The Role of Graphics and Gameplay in the Next Generation
There have been emerging articles in recent weeks about the role of graphics, physic engines, and their interaction with gameplay and narrative, all in the shadow of the mountainous next gen news. The role between graphics and gameplay, to me, has always been an interesting and hilarious one because Ive seen both sides of the coin: I can abhor a game with terrible graphics, just as much as I can abhor for terrible gameplay. The ironic thing, is that we also love games with graphics our friends cant stand, or gameplay that other people find horrendous.
And I think it comes down to what we were exposed to, as we entered the gaming culture.
I was brought up on the Nintendo 64, and PC games like Heretic, Heretic II, and Diablo II. These games, now in hindsight, have something called terrible graphics (especially Heretic shiver). Yet, for some reason, we are attached to a lot of games that are now called out dated. Why? Because it was in a different time.
I can play Super Mario Kart with its blatant pixilation and its cheap graphics, but I cannot, for the life of time, ease into Baldurs Gate II. I have to struggle with it. A lot of this comes from the graphics as I can play many of its more contemporary counterparts, notably, Dragon Age: Origins. Yet, BG2 and Super Mario Kart came out around the same time. I think its because of the culture that I entered. Its been instilled in me to see Yoshi and Toad whirling around the Grand Prix much more than seeing Minsc and Boo and sword-n-spell swingin in the Forgotten Realms. The future generations will look back and be unable to understand how we were ever able to play Halo: Combat Evolved because it doesnt look anything like Halo 4. Yet, there will be a select few who can because they entered the video gaming culture through a specific genre, series, or system, where graphics did not affect the gameplay or where it was not a hindrance.
I think the other way to look at graphics, in a contemporary sense, is when they become supplementary to gameplay rather than domineering it. I have recently been hooked on the new XCOM, because the turn-based strategy is highly addictive and fun to me. It does not possess the graphical capacity of Far Cry 3 or the new Crysis, yet its extremely fun. While the gameplay trumps graphics, I cannot, for the life of me, bare to look at the original XCOM. It looks horrendous, and I am, from the start, biased against it, and will always turn to Enemy Unknown over its ancient predecessor.
The horror. (Original X-COM)
Out with the old, and in with the new - does aestheticism mean more 'fun'? (X-COM: Enemy Unknown)
Why?
I think graphics and gameplay comes down to what we play, and how fun we have in doing so.
Fun, being the most important think. We look for graphics and gameplay in different ways depending how we entered the gaming culture. To me, graphics mean a lot in highly explosive FPS, where physical immersion is really important; however, when it comes to a strategy romp, I am quite fine with Age of Empires II, or an RPG adventure in Oblivion.
So when the new next gen consoles come into full swing, I wont be looking for their impressive graphics, but rather, how they do so to make games more fun.
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