The title works perfectly with what I did out of pure agression that magically fixed my computer. I didn't smack the thing(ala Xbox 360 #5), and neither did I kick the thing off a table(ala Xbox 360 #7). I smacked my fists on the table, after I turned it off. I try it one more time and it just boots Windows as if nothing were wrong.
... Tough I did get the "Windows Recovered from a serious issue, system has created a backview file" thing.
Nevertheless, I took the oppertunity and tried World in Conflict, which I bought a few days ago. According to Jason O'Campo. One of the few veteran reviewers I kept trust in after Jeff's dismission. He also left, along with Ryan, Alex and Tim after Jeff got fired. Seems like all reviewers I kept fate in left, along with the honesty of GameSpot(tough Tracy wasn't a reviewer, he was like Jeff was "Couchsitter" at OTS... He's there for the hell of it. And we love it.).
... Before I sink into the corruption from the inside out, back to World in Conflict. Like Jason said, it's easy to lose track of time while you're playing. I nailed the 6 hours even before I reached the sixth mission. And then I played Multiplayer for another hour.
What really got me with this game is it's fake, yet so true storyline. The USSR and the USA did point fingers at eachother during the 80's, and if it weren't for the fall of the Iron Curtain, World War 3 could've started even before Bush Sr. could send everything to the Oil Fields in Iraq in 1990.
The story feels simple. And with most war games, it should be. Why? If you're trying to pull an BioShock on something as simple as "There's two power greedy countries facin' eachother...". The only backstory that could've been the reason for either one to invade would be the USSR almost curing cancer, and the US sending people into space.
While the game's an RTS, with the cutscenes I felt like "Dude... Shouldn't I be there?", but nevertheless... The game's completely awesome. I adore the freedom the game gives, especially when it comes to attacking. No economy building, no waiting for upgrades... It's as soon as you can airdrop the units, the biggest weapons with legs' n' wheels are deployed.
And with that, the carnage of destroying an entire map of it's scenery is already easy with just the standard units. Try to rack up enough points so you can turn the tide in an match... How? Well, after enough killing. You can set an nuclear warhead to aim for the enemy.
And I swear to God, even with the crazy(yet impressive) AI, when you put them to agressive and create a 8-on-8 with 15 AI and just you... Carpet bombs, nuclear bombs, Daisy bombs... It's the tool of turning the tide in a match that barely can end. Not to mention that the AI will drop carpet bombs after a while of carnage.
Since I barely play PC games online, I did an 8-on-8 with 15 AI. All set to agressive. Me on USA, versus the USSR. On a map that is called Hometown. After countless of killing, I recieved enough points for an nuclear attack. I directed it to the middle of the map, where USSR was dominating, along with half of my AI buddies battling on the fields.
I sorta whiped enough units out to make the AI retreat and managed to whipe out just about any allied vehicle in the vicinity. And with that attack, we lost since I blew our team to bits and pieces. With the recovering points for units, it all soon enough started rolling again. But the remaning USSR forces were strong enough to take our last two controlled points over
A story so simple that it's almost perfect, nicely balanced unit types, sometimes feels so Call of Duty-like that it could be an FPS, AI-on-AI-with-player, player-vs-player, custom mods enabled and map editor downloadable from the official site.
I'd say I've found something that will keep my mind off Command & Conquer for a long while. And I've managed to get my PC workin' again. One helluva' day.