In games where the controls are intentionally laggy, all sense of realism and connection to the character is lost. You may see a bad guy, and push the stick in his direction to shoot him, but your character reacts too late, and now you're dead. Everything comes down to control. If you're fighting your own character to make them do what you want them to, than the rest of the game is pure moot.
Are games too realistic?
by Bulldog19892 on Comments
I recently picked up the newest game in a franchise that I've loved for some time now: Devil May Cry 4. It was fast-paced, visceral, and the combat both in cut-scenes and in gameplay was simply spectacular. At the same time I also picked up Ghost Recon: Advanced Warfighter, a game of which I had heard many great things, but never actually played. I have to say, I was incredibly disappointed. Devil May Cry brought me back to the days when games were intended solely to be fun, like classic Mario. Ghost Recon was trying to be as realistic as possible, quickly destroying any fun there was to be had. Unfortunately, Ghost Recon isn't the only perpetrator of a certain trend in games that I find annoying. The trend that makes me really angry is intentionally clunky controls. Games like Brothers in Arms, or the new Battlefield for instance, seem to have an annoyingly slow crosshair. When you push the stick to move the crosshair, it doesn't just move. It has to accelerate. While it may make the game seem more cinematic, it actually destroys realism, and fun. In my opinion, the controls make the game. The player has to feel as if his personal reactions are in tune with his character's. For example, in Halo, (while the game itself is a bit lackluster) what really draws people to it are it's simplistic, yet incredibly effective controls. When you push the stick to move, he moves. He doesn't walk slowly for a second than start jogging, he just moves. When you move the left stick to control the crosshair, you are in complete control of the crosshair. It doesn't move slowly for a second, than speed up.
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