First of all, a prologue of sorts: I did grapple with the decision to buy this game or not. Being such a huge fan of video games it would have been impossible to not know what is going on over at Blizzard. I am also a huge fan of equality, so hearing those reports is disappointing to me since I grew up on Warcraft and Diablo games. When I hear and read those reports though, it makes me feel like avoiding the game on those grounds would also be disregarding all the hard work those people did to do what they love and make video games of high quality and incredible fun. So to those people: I hate that you had to go through what you did, but please keep making video games somewhere. You do great work. Now then...
When I first played D2, it was near the original release date in 2000 and it blew me away. My friends and I had played the original to death; we would even huddle around the computer and take turns playing as our Warrior since not all of us had rigs of of our own, we were pretty young. When D2 released, we were all in school and we did have our own machines so we each had our own characters and formed a party online. Now that it is being resurrected for newer hardware I could not be happier. I bought the Xbox version for my series X.
I have heard some complaints from the online community and reviewers about how the game is "Diablo II, again, and not much else." This, in my opinion, was the best decision Blizzard could have made. I was not a huge fan of Diablo III. Do not get me wrong, I have several max characters and I spent quite a bit of time with it, but I am not a fan of the way the game feels. The speed is all wrong for me; movement is too fast, attacks feel generic, skill placement has almost no meaning since you can just switch out whenever you want, the hit modifiers make it feel like an arcade game...I could go on and on. That is fine, but it is not made in the spirit of the first two games for me. I think a large part of that is the community itself; it was nearly impossible to find somebody online who was willing to actually take their time and explore the areas. Almost every time it was people pushing from point A to point B as quickly as possible, spamming overly powerful abilities that fill the screen with chaos and colors that are equally impressive and unnecessary. That is the furthest thing from what made me love the first two games, I thought the sound effects were even weak compared to the first two entries. I am not hear to talk about Diablo III though, and I will only mention it once more.
Diablo was a slow, deliberate game. Making treks further and further into the dungeons felt like a chore, it was supposed to. Progression was very slow and the characters were nothing but specialists. You could cross-class a bit, anybody could learn spells for example, but this was a risky venture since you could easily spread yourself too thin. It was not a masterpiece, by any means, but it set the standard for dungeon-crawling games at the time in a way that really resonated with people. The environment was incredible, the sound effects were top-notch, and the characters were vague but likeable. "What can I do for ya?"
Diablo II was an improvement in every area. Maybe it was just the people I played with; we had a four person group on our floor who played together exclusively and we all valued the same things; we even had characters we called the "Harshman Party" that we agreed to not play unless we were grouped up. We would explore every corner of each area, appreciating the environments and the little nuances of the maps. Finding little hovels that would sometimes have a useless chest in them while other times they would have nothing or an enemy would be camping out inside. Every now and then, you would open one of those chests though and an item in yellow font would pop into the air before landing on the ground....YES! The caves, tunnels and dungeons you come across that are not always required but totally worth completing...these were the things we grew to care for the most as we played. The quality of life improvements from the first game were noticeable as well and they helped to make this feel like a super version of Diablo instead of a different game leaning on the same system. This, we felt, was Blizzard's masterpiece.
Resurrected has added some updates to help make the game feel more modern, but for the most part it has changed very little from the original. I had grown tired of modern dungeon crawlers, for some of the reasons listed above but also because the pacing has changed so much in the genre. I attempted to get my wife into Diablo III, but every time she would attempt to go online and play through matchmaking, she would get paired up with somebody who had very little patience and just burned through the map while she explored an area or was in town comparing stats and items. Watching 'Quest completed' pop up while she was bartering for a bow or identifying items was not fun for her and I completely understand why. This is not something I enjoy either and it ruined the game for me as well; I quit playing online and just played locally or solo for a while before I just stopped playing altogether. This did lead directly to my playing Dark Souls however, so for that I am grateful.
Diablo II Resurrected has brought back a lot of those feelings; exploring the desert and the decrepit buildings, the forests and the jungles full of deadly enemies, traps, and wonders. I have already connected with several people who talk about the same thing: there is something about this game that makes you want to see everything it has to offer, to take your time and really let it all sink in. I have also gotten a kick out of swapping the graphics back to the 2000-era, but I would not recommend playing the game that way. The remodel looks and plays fantastic.
Log in to comment