I think time limits can indeed add a huge level of immersion and a real sense of urgency in a game if done correctly. I have to say with regards to Dead Rising specifically I thought the time limit really added to the whole feel of the game. The point is you can't really do everything because you don't have enough time. You've got your back against the wall against all the zombies, and you're racing against time to get places and do things. It makes things you do that much more important. Because of this you're forced to make more important decisions with regards to story and the game. I think the game would have suffered if it didn't have a time limit. Then you could just kill every zombie in your path, and save everybody on your first run through, and probably never play it again. With that game you should feel the sense of urgency because in my opinion that's also a huge part of the whole zombie culture. You're surrounded by zombies! You need to get the hell out of there. No time to stop and smell the roses. Getting back to the theme of replayabilty, it means that the game an be replayed many times, to try going at it and trying to accomplish different things. Maybe that's not your idea of fun, and that's fine. But I found it totally added the game, and it's better off because of it.
Another couple of games that follow a similar design pattern with time being a critical factor is Samurai and Samurai 2 for the PS2. Mind you it was a little different, but you still have a limited amount of time you could do things in. It totally added to replayabilily, and again to me made the choices you made so much more important.
However with regards to Fallout 3, I don't see the game benefiting the same way. Those games were meant to be replayed over and over in a relatively small amount of time. To get an ending in those games you didn't have to play more than a few hours. Fallout 3 looks like it's going to be huge, and I don't think adding a timelimit for the game itself will be beneficial. As others have already said, the game has so much to explore and Bethesda's games have encouraged exploration and the freedom to play how you want to.
If used properly I think a time limit for certain events could make the game better. Perhaps it will be used just as your decisions. As i'm sure most of you know, some of your choices will cause certain portions of the game to be closed to you but open up different areas. Perhaps in some quests or events you would be limited by time, and forced to make a choice to react or not in time, opening up one branch of exploration/quests, and closing off another. I think that would be a good use of time limits in the game, but not a time limit on the main quest itself.
So I agree with youHardQuor, in that it can add lots of dramatic effect, and really immerse you in the game. However I think it needs to be done right, and it should be appropriate to the type of game.
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