So here's the deal, I know its a bit late for this but in all actuallity this is the perfect timing for this, as I have had time to play the game in and out to make a more reasonable, accurate judgement. I am going to disect as well as cover these untrue facts about the IGN review of Cross Edge as well as other general complaints being made about in different reviews. This game deserves justice and Im here to do just that.
This review is full of unneeded rants and untrue complaints that it can mislead many diehard RPG fans out there from getting the game. Here is a list of some of the things he said that really stood out in my head.
1)"..such awful, convoluted gameplay mechanics. First and foremost: Cross Edge has a ridiculous learning curve. There are more gauges, icons, button cues, timers and numbers on the interface than there are stars in the sky."
This one really got me. The 1st thing that popped into my head was "where does IGN find these guys. They are suppose to be the "professionals" and they are complaining about a learning curve that only really takes about 3-5 battles to get a grasp of?" This battle system is complex but in a very good way, the most technical turned based RPG Ive ever layed my hands on in all my 13 years of playing RPG's back when I was 7 playing final fantasy I on the NES to games like Persona and valkyrie profile. The battle system I like to describe it as valkyrie profile on steroids because its so much fun and satisfying when you link up some powerful and long combos once you get the jist of the game you'll be pulling double team, triple team, chain combos left and right like a pro. This man with that statement proved to me that he is just a simple minded @$$clown.
2) "The grids govern which enemies you can attack, as a character might only be able to reach three spaces ahead of them, or two spaces to the sides. Otherwise, the grids don't serve any other major purpose
WRONG, WRONG, WRONG!!! I cannot strees enough how wrong he was with that statement. Lets put it this way: proper grid placement of your characters will make or break you in a major battle as well as even some normal battles. You cant put ANY character where you please or you'll get your @$$ kicked.
3) "Even simple tasks like menu navigation suffer under a confusing series of button presses and nondescript item entries. For example, there are five seperate menus just for dealing with items. If you want to use an item, you go one menu. But if you want to sort your items, you go to another menu"
This was no where near as bad as he made it sound. The switching menus is not even that bad at all you actually get use to it or not even notice it. Whats the problem with just hitting circle ONCE, scroll down 1-3 columns, and hitting X to get in? Just a stupid rant this guy went on.
4) "When you're traversing the world map, you have to scan the surrounding environment (by pressing Square) in order to uncover event incidences. But this often amounts to just running back and forth on the map, trying to search for unrelated events that stumble towards forming the game's plot. And it's difficult to enjoy this plot because of the sheer number of characters in your party. Before I even hit the ten hour mark, I already had more than 14 characters that all attempted to talk during ridiculously cluttered dialogue scenes. It just doesn't work. The more people you introduce, the harder it is to get emotionally involved, which is supposed to be a huge part of the RPG experience"
This is another thing that he mention that is not as bad as he's exagerating it to be. With the issue of the world map is that you run around to much searching for souls and events. The thing is the map isnt even that huge in areas. Not only that but when you reach these buildings where you can synth your weapons and buy items, there is an option to do a search in there that covers a whole lot of ground taking care of a good chunk of the work for you. He doesn't mention that for whatever reason that maybe which further solidifies a bad review or rather should I call it "a rant"
The plot is a very simple plot nothing to complex. No FFVII extreme plot twists, its actually enjoyable especially the comedic things they say and do. Oh and the whole "too many characters effect the plot", which is what he's basically saying, uhh.. Chrono Cross would like to have a talk with you.
5) "The most baffling flaw in Cross Edge's design, however, is the financial ramifications of death. Yes, you read that correctly. When your characters die, you'll usually have to spend insane amounts of gold in order to revive them. This is especially problematic in the beginning of the game, as one of the first revival items you get (the Blessing Leaf) costs 1000 gold. You only win about 100 gold from your first few battles. Resting in safe houses isn't that much better, as your own characters charge you hundreds of gold just to revive a single downed fighter. Yes, your own characters mysteriously man the shops in Cross Edge, which doesn't make any sense. "Sure, I'll save the world with you, but I expect you to pay me when we all collectively run out of supplies."
Two things of what this guy said here, proved to me that he didnt play the game enough and that he just sucks as a gamer. The so called "professionals". One, He didnt mention that when you complete the titles (which are basically in-game acheivments) you earn a HUGE amount of gold and a great deal of items that really help you on your quest, as well as the game mentions how the enemies drop "silver ores" A LOT and you can sell it as loot and earn some extra cash. So since you'll have a good chunk of gold you can buy as many blessing leafs to your hearts desire. The titles you earn in the beginning are easy. To revive a character does cost gold but not by much, especially with all the titles you'll be earning and "silver ores" youll be selling in the beginning will be no problem at all. Two, whats wrong if they decided to make your own characters charge you? What if a different dude did it? would it matter? would it change the price of the items? or perhaps your review score? Substance over flash is what matters buddy.
As you can see I shot down pretty much every negative thing he's had to say. He doesn't give an explanation to the things that game can do and blames the well done mechanics of the battle system to his crappy gaming skills and unwillingness to put in the extra effort to learn the beautifully done, well executed, fast paced action of this turned based RPG. Failing to mention the benefits of proper grid placements is a huge NO NO as fom playing this game myself has taught me the importance of it. He also menions the words "imbalanced gameplay" in his conclusion. No sir, not imbalance, you just suck :|. QUIT BLAMING THE GAMEPLAY AS A SCAPEGOAT TO YOUR SUCKYNESS. This game has the difficulty Die hard RPG fans crave and it also has 3 difficulty levels. Im not saying this is a perfect game, Im just saying the game deserves a chance for anyone out there who's an RPG fan. Give it a shot, rent it from gamefly or whereever you do your rentals, and if you don't like it after putting in the time afterward than thats cool. ;) But if you end up liking it please spread the word, tell your friends about it, talk about it in a forum,:D because if this doesnt sell we wont see many more niche RPG's like this come to the states again :(
Im am here to right the wrongs from the man who wrote this review. The same man who called Soulcalibur IV a button masher. *shudders* Dont even get me started on that one. :evil:
Here read a more fair review:
http://boardsus.playstation.com/playstation/board/message?board.id=rpg&thread.id=418582
and this is a good one as well
http://diehardgamefan.com/2009/05/27/review-cross-edge-ps3/
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