. I ended up paying for only 1 month of play with cash, and total from the 1 month I had payed (in RTWs) and the RTW points I still have I have 9 months for free (1 already used). These were great cause the $15 a month can kill me (why I avoid alot of MMOs). Now yes the game had it's down and the exploiters, hackers and farmers ruined in. I was able to deal with them but alot of people couldn't. But RTW was fixing this, people just needed to be patient. I hope the rumors of Epic Games buy it are true (and that would explain why the servers didn't stay closed), but if they do I hope they keep the game and not scrap it for its code. I for one plan on playing this game to grave, making more and more custom symbols, and creating other items (such as cars, cloths and even music). To me this is one of the best games I have played (and I have been gaming for along time). I love the grand theft autos (Really got into gaming with 3). and this is just them just alot better and alot more fun. So let's hope for a miracle, and maybe Epic can afford to bride all the reviews that RTW refused to (and advertise as well).