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Brokendemise Blog

The Changing Dynamics of MMO-Fatigue

I'm getting old.

Looking back on how long I've been around on GameSpot (I missed my decade anniversary, happy birthday to me), I've been able to witness the slowly changing tastes of gamers and casuals alike. Between the RTS heavy early 00's; to the never ending tirade of Gears of War clones; to the rise indie horror games (a la Slender Man), and finally the rebirth of FPS games like Rainbow Six Siege, I've been able to witness the changing dynamics of needs and wants of my fellow gamers. This however, leads to me one genre that I feel as though needs a new renaissance lest it decay to the likes of the "Point and Click" adventure platform: MMOs.

I recently watched a Funhaus video (link later), in which they also discuss the idea that MMOs are a genre in decline. They made a good few points, that the genre has had to try and compete with others by offering F2P, blending it with other genres (Destiny) or add a yearly update to stay relevant (WoW). However, I believe that the idea that consumers are dealing with MMO-fatigue is a good and strong revelation. It's the reason why consumers didn't fight for games like The Old Republic, or why WoW is bleeding users weekly. They can try and add a short-term incentive, but ultimately the users consume that new gameplay and when they're done, they yearn for something else. It's the same reason why the Elder Scrolls Online did not ultimately take off as well as people would have hoped; it wasn't a bad game, it just wasn't what people wanted at the time.

As I stated before, I believe that the MMO genre is going to have to go through a complete renaissance in order to fight back the aging process. We're going to need a one-two punch in order to get back the player base of the Golden Age of WoW. In the same Funhaus video, the guys also mentioned their disappointment in another well-known game: Fallout 4. They lauded the game's visual art style, combat, and design, but ultimately felt like the game was still lackluster in it's game play resemblance to earlier Fallout titles. Commentator Bruce Greene mentioned that he would love to see an online component to Fallout in the future, and this comment sparked an idea that has already been well validated by a game released just over two years ago: Grand Theft Auto 5.

I'm starting to see why Grand Theft Auto has continued to have such a well founded appeal even at this time, because the game has conventionally turned the MMO world upside down without even realizing it. By providing players with a well segmented, and entirely separate single-player game, they have allowed themselves the freedom of producing a secondary MMO game with their GTA Online. The online component of GTA allows the players the large scale community, with the character customization, wanton destruction and PVP mechanics they crave, while allowing other players the freedom to invest themselves in characters they care about in their own private time. By integrating single-player NPCs into missions online, and by blending simple things like vehicle combination to be the same on both online and off-line situations, they allow the users to feel already integrated into the online world. They have managed to create for themselves two games and keep a healthy player base for the foreseeable future.

This strong combination of single player and online world; this blend of focused story, and non-linear freedom; this revitalization of personal space, mixed with a unique sense of community, is how the MMO genre is going to have to cater to less it fall into irrelevance. With new games like Tom Clancy's The Division; updates to existing games like WoW's newest expansion Legion; and even Fallout's newest announced DLC, maybe I'm barking up the wrong tree. Maybe I'm becoming too jaded and cynical, borne from a world where everyday I see fewer of my friends make the time for games that they could've loved.

Or maybe I'm just a father figure, hoping that the genre that has been molded by people like me, by gamers like me, will be able to adapt to the new future that my uncontrollable tastes and unconventional needs has wrought.

Comment, discuss, prove me I'm just jaded.

Funhaus Dude Soup Podcast #60:

https://www.youtube.com/watch?v=IFjJWLE96sk

The Misery that comes from Diablo III

I'm actually pretty upset when it comes to Diablo III. Diablo I was one of the first games I ever played, which was more upseting for my mom because I was about 8 at the time. But I never forgot that feeling of being the lone adventuror, braving the darkness and battling the fear that was the crypts of Tristram. Having to run away from the Butcher and using glitchy tactics to take him down. The problem with Diablo III I fear, is that they've had to reimagine the brand in order to help it compete against it's super atheltic, trophy wielding younger brother that is WoW. They've had to develop it into this new breed in order to retrieve all of the WoW player's they've lost over the last couple of years. And thats what I fear from Diablo III, that its going to be a quickly passing phase that is going to be only played via PvP in the next couple of years. I feel as though its going to be the Warhammer Online, where it did everything right in the mind of the executives and in the eyes of the consumer, but still didn't catch on like it should've. Maybe I'm just being the crotchy old man yelling at people across the street to get off his lawn and yelling racial slurs "like the good ol' days", but I'm really afraid that my childhood brand is going to rebirth into some terrible monstrosity like the New Scooby-Doo or Teenage Mutant Ninja Turtles (which the kids have taken to calling TMNT).

Anyways, here's my review of Diablo III for those that care:

For all of its hype, media attention, and showmanship, Diablo III is the sort of let down one feels when they see their favorite action star come back to the cinemas after a long hiatus. Yes it might be epic to see them again in all of their (probably) camping/cheesy glory, but in the end you know they can't do all of the awesome stuff they once could. Diablo III, for me, is the same way in a sense; masquerading as a back in action type of actor, but not being able to keep their legs up in the face of newer action heroes.

Diablo III starts off with a bang in the way it plays and feels. It's a very familiar setup with its point and click interface, inventory management and scenery. The game takes only a few brief moments to bring you into the world and before you know it you're clicking away at vile creatures and zombies. The new skill tab is very streamlined and very easy for new comers to build and create a character suited to them. It's also very user friendly in the sense that it allows one to swap skills in and out if you find a particular skill isn't really one that suited to your gameplay style. Most of these skills are very flashy and eye catching, and you feel a sense of power when you manage to take a big creature down with one of them.

Inventory Management is also another very friendly face. Diablo III's inventory is almost exactly like its predecessors, containing a large amount of blocks on the character, and in Diablo II fashion, an extra chest for that gear you want to save up. It's also very friendly in the sense that every item in the game takes up only a couple of blocks, allowing you to hold more gear than in the previous two iterations, when sometimes a large item took up 4x the amount of space. It's also nice that the inventory space in the back-up chest is shared amongst characters, so that if you find something really nice for a different character class, you can just transfer it to them.

The world of Diablo III has also been given a face lift, and for the art style they went for, it's been made beautifully. Each area in itself feels like its own little world, from dark forests, to underground tombs, from desert city jewels to battlefields, Diablo III varies its environment before, and like GS? review, it feels like a globe spanning adventure.

But that last idea is what starts off the negatives. It's not unique. There's nothing that hasn't been done before in the previous two games. It's not globe spanning, you're just going to a new location in the same area. It's like visiting the Bronx when you've been the Manhattan Island and claiming it's an entirely new world. Maybe in a sense, but it's still New York no matter where you are. *Spoilers* and that's the biggest problem, the first area is an iteration of the first game, and the last few areas look, feel, and basically play out like areas from the last game and it's expansion pack. There's an entirely different world that is talked about in lore, but has not been explored like it should be. This is actually a huge let down, because there are character classes from the last game that you see a few of in the game itself, but they?re continents and homes are largely ignored and/or forgotten. Some of them could have been really interesting locales to visit, but Blizzard played it safe and went back to the basics.

Another step sideways, for all of its previous acclaim, is its art style. There was a large amount of controversy that Blizzard went through when revealing its art style for the game. It is quite beautiful, in its more simplistic and less realistic design. But it's not the design that gets me, but the lack of feeling that its style has. What made Diablo I so great was its dark, sinister, gothic art style. It made it so good because it made you afraid of what might be in the next room. It's the kind of style that you sit in the dark with your headphones in and your heart races to see what could be coming at you. And that's the problem with Diablo III, you're not afraid. There was never a point when, as playing it, there was terror at what could be coming at you. You can run in bashing enemies and dominating the battlefield and you never feel as though this could be your last fight before you die. Diablo II had the same negative feedback, and apparently Blizzard didn't learn from it.

The loot system in Diablo III is also slightly broken in a sense. Yes you can acquire a large amount of magic and rare items, and yes you may feel like you're smashing a piñata when you take down a large boss character, but its system is fatally flawed. There's no sense of wonder when it comes to the game. All of the magic games are automatically named and give you the stats right away. Rare and unique items have to be "identified", but it's a two second lapse and then you can determine whether or not to keep it or throw it back on the ground. That there lays the main problem. None of the items in Diablo III make you feel powerful. So many of the items that drop are useless garbage, that are actually laughable when dropped in later acts to the point of being miserable when all that drops are basic magic items. There's no sense of mystery; maybe you should run back to town to see if it's immensely powerful or keep grinding in hopes of a better catch. Another problem with the loot system is similar to Diablo II's, where all the items are worth nothing to shop keepers. Items that they sell are almost always garbage to you, which makes it worse because they sell them at astronomical prices while items that you have which are clearly better sell at only a tenth of the price. This makes having to acquire money a tedious task, especially since you require a vast amount of money to upgrade your team. Luckily in Diablo III, you can salvage items to make better ones, because you'll get better gear doing that than actually grinding bosses.

Finally, hireables make a comeback and are completely mismanaged. In Diablo II, some of the skills a hireable uses could completely change your gameplay style. In Diablo III, the hireables are all mainly useless in their fights. Hireables do such little damage that they are nothing better than fodder in order to keep some monsters away from you. This in itself is a hard task because the monsters usually auto target you and therefore they cannot help much. The game attempts to provide back story for hireables and make you feel for them, but this is also largely ignored and does not provide any meaningful context. All of their "big problems" that arise through various chat options are only solved through chat options and could have been potentially larger if they had of been some sort of sidequest. You aren't given a reason to care for them, and it's sadly misused. I personally didn't talk to one of the hirelings through the entire game, and at the end went through their entire backstory/big problem/solution in two minutes of dialogue.

Over all, Diablo III is an amazing package for those who didn't play the previous two iterations. It's full of fantastic combat that gets you hooked for hours on end. It's extremely user friendly and it's a beautiful game. But for those that are veterans, and are coming back from the yesteryears of the previous two games, it feels a bit like a reunion episode of one of your favorite TV shows: full of memories that you dearly cherished, but empty because you know it's too far in the past.

Need For Speed

Okay, so I'm just a little dissappointed with Pro Street. It's like they tried to make a boss game out of Gran Turismo. It just doesn't work. What they need to do is go back to Most Wanted, one of their best NFS games and learn from that.

The Police

For God sake bring back the police, their what make the entire game fun. Most Wanted delved into the idea of a wanted racer and made for an enjoyable between-race activity. I found that in games like Underground, Carbon and especially Pro Street that there wasn't anything to reallly do in between races. You went from one race to the other without a care. It felt dragged on and especially in Underground they made it so that you HAD to drive around to get to races and that you could drive as **** and recklessly as you wanted and nothing would happen. Like said, the Police aspect gave some giddy fun and felt like it was a part of the game that couldn't be missed.

Day & Night

Alright, they need to bring in both. Not just one or the other. In real life, we have day and night. It would bring and interesting aspect especially if they had the idea to put more cops in the game at night or during the day. It would make it just more life-like without having to put in pedestrians or what not. I've always felt the games to be a bit cold and lifeless and it would make it more enjoyable when cruising.

Customization

Okay, so we need to bring in the customization of Underground 1&2 but the sleeper cell of Most Wanted. What I'm trying to say is I loved being able to customize EVERYTHING from audio components to engine colours to how the doors open. I loved that whole idea, but I dreaded the whole dependancy on that customization that game held. I like to make my car look unique, but i was putting vinyls on everything, changing spoiler colours and it just got tiring having to make a car that had to look everytime. Sometimes I just wanted to tint my windows and put some big rims on my Escalade, not have to do it up like a clown car to get full stars. I want to be able to decide whether I want to dress it up or strip it naked without the game penalizing me. Basically what they had in Carbon, except more stuff like Underground 2. I have to say I enjoyed creating my own set of decals and sharing them with other people.

Teammates

Alright, I liked the idea of being part of a team and taking down opponents together. I just hated how stupid they were. I would like to see a revamped version of the idea of being part of a gang like in Carbon. Not nesscessarily a gang, but a group of racers. What they could even do is put that online, and make it so people could join different "Clubs" that have made a reputation for themselves with either the cops or other racers, and put the team colours or decals on their cars, which brings me to the next part of my rant...

Online

So we need to make a more interactive online environment. Like I said above, create different clans and allow people to join them or create them based on what they like to do. The group could appoint a leader that has the best skills out of all of them and they could also be in charge of how funds should be directed, and spend them on outstanding racers who deserve their share. The clubs could be based on drifters, draggers, sprinters, people who like to outrun cops or smash through barricades or just create your own gang that has a mix of everything. You can cruise along the roads and claim certain areas as your own. Peg them out and then challange rivals gangs for their pieces of terf. You can only try to claim and control a rival gang's area when they accept. You don't even have to challange them to claim an area, you can challange them for a car or money or even for one of your recruits, though the recruits have to accept. The only problem I think with this is that people who start after the initial sweep would have a hard time starting, though I guess they could create certain areas where there would be no available gang control where you could earn some money against some computers. EA could also create an online database that records current stats for differents things like longest drift, longest police chase, fastest time for a certain drag area or highest bounty. Basically who's the King and who's the Most Wanted in their respective categories.

Cars

EA needs to renew all their licenses for all the cars they have ever had in their NFS series and put them into one freakin large collection to pick and choose from. It would be crazy the amount of cars you could select from. They could either be a big mash like in Most Wanted where it didn't depend on what kind of car type you had, just the parts that were on it or go for a Carbon like feel where Tuners had better steering, Exotics were faster yadda yadda. They need to include cars from all walks of life and even have unlockable cars from secret side missions from the single-player campaign.

EA Trax

Just a mash of everything, maybe even customizable for each gang that can be heard from their car when your not listening to your own music.

Single Player

Alright, this is where Underground, Carbon and Pro Street dissappointed me. There was nothing to latch onto and I felt a little bit pushed to just get through the game and finish it. They need to bring something that's either completely fresh, ties well into the game and can be used for online or bring back the idea of crushing the Black List and truly becominf the Most Wanted. They could even make it so that it could be across a fictionalized United States and that you have the beat the different members on different states' blacklists and then go after the Most Notorious driver in each of the states.

So that's what I think they need to do in the Need For Speed series that will bring it back from the last few mediocre games.

Sand-Box Goodness

So it's been awhile, it's not like anybody reads this, but you know, just in case.

So I didn't realize Mercenaries: Playground of Destruction was going to be such a good game. I thought it was going to be one of those silly little games that you finish in an afternoon, but I've been playing it for 3 days and I'm only 20% complete, hell, it's incredible. The whole faction ideal and the bribery and deceit and back-stabbing that goes on with the "allied" groups is so humorous, and you actually get to know the factions and fight with them, brings you together than WHAM! Do one mission for the Chinease and their all about sniping off the other team's leaders. Makes you feel dirty, but it's good money, so you have to. I really can't wait for the next installment, because this was only a taste ofthe potential that the next one can have.

Oh, I also bought and finished Metroid Prime: Corruption, 100%:)...and got I.D.'d for Killzone

Twisted Metal: Black

So, I've decided upon it. I have purchased Twisted Metal: Black, and have no regrets. It's filled my thirst for carnage that has not be quenched since the days of old...also known as GTA: San Andreas.

The game is freakin' psychotic. I'm used to a slower paced, smaller IQed Vigilante 8 opponents, but these guys are freakin' intense, no wonder they're all in an Asylum. The graphics are as good as usual, and would've definitely floored me if I had've had a PS2 a few years back. The controls take a little getting used to, only because I'm used to X being the gas, and not the hand brake...thing, and the cars handle pretty good. They have a tendancy to fly all over the place and crash into things but then again i'm used to tighter controls so it's more habit than the game itself. It plays smoothly and even when there's chaos all within a foot of space around your car, the frame rates keep up and I'm glad I purchased it. I also got Tomb Raider: Legend but I have yet to crack it open.

I Need New Game

Man (or woman, depending on who's reading this), I need a new game. Not to be mean, but no new Wii games have peaked an interest lately, and with the decline of the PS2, things have been getting slow around my house. I seriously need to get things in motion again. I was thinking about getting Red Steel, because I need an FPS, but then I remember how much everyone hated it and decided not to. I've got a job, so the green is flowing in, I just need help on picking a game really.

The problem with me is that I go on the computer a lot, but my computer is too crappy, well, not crappy, but it isn't really a "rig", as some may call it. It's just an expesnive HP, and I'd like to get my own "rig" (sorry, can't keep a straight face, sounds kinda cheesey), but the green isn't flowing in THAT much. So I'm either drawn between getting a cheap PC RPG knock-off or Metal of Honor: Vanguard / Red Steel, but then I really don't wanna waste my money, so it's kind of a fifty/fifty slide going on.

Anyways, that's my rant for the moment, don't have much else to say.

Brokendemise, out

Game Creators need to chill out.

http://au.wii.ign.com/articles/771/771051p1.html

Some people just tick me off. They except so much from companies they completely forget to worry about their own problems. Chris Hecker, to me, seriously needs to worry about his own problems. Oh no, the Wii isn't as good as the XBOX360 or the PS3, I say; suck it up, and move on. There's no reason he needed to act that way. You'd think that it would be easier job for him because people aren't expecting great, (graphic wise) epic games, from Nintendo. They're expecting good solid games that will get them involved, get their minds off things and then move on. 

Sometimes people need to remember that not everyone wants another Gears of War or GTA, they want something that will entertain them, without getting called a n00b.

Collector's Stuff

I find Collector's Edition of Stuff, pretty cool, but at times it can be pretty useless aswell. Take Grand Theft Auto: San Andreas for example. Collector's edition, looks nice, has a cool second Disk, but does that second disk do anything for you other than give you a documentry full of swearing people? No, it does not so it = useless.

On the other hand, you have my new Need for Speed: Carbon / Collector's Edition. On top of having a wickedly awesome shiny case and cool cover, it gives me 14 free rides. Quite awesome actually. I can literally smell the leather of the Jaguar XK. Man do I ever love that game! It's got awesome cars, cool modification tools and some really memorable moments, but boy does mine ever freeze a lot. It's even worse when I just freakin' spent freakin' hour trying to get the bloody Boss Tuner Car, and right after I get it it freezes. Boy, talk about a piss off moment right there. I also find that the modification process of vinyls to be a bit tedious, especially since mine takes for ever to just frakin' rotate. Like the game's great and all, just pisses me off once in a while.

Holidays

I love Holidays, especially after exams. I get a whole week off, it's like the wannabe version of March Break, but just as good. Like most Holidays, I spend it playing video games and if I have to, I do my chores. That's right, my parents still make me do chores -_-.

On to Gaming! I have almost finished Twilight Princess, *Spoiler* I have just started the Sky Temple / City in the Clouds area, with the useless chicken wannabes. How useless are the Ooccoo? Completely. Have I ever used them? No. Do I care if they get slaughtered? No. It's like, who cares, you get killed, dragon comes down and then I fight 'em. Why should I have to go all the way the hey up there and fight 'em? They're the supposed guardians of the sky and such yet they can't even pick up a weapon and try to fight the dragon. Their useless!:cry:

School

Muahahahahaha., I have completed my final projects for all of my subjects. The only problem is, I have exams next week, ughony. That's right, I completed the two most deadly words, ugh and agony, ughony.

Anywhoo, I've been doing very little gaming. The other day, when I was playing Twilight Princess, *Spoilers* I got a heart piece and a bottle from the Fishing Lake place. That's it, that's all. Sad really. That's all the time I've had to do things. I've been on the computer a whole lot, yeah, but it's mainly been for work. School related. Ughony. 

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