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Bear_in_Action

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#1 Bear_in_Action
Member since 2009 • 1937 Posts
It's supposed to look like that.
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Bear_in_Action

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#2 Bear_in_Action
Member since 2009 • 1937 Posts

[QUOTE="gamebreakerz__"]Worse than Dance Central?? Mmkay...Wasdie

This is why scores suck so much. Do you really think it's even fair to compare those games? I don't care if it got an 8.0, you're trying to compare a sim racer to some casual dance game. The casual dance game is going to be scored by comparisons made to others like it in it's own genre, same as GT5.

GT5 is being compared to games like GTR and Forza, and it falls flat. Dance Central is compared to other casual titles.

SOME casual dance game? I bet most "hardcore gamers" around here can't beat more than 2 songs on Medium/Hard in Dance Central before dropping dead on the floor. Just because something doesn't include blood and violence does not mean it's "casual". The game is physically demanding, it's tougher than any controller-based game on all consoles, if you take reality into considerations. But I agree with you, different genres can't be compared, let it be scores or sales.
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Bear_in_Action

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#3 Bear_in_Action
Member since 2009 • 1937 Posts

I'm pretty sure they are all inspired by sci-fi movies :P

Gees, guys, it's only a matter of time that EVERYTHING becomes part of motion controls, not just gaming. No need to be so tense about it.

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Bear_in_Action

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#4 Bear_in_Action
Member since 2009 • 1937 Posts

[QUOTE="kuraimen"] I was talking about depth accuracy. The lights make it more accurate depth-wise and reviews of both hardwares tend to reflect that.Dire_Weasel

Absolutely incorrect. Move controller mapping is 1-1 and lag free in all 3 dimensions, Kinect is definitely not.

Dire_Weasel, did you mean to quote on me? I do agree that Move is more accurate than Kinect, but like I said, the only thing the Eyetoy needs to detect is the Move controller and its light bulb, it SHOULD be more accurate. Kinect needs to map you entire body, hence it has more work to do. What I said was that Kinect isn't that much worse than Move, and yes, I have tried both.
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Bear_in_Action

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#5 Bear_in_Action
Member since 2009 • 1937 Posts
With the move controller it can function in 3d much more accurately than Kinect and also difference several players probably better also.kuraimen
Just when I was replying to your previous post, I saw this. I decided I won't bother discussing anything with you. Move HAS to be more accurate, dude, it ONLY detects the device. Wouldn't it be a huge joke if it detected worse than Kinect, since Kinect detects your entire body? Please at least try it before talking about accuracy, since Kinect is, in fact, not much worse than Move at all. If you didn't know it, it already told me that you'd never tried it.
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#6 Bear_in_Action
Member since 2009 • 1937 Posts
killzowned24, I re-read your post, yes, I agree, PS EyeToy has a lot of potential, and I bet the next thing Sony will do is upgrading the PS EyeToy to 3D to compete with Kinect. Too bad they didn't think of it earlier. They should have been the first to do this.
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Bear_in_Action

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#7 Bear_in_Action
Member since 2009 • 1937 Posts

PS Eye can still compete in this casual controller free space as seen with these gifs.PS3 clearly has the best motion setup as it has casual and precision.killzowned24
Thank you for your input. Like I said before, I have never tried the PS EyeToy, so please bare with me.

What is the need for Move if PS EyeToy was already so advanced?

While I understand the technology behind Kinect, I don't know about EyeToy so much, what I said in my previous posts was my own theory based on what I heard. Would you kindly explain it to me?

And, what I noticed is that all of the gifs you provided only show people moving from side to side (2D), but not forward and backward (3D). 3D sensor may or may not be needed depending on your point of view, however, 2D and 3D are different, and the technology that goes behind upgrading 2D to 3D should count as something.

In my theory, the reason why Sony created Move was to give the EyeToy a 3D aspect, so that the EyeToy can detect depth by detecting the Move. In another word, EyeToy on its own cannot do what Kinect does.

Am I right?

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Bear_in_Action

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#8 Bear_in_Action
Member since 2009 • 1937 Posts
[QUOTE="Bear_in_Action"]I see, thank you for pointing it out. I'm not here to pick up a fight, nor did I direct the word fanboy to you. I'm quite open minded to these discussions and like I said, feel free to correct if I am wrong. :) However, to point out something you missed, the game DOES count it as wrong, the movement is highlighted in red, which means you aren't getting it right. This game is score based, if 80% of your body gets it right, you can keep your combo (?) going, however, for the 20% you do wrong, you don't get score for it. Also, at 2:03, where the clapping takes place, he is clapping off-beat, and the avatar's hands are highlighted in red. If the camera can't detect 3D, how does it know that he's clapping wrong? If hands are in the body area and the camera is in 2D, it shouldn't be able to know.

And... whenever I point out something that actually makes sense, people stop replying :P Anyway, went to the midnight launch and tried the Kinect myself. I admit I had doubts, but I bought it after trying it. It was great. We have all 3 sensors at home, I think the biggest difference between Kinect and Move is that (well, aside from having to hold a controller and not having to), you can move freely (forward backward left and right and jump) in front of the camera, where as Move often requires you to stand in one place. And for those saying that Kinect is gimmicky, I respect your opinion, but I find it extremely fun. With motion sensor, 80% the fun doesn't happen on the screen, hence it is really difficult to tell if it's enjoyable when you're viewing from the side. This is also why I didn't make up my mind on it until I was there to try it myself. Oh, by the way, Kinect isn't for someone who thinks it's lame to "move around", because you will be moving around. A lot.
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Bear_in_Action

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#9 Bear_in_Action
Member since 2009 • 1937 Posts

[QUOTE="Bear_in_Action"][QUOTE="FragTycoon"]

If they bothered, they wouldn't even need Move for that dance game (just like the punching blocks game). PS Eye can detect all the movements and create an outline of a person just like kinect.

People often think something new when it's not.

http://www.youtube.com/watch?v=U_RTaAQ9RNM

xX-Incubus-Xx

Nope, I'm well aware of the fact that Kinect is nothing new. The truth is, and you said it yourself, Sony didn't bother, so the chance was taken by MS. The truth is, Sony themselves did not take full advantage of Eyetoy's potential, yet someone else was aware of the technology and gave it as much attention as they could. Sony did not own the technology, and they didn't realize its potential. They didn't bother, so it never happened, they lost their chance on the business aspect, no matter how fanboys want to spin it. Tell me, if the Eyetoy was really so amazing, why on earth did Sony (continue to) let Nintendo take over the casual market? Also, correct me if I'm wrong, but I though Eyetoy detects 2D image (therefore create OUTLINE of an image) where Kinect detects 3D image (therefore create SKELETON for bodies)? If that is the case, they are COMPLETELY different technology, stop thinking 2D and 3D are the same.

The eye toy can see move in a 3d environment. But I think it's just reading the siz of the orb and deciding that it's getting closer/larger farther/smaller. Whereas Kinect scans your floor and can tell where you are on it. Yes, they are different technologies but the same concept.

I rarely see people bashing Kinect(other then the lag and inability to see darker skinned people). I almsot always see people bashing it's games. It just doesn't work well with games. Little party games to get drunk and fall over would be fun here and there. But that's about it.

You don't see people bashing the hardware? Really? :P But yes, it seems to me that the Eyetoy requires Move to detect depth, but then I'm sure Wii's sensor can somehow do the same "if they bothered". Kinect and Eyetoy or Wii are based off the same concept, yes (motion sensor), but to say that Kinect and Move are exactly the same is quite ignorant.
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#10 Bear_in_Action
Member since 2009 • 1937 Posts

I can see you have sipped some of the juice.

What part of Dance Central do you think uses 3d tracking? Go ahead and look at the vid again and ask yourself if it's just tracking the outline.

http://www.youtube.com/watch?v=qIRK34wfCAY

Off beat on every arm movement at 2:20 but the outline is right so... tadda! it counts. It doesn't have some magical skeletal detection system, sorry.

And to answer your "if eyetoy was so amazing blah blah blah",

  1. They had better games to advertise
  2. They wanted to push gaming forward by way of great games, not gimmicky controls

Both I appreciated very much until the recent Move push.

FraggTycoon
I see, thank you for pointing it out. I'm not here to pick up a fight, nor did I direct the word fanboy to you. I'm quite open minded to these discussions and like I said, feel free to correct if I am wrong. :) However, to point out something you missed, the game DOES count it as wrong, the movement is highlighted in red, which means you aren't getting it right. This game is score based, if 80% of your body gets it right, you can keep your combo (?) going, however, for the 20% you do wrong, you don't get score for it. Also, at 2:03, where the clapping takes place, he is clapping off-beat, and the avatar's hands are highlighted in red. If the camera can't detect 3D, how does it know that he's clapping wrong? If hands are in the body area and the camera is in 2D, it shouldn't be able to know.