Right... First of all, is there a synonym for "Updates" that doesn't say "...He's got somethin' again."? I am working for the enemy. I now work for Electronic Arts Salt Lake City. And EALA, but Utah's glory is the priority company. What I exactly do is this; It's a stay-at-home-job that only pays when my project makes cash.
Deal is when my project makes money, I get 10% profit of a year's income. So, if it sells 500 times, I gain 10% of 500 times 64.99$.
It's something I figured EA would never do.
And, since there's no specific job for "Writer", "Storyline Design", "Character Design" and "Project Design" as a whole. It's exactly why I had to haggle with that guy from Salt Lake City. My purposals were:
- Work at home.
- No changes are made without me knowing.
- I get paid, no matter how little.
- Credited work.
- Not officially working for EALA nor any EA owned company, but under my own name instead. MAPmakers™.
- I get all time to create my projects ready for use.
We closed a deal under some of EALA's rules:
- I shown him my first three projects. All three had great potential if tweaked here and there. (Bagged this one)
- Only 10% of each year's income gets stored on my account. I won't get paid for writing.
- I will not be credited as "Project Leader".
- I will have to show my projects, in person. To proove that I created them, and that I know how they function and how they should be created.
And guess what, tada.
And guess what. Damn them capitalistic monopoly playing sons of b****es to hell! I just wanted to say that quickly, cause now I stand at their side. Well, actually I still stand neutral.
The reason why I actually will allow EA to create my games is a simple, easy one, an reason you'd fully understand if you'd look at it from my side: Indie-developing is a dying breed. And EA was the first one out of many tries to react so damn open. And so easy to cooperate with, and even easier to close certain from what it first looked; impossible deals.
... Maybe that's because I started off phoning EA Salt Lake City. End ended up with a guy of EALA. There was no "top man" who I managed to get on the phone. So I do have my worries myself; Ending up giving a fella' my work, just to give him all oppertunity to say it's his.
But, I'll just sue them then. I'm gonna give them copies at all times. I'm just glad that when I'm done, I won't have to wait around for someone to accept them no longer.
Oh, and one final thing. I'm gonna develop Drive or Die myself. One man job. Not EA, not even Rockstar Games can get my precious. I just realised that giving them my life work would only allow them to demolish it.
Yeah... I'm in the business baby! I got a bit sidetracked and may not have found the best company... Hell, If I'd be honest, I can say I screwed the pooch by giving EA my projects. But seriously, indie-developing is dead. As dead as your local graveyard. Only dead trees, dead dudes and rocks to remember how good they were being not dead.
For all I know, I could be the only man working this way. I work alone, and sell whenever I want to. And I am still considered indie, since my work is credited as MAPmakers, not EA.
And some more updates for those who want them:
Retrospect "No love for hype" reviews coming soon;
- The Darkness.
- The Elder Scrolls IV: Oblivion.
- DEAD RISING.
Comments about me working for the biggest bunch of asscracks in the history of video gaming; Please. I love your opinion. And please, since I can't really go all that nasty on EA no more. You do it for me. Thanks in advance, buddy.