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I want some change for campaing mode, please can someone make it happen or not?

It seems, that for games like Call of Duty campaign part has barely changed in time. They literally have added very little in that period. There are some new ideas and the setting change. I barely see anything fresh in there. All they have done is adding a different setting and some better graphics to same old. But in general, there is barely any change at all. be it Modern Warfare or World War 2 or something else, makes no difference - it still feels like the same old, same old. Me personally would like to see some serious change - agree or not. Altrough the "same old way" can work to some extent, but right now its like the only way to play a campaign mode.


*This is my "serious change" -
For instance, i hate the pace of a games. You usually just rush trough the game environment, you run your own personal mini-blitzkrieg. Think about a game, where player can easily get stuck in a same level for a very long time instead. And that this is not just some weird in-game glitch, but purposely added gameplay element. Players always expect to be able to defeat all the enemies right away. They expect, that they suppress the enemy in seconds, charge over to the other side, finish off the remaining troops and carry on at the same pace throughout the most of the campaign all the way to the end. But what if they can't? What if enemies are so persistent, well dug in and so perfectly placed? And above all, completely random so you never really even know how many of them are there, or where exactly they are located in the first place. Or where more of them could come into to the gaming environment as reinforcements.

Think about an open world game, where fighting AI is so hard, that getting across the first street alone feels like a mission of its own! And there are dozens of streets! That you never really know, when its clear to run from one house to another or not. You have no idea, if some sniper or loads of units open fire on you, from a position you thought was surely a cleared. That enemies can come back and retake areas, that you already cleared out. Yes, it would be so easy to die in this game, so it would maybe evoke some sort of respawning with or without limited number of extra lives. But so what, be it that way. At least its different in terms of a gameplay. Besides, I'm done with the "downed mode". Its way too overused!

The sheer fact, that enemies are often dug in and use crossfire, makes some positions very persistent. They don't have to break cover every 5 seconds, like they did it in Modern Warfare 2. In fact some of them should never move outside of they're "perimeter", should never really break cover. This all makes rushing to enemy occupied house to flank a them very risky business. But it also evokes cooperative gaming elements, such as suppressive fire. Some players have to lay down some cover fire, force enemies to take cover. While others take a risk and try to cross the open space. Some other person might look out for flanks and possible counter-attacks. Even if everything is perfectly planned, battle can turn very quickly from success to a total failure. And it can eventually end up with enemies counter-attacking and taking the players position altogether!

Think about this - easy comes, easy goes. If the winning is so easy, the sense of accomplishment is very low, sometimes it barely exists at all. Sometimes it even feels totally dull. In fact too often it feels dull. Thats why people stop playing cooperative mode, thats why nobody really played trough World At War campaign more than a few times. I think finishing some extraordinarily hard mission will feel like 1000x more accomplishment, than getting trough yet another dull and boring campaign, where average enemy AI lasts about 10 seconds. I think this would be a perfect game for a cooperative gaming. And especially perfect for the LAN party! A something that actually demands a cooperation, not rushing.

I just hate the current state of campaign gameplay. F*** it, I'm not gonna get next Call of Duty. I'm mainly a singleplayer/cooperative fanboy and i don't see anything new coming from these sections. They probably put theyr focus mainly on some dumbf*** zombie mode, messed up spec-ops or who knows what Also, there should be differently ****s and/or ability to choose which weapons you want to use in your missions, before the mission even starts. And not use some pre-selected sets. I also like stats, especially the individual weapon stats like "shots fired", "kills". Could make some excel document ****page, where you can also see, which enemy types killed with which weapon. And that all should add-up on some main stats page

Tell me what you want to change regards to campaign mode in games like that? I'm especially talking about gameplay mechanics, not about setting.