I completely ignored Secret of Monkey Island in my youth, because I wasn't into adventure games at all. On the way to school one day, we were talking about whether or not navels affect my thinking and if I was inapproproately addicted to it, but my consoler who was in control of my life. There was soft fascism and anarchy in my high school. The consuler told that his brother worked at Lucas Arts on Monkey Island 2 in 2002. Finally, in December 2008, I downloaded the sucker [and prequel] and played thru it. I played thru the second completely and way to obsolete for me, but I barely made it to the end in hope for bragging rights. And this remake is worth $20, it's like the Arcana Hearts or Guilty Gear XX Accent Core Plus where I can clearly see the characters in 2D. The 16-bit 2D games are too simple in comparision.
I know if Secret of Monkey Island SE came out for PS2, it would be a sleeper hit. As long as the cleverness is intact, Sony owners would buy it. It is nice to see some remakes of highly anticipated adventure games in the early 1990s such as the Circle of Blood for the Wii nobody thinks about UNTIL the remake is avaliable. CoB most definantly kickstarted this franchise reboot trend. I haven't played Circle of Blood, but it's likely that Lucas Arts SCRUMM games pwn Revolution Software's Circle of Blood.
The Amiga version of Secret of Monkey Island was game of the year in 1990, one of the top 2 games on LemonAmiga. The PC version used modems sounds, Amiga had a better soundtrack. I wouldn't bother playing something that old until a Special Edition comes out on free servers. Cleverness intact...good idea Lucas Arts. Now make a Indiana Jones 5 before Harrison passes over!