Why are people so stupid?
I imagine this scene, while doubling as a tutorial, is also used to set the tone for the early part of the game, giving you a sense of what type of life this guy is living. When **** gets real the idea is that you'll be more involved with the character because you have a greater understanding of where he's coming from so you can sympathize with him more easily.
Personally I found the scenes similar to this in Fahrenheit oddly engrossing. It wasn't just action scenes all the time (except for at the end), you got these interludes where the characters are just doing whatever it is they do inbetween the more eventful scenes. It's a quirky change of pace. Like in Fahrenheit I imagine these scenes will be used for pacing and setting up dramatic shifts. In Fahrenheit, as you stroll around in your apartment the morning after having stabbed a dude to death, suddenly you hear the police knocking on your door and you have to shuffle to try to get rid of evidence before the cop enters to investigate, hoping you didn't forget anything.
If you didn't have these lulls, things like that wouldn't be as effective. You're like ♫lalalalilildadaduda...OH **** ****ING POOPYPANTS!!!
InsaneBasura
A kababayan is defending this game! Yay!
I don't really post much in System Wars, but I just want to Quote this for Truth. No, I haven't seen the entire footage (want to go to the game clean), but saw the first minute. I don't really get the stupid complains of users over here in Gamespot where they tell "This gen is ****, it's overrun by FPSes and Hack and Slash Games and any Wii + mundane thing!", yet when a game truly does try to make a difference, it gets slammed on the face and is compared to Lair, Haze, and perhaps any other uninspired game (Sims 3 really isn't a bad game, it's one of the best games I played in 2009, so I count that as a compliment to Heavy Rain).
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