Bozanimal / Member

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Best Game Developer's Conference Ever

This GDC was by far the most interesting that I have ever (virtually) attended. There were still a few yawn-inspiring panels, but there were also a dozen retrospectives by key developers for some of the most noteworthy games of all time. If you haven't been following the coverage, following is a consolidated list of the most interesting entries, with links.

  • Nintendo President and CEO Satoru Iwata (Balloon Fight, EarthBound, Kirby) - What, you didn't know he was a former programmer?
  • Toru Iwatani (Pac-Man, yes, THAT Pac-Man) - Never made any money beyond his salary for Pac-Man; just another employee. Now he's a college professor.
  • David Braben (Elite) - You may have never heard of it, but Elite was obscenely popular in PC Game circles in the mid-80's. It was way ahead of its time, and you should read up on it if you're interested in game history and development.
  • Cliff Bleszinski (Jazz Jackrabbit, Unreal) - "Cliffy B" seems like a guy that loves every minute of doing what he's doing, and nowhere else at GDC will you find the quote, "glory hole simulator."
  • Jordan Mechner (Prince of Persia) - Rotoscope work had been few and far between prior to Prince of Persia, which looked absolutely amazing from an animation standpoint at its launch as a result. His story of its development is fascinating.
  • Peter Molyneux (Populous, Black & White, Fable) - Molyneux is a tool, but he's made some pretty amazing games. The original Fable underdelivered based on what he promised, but was still a great game in its own right. His insight into the development of Populous - one of my favorite titles growing up - is interesting, as he took a programming challenge and turned it into a game mechanic.
  • John Romero (Commander Keen, Wolfenstein 3D, Doom, Hexen, and Tom Hall (Rise of the Triad, Terminal Velocity, Duke Nukem 3D, Commander Keen, Deus Ex) - This retrospective on Doom seems terribly short; I would have thought there'd be a bit more meat to a game that was defining at the time.
  • Mark Cerny (Marble Madness, Kid Chameleon, Crash Bandicoot, Spyro) - "...he and his brother set out to do a 3D, real-time, first-person shooter role-playing game that would use vector art and hidden-line wireframe graphics. Seeing as it was still 1977, the project was wildly ambitious and never got off the ground." So he made a game about Marbles.
  • Ed Boon (Mortal Kombat) - Sure, he's made tons of Mortal Kombat titles, but I'm still holding out hope for a Smash TV sequel. This was mostly an advertisement for the latest in the sequel, but still enjoyable, if only for the brief insight into his take on DLC.
  • Yu Suzuki (After Burner, Out Run, Hang On, Virtua Fighter, Shenmue) - Suzuki is a tremendously optimistic, positive person, and it's really encouraging to hear him talk about how having Virtua Fighter picked up as its own brand was a good thing, among other notes.
  • Tom Chilton (World of Warcraft) - It's tough to imagine now, but Blizzard was terrified of screwing up Azeroth, and this is an interesting piece primarily for gamers that have played World of Warcraft at some point.
  • Tommy Refenes (Super Meat Boy) - His retrospective is every bit as irreverent as Super Meat Boy, which I personally found sophomoric but which most folks will love.