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Are sequals all that bad?

I watch a lot of zero punctuation and I heard Yathzee complain about the last three E3s about how all games are sequels. For once I disagree with that comment. I mean its not as if companies were creative but when a good consept commes out its rarly executed right so why try to comme up with new ones when the intial was fine. I played Mass Effect, and loved the concept and world but Bioware just didn't nail that one (no more vehicul section, in ANY game ecept racing games, gta, halo and UT (because they know what to do with it)). I'm looking forward to Mass Effect 2 because I know that they'll fix that not being EA. Wait doesn't EA own Bioware... ah f*ck it theyre Canadian so thus awesome. It lets develepers polish there ideas to make a better product. Gemes like GTA SAcome from experence with GTA3 and VC. I didn't like GTA4 it fealt like a step back from Rockstar. Gears 2, Assassin Creed 2 ( the first was such a good example of 'good idea, bad exacution' that even if the game is a quarter as good as the preview than it'll be a sucess),Naruto broken bond (its a good fighting game and well the show is kind of entertaining). Of corse devs then to try new things in sequels the please the crowds but then they end up at square one were the game news polish. The worst atrocities happen when develepers change like. Call of duty 3-4-5 were atrocities churmed up by Treyarch to scrap our Call of duty 2. Far Cry 2 wasn't as fun as I convinced myself it was. It just wasnt a Crytek game.

More games should be realsed as expancion packs or like ad-ons since they could tweak parts of the game to make a better total realease.