Soooo, I just finished watching the interview of Jonathan Blow. The interview described a lot of my feelings about games. But should we face the game developers as a company, or as people? If we were to face them as companies, then Jonathan Blow is correct. Games these days simply tell you what to do and then you do it as if they are speaking to a robot. Something like an interactive movie. This, in my opinion is very wrong. On the other hand, I hardly believe that if a respected indie developer worked for a AAA-company and the company told him "I want the game to appeal to ALL audiences, so make it explainative" he would say "NO, I won't because this isn't gaming." On the other hand, facing developers as people, then I believe they too share Jonathan's opinion. The problem is not in the developers. The problem is in the marketing. The game market has switched it's views in order to appeal to a greater audience. Most games are "noob-friendly" while only a small percentage of these games allow you to be immersive, creative, doing stuff on your own. So tell me guys: What would you do as a AAA-developer to make gaming better?
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