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Ausutorarisu

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Edited By Ausutorarisu

PS3 could have done better. Just look at GTA4 because I don't quite realize it is on the PS3 if I had not been told. That looks like PS2 graphics. On other games, they are pretty close. You still see 360 having deeper and richer color (perhaps it was the ATI graphics micale again that burnt out NVIDIA in the past) than the PS3. But the detail level is quite close except GTA4. I am proudly a graphics glutton. I don't judge a game only by graphics but it is also very crucial to compare between consoles. If some of you really don't care about it, you are most probably a WII gamer. Then don't make comment on games that you can't play on WII.

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Ausutorarisu

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Edited By Ausutorarisu

These are some promising results. Microsoft engineers are really doing what their master expects. In the foreseeable future, an stronger bond between Games for Windows and the Xbox 360 would thrive when performance in Vista generally improves. On a second note, this test shows us again how pityful ATI/AMD drivers are. What are their crew doing? Sucks to be them.

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Ausutorarisu

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Edited By Ausutorarisu

Gamespot has widened my eyes by introducing the 'price per frame' formula in bar charts. No longer is 'price vs performance ratio' a line of words! Good job, editors!