Game Cube hardaware had a feautre that alowed 6 to 1 compresion of textures, alowing more textures to be hold on one disc. This way they could pack a DVD game into a MiniDVD game. Althought, because of the lack of that extra storage, they couldnt pack more complex models, soundtracks and other stuff, making ported GC games, inferior.
Games made from the ground up for GC were on PAR with the other consoles....
Even Miyamoto stated that he wasn't or hasn't been able to achieve a 100% usage of the hardware.
GC has more power than we tought, only that because of the lack of 3rd Party developer support... we didnt have as much good games as in other consoles.
Wii on the other hand uses full discs, meaning that a AAA GC title can be packed in a single disc, and there is space left. This means that we can see more complex games; Wii is similar to GC, so this compresion tecnology can be used as well, packing lots more textures.
Wii hardware also can output more graphics than GC, so games will be even better.
Xbox and PS2 developers had DVD storage at their disposal, they had this huge space to fill in, compared to later formats. So they used it with no discretion, puting in randomly, wasting space; On the other hand GC developers had to organize theirselves, to be able to fit their game on a MiniDVD. This way of discipline will be aplied on Wii, meaning that they will pack lots more of content, using the full potential of a DVD disc.
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