The used game re-sellers fill a very specific need in the marketplace and will continue to thrive regardless of whether game developers start charging an online access 'tax'. Video games have become a depreciable asset no different than cars. Some people are always going to buy 'new' and take that drop in value as soon as they open the package. On the other hand, there is another group who will wait for the game to go on sale, pile up on the used re-sellers shelves, or buy privately. There may also be factors which after the decision to buy new or used on game by game basis. For example, after reading the reviews for Homefront on launch day, I decided to shift my pre-order deposit to another title. I was not willing to pay full price for game that was not worth my hard earned coin. On the other hand I was willing to pay \$40 used from a private sale a week after launch. I beat the campaign, got my fill of the multiplayer, and traded it in for \$30 at Gamestop. A \$10 expenditure for about 10 hours of entertainment. In other instance (e.g. LA Noire) I am willing to pay full price to be able to have the game @ launch. As has been discussed already, the 'tax' being imposed by some game publishers is just a way for them to try to recoup lost profits for a mediocore product. If instead, publishers focused on producing a small number of high-quality titles rather than a large number of mediocore titles, they would probably actually see their profits go up. Sounds a lot like the auto industry doesn't it?
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