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Brother_Boney

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#1 Brother_Boney
Member since 2005 • 101 Posts

This is an old topic but I noticed quite a few people struggle with this problem so I'm replying now as I had this problem and fixed it.

You have to dissassemble the controller (it's simple. look up an instructional video from youtube).

At first I thought there might be just dirt inside the LB but I was wrong. I carefully looked for what might have caused the sudden bumper problem. I looked for any broken pieces but there wasn't any. The controller is pretty well made. I took off the bumpers, put 'em back... still not clicking.

Now, underneath the LB (left bumper) is another small button that does the dirty work for the bumper. It is this button that actually makes that clicking sound and feel! I noticed that for some reason the LB-bumper no longer was able to press that button. I think that something (maybe the bumpers' plastic or the button beneath it) got twisted when I dropped my controller. Either way, the difference cannot be seen with a bare eye when comparing to RB's structure. The button itself is impossible to move or dissassemble as it is covered with a metal part connected to the controller.

SOLUTION:
I took a glue gun and put a tiny drop of glue on that plastic part of the LB that touches the button and let it dry. This was to make the LB reach the button under it more easily. After the drop of glue was all dried up, I put the controller back together and IT WORKED as new! The clicking sound was a bit different now but the feel was just like before.

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Brother_Boney

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#2 Brother_Boney
Member since 2005 • 101 Posts
It would be really nice if you'd tell us why u think it's awkward in your first post. Don't worry cos Smg will be great. I played only the demo version a year ago and still remember how fun it was. I found no awkwardness. The stars were easy to pick and especially the bosses were fun to fight. Is this yet another wiimote issue that ppl complain about, because for some reason I've found that using it is surprisingly hard for many while 4 me it's like a third hand no matter what the game is? I'm not surprised if Gs gives this game an 8. They still dont know how to use the wiimote...motorically challenged nerds that they are
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Brother_Boney

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#3 Brother_Boney
Member since 2005 • 101 Posts

The world wide company Eb Games, GameStop has recently opened a few stores in Finland in Helsinki, Tampere and Turku.

It has advertised with a campaign saying customers can bring in any 3 used Xbox, GameCube., PS2 -games and you can get a new game for only 1 euro! Sound awesome! This offer is good until the end of October.

Recently though, they have told many customers, that their games won't do. This has particularly been the case with customers trying to bring in so called cheaper games, old NHL, PES-series and such. So it seems that after all, the campaign and GameStop along with itdoes not deliver what it promises!

I have friends who have been trough this just the day before yesterday! I've heard these reports in the internet! I've been planning to go to GameStop myself to exchange some games but now I'm very, very concerned that they may not take my games! That sucks!!!

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Brother_Boney

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#4 Brother_Boney
Member since 2005 • 101 Posts

To be honest, Nintendo just ain't distributing right. There are corners of the world, where there are plenty of Wiis on store shelves such as here in Finland. Of course it's a small country and the few Wiis here wouldn't satisfy demand overseas even if distributed there as (not the exactsame units dumb*ss, NTSC-versions of course).

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#5 Brother_Boney
Member since 2005 • 101 Posts

Ok. These are the things that I truly miss.

1. Cel shaded graphics or at least something prettier than TP.
OK, TP was detailed, but why so ..unattractive? I respect artistic expression and I think many games lack that. However, in TP some of the characters are straight up ugly - not all. Also enemies look much like in OoT -ug-lee!! They still didn't get the spider webs right either. Some darker sections of the game also look terrible. I think Wind Waker nailed the graphics.

2. Truly open ended world wether on land or sea or sky even.
Just make me feel I'm there and not in some tube or sandbox. Zelda has always been about open ended stuff and not tubes. Those of you who are about to play the OoT-card on me should go back to NES- and SNES aswell as GBC-titles and see how things in Zelda are really done.

3. Less dungeon-oriented
Players love dungeons, but I find them way too difficult with all the puzzle solving. Like in TP Water Temple I never could have got it right without a guide. Still - difficulty really is not the main issue here. I think there still should be as many temples and palaces and stuff but gosh...it somehow just ruins the mood when you feel trapped in some dark place. I even hate the word dungeon...that's a prison and that's what it feels like too. Temples and such dont all have to be "dungeons". Some of them could be more of something you visit, get an item, get out and maybe come back later in the game - like some islands in WW. They do not have to be dark either. How about a really sunny dungeon with the meanest of enemies? Dungeon-oriented thinking just putting things in a box!!

4. More emphasis on side questing and roaming around, MORE VILLAGES
This is really a less dungeon oriented part 2. A true adventure should be out there, not in there. Nowadays Zelda games consist of going from dungeon to dungeon and ALL IN SPECIFIC ORDER. That's linearism! Bad, bad, bad...We should have been out of that titles ago.

5. Less japanese, less real world culture themed
I'm glad we don't see samurai in Zelda but we now have had INDIANS...that's right. There are indians in Twilight Princess. Now explain how that is possible. Even kakakiro music was indian-inspired. That ruined the mood.The japanism I complain about involves things like kiais (Link's kiais in particular), characters' grunts ("hooo", "yooo" in an oriental accent and tone of voice). If fantasy became reality, Hyrule would not likely sound Japanese. Also if you have to have mystisism like energies, gods and stuff, explain them to the western gamer. Don't expect them to be familiar with eastern theology and lore, for crying out loud! Also drop the Japanese sounding names!!! Kakakiro just doesn't feel right! Now you say that they can't drop Kakakiro, cos it's part of the legend and Hyrule has the same places through out its history. Well... you tell me why can't there still be villages and towns like Rauru, Darunia, Ruto and Saria. They are original Zelda town names that do not sound Japanese.

Don't get me wrong. I like Japanese culture and language. It's just that I think a fantasy world like Zelda shouldn't sound too much like it.

last but not least...

6....no gayness!!
It just ruins the mood when all of a sudden a gay like Tingle or a dancer or even a secret admirer of a photographer pops up. In windwaker they were tolerable, but playing TP I realized how unfitting the whole concept was when i bumped into gayish characters. I have nothing against people who are gays by the way. They don't put stress on their gayness when you meet em in the streets. Game characters shouldn't also.

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Brother_Boney

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#6 Brother_Boney
Member since 2005 • 101 Posts
Just ignore this this guy! Why even speculate on such ridicilous things! Neither of his claims are true. Just ignore this guy. I bet he doesn't even have any ties to Nintendo. It's just a hoax. Get over it!