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Oh, you have to start being a pain in the ass when I'm nearly done, huh?

Well, the Crysis MP Map is coming along fine. I will save you guys the trouble of looking through 47 screenshots I've made, and just create another video of how it's lookin' now, and when it's done. The map's around 80% done, I've got almost all the brushes set up all over the map, and there's currently over 4 miles of road on a map the size of Call of Duty 4's MP Map "Countdown".

Current Stats:
- 6079 brushes.
- 1020 which of are breakable/destructable.
- 228 vehicles.
- 4.2MI of road.
- Eight warehouses.
- 13 fully decorated buildings

And the best for last.
- ... One gun.

What remains is creating the last corner of the map, fully. I've got the five basic buildings standing already(lots of layer work, as Crytek didn't deliver the buildings as a whole). Then it's the roadwork, and trying to find something to fill the area with(Like making it a loading bay, or something along those lines).

And when I've got the corner done, it's putting down over 500 decals. On roads, buildings, objects, brushes, etc. Then I have to put in the weapons, which I'm gonna place as if it's an old school map, with guns hidden in decent places, making the player go out and explore.

And when that's done... I'll have to make the map Multiplayer ready. Which involes Photoshopping a minimap, creating invisible-walls that keep the players from leaving the map and placing the tactical PowerStruggle objects.

But here's why the topic title is so negative...

The game's really starting to fall back on me. It's being a serious pain in the ass. The map is very small, but packed. Causing my QuadCore/Nvidia 8800GT to cough up blood and hangs around the 22FPS(18 min./32 max.). And that's not just it... The custom settings I've made keep resetting:

My layers keep pressing down as one, which is the stock green(all grass/stones/dirt is gone then), the roads are enabled with a fade-out at the end, stock. I disabled that option from the beginning, the damn game keeps enabling it when I disable it.

But here's the biggest reason why the game is such a pain: Remember that frost level I made? Well, turns out the Import/Export settings Crytek delivered are crapping out on me. All custom weather settings, brushes and particle effects I created will have to be remade, and best of all - I'll have to toggle EVERY SINGLE BRUSH to be frozen.

... 6000+ layer transformations, here I come. 29 hours of my life, I'll see you later. Expect a video in the weekend, featuring both normal and frosty weather settings.

Vigilantes046-1.jpg picture by NJ3D
"Say hello to the map that is Vigilantes... Well, almost. It's still a wall of letters."