Last year, I spent considerable time beefing up my SNES collection and also finally finishing some of SNES RPGs sitting on my shelf begging to be played. I came across the game Illusion of Gaia for the SNES which I vividly remember playing as a kid. I remember it being a good game, however I never finished it. I picked up a copy of IoG for $8 at a used video game store around where I currently live. A little background, Illusion of Gaia is an action RPG SNES game developed by Quintet and published by Enix in Japan and Nintendo in the US. Its actually a very linear game and is not very difficult or very long. The gameplay elements have often been compared to the Legend of Zelda: A Link to the Past, which to some degree is true. Your main character Will literally wields a flute and uses it as his primary weapon. Will can transform into different forms Freedan and Shadow, however you only get Shadow at the end of the game. Freedan is a adult knight who wields a large sword. If you have played LoZ: LttP or other action RPGs like Secret of Mana or Secret of Evermore, you should feel comfortable with IoG.
Freedan battling the vampire duo!
As you progress through the game you gain attack, defense and hit points. The leveling system is rather unique, it is dependent on how many of the dungeon enemies you kill, if you kill them all in each room you get a stat boost. The games story revolves around a giant meteor coming to destroy the earth. Will stumbles into a portal where he happens to meet Gaia, who charges him with saving the world. The story is pretty typical for SNES RPGs. On your travels you come across cultures such as the Inca or landmarks such as the Great Pyramids, Great Wall and of course the Tower of Babel! It was a nice touch to bring in some real world elements such as this. I was able to finish the game and was very happy with the experience. Again the game is not by any means difficult or very long, but it is a very accessible action RPG experience.
After finishing this game, I did some research on it and I quickly discovered that this game was in fact the second installment of an unofficial trilogy developed by Quintet. The first in the series was titled "Soul Blazer" and was released on the SNES in the US in 1992. The last game in the trilogy, "Terranigma" unfortunately never saw a US release. Both Soul Blazer and Terranigma had recieved very positive reviews and I was intrigued to play and finish this trilogy from Quintet.
The complete Gaia Trilogy!
I next set out to play Soul Blazer, the first installment in the Gaia Trilogy. I quickly discovered that this game was actually pretty rare and was no where to be found at the local used video game stores I visit. My search then went online where unfortunately I had to finally purchase the game. As for Terranigma, there are fully translated ROMs available to play on the computer so I looked into that route.
Looking back it amazes me how easy it was to overlook some truly great games. If you wanted to buy a game, you had very little to go on unless you rented it before or you played it at your friend's house. In the early 90s there was no internet, there was very little coverage of video games in magazines (with the exception of Nintendo Power) so you could easily miss out.
For Part II, I will run through my experience with Soul Blazer.
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