PS3fanboy posted that article JUST GOOGLE ps3fanboy ratchet and look for the hands-On PREVIEW
Buried_by_Dust's forum posts
original source: Joystiq.com
First off, does Ratchet look this good? The answer is clear: yes. But, is that enough to make the upcoming PS3-exclusive Ratchet & Clank Future worthwhile? Not necessarily.
As innovative and new as the graphics may appear, the gameplay feels identical to previous iterations of the Ratchet series. Of course, that's not a bad thing -- the franchise has rightfully earned its legions of fans. However, we couldn't help but feel as though we've played Tools of Destruction before. It feels more cinematic than before, but we were running, gunning, and swinging our wrench as though nothing had changed. Some may point to the new Groove-a-tron weapon, a colorful new weapon in Ratchet's arsenal. But, there are no significant gameplay ramifications: enemies will simply dance, instead of attack Ratchet. There's also a free-fall sequence, where the player must tilt the Sixaxis controller to navigate Ratchet past flying cars. But, these tilt controls do little to add a feeling of innovation to the series.
The polish of the game's presentation is certainly commendable, but we were puzzled by the lack of an adequate targeting system. The on-rails platforming, a series trademark, had us bored. Jumping left or right to avoid oncoming trains was tedious, at best.The utter simplicity of the sequence had us feeling like we were simply going through the motions. We're also disappointed to know that Insomniac has opted to remove a crucial component of the franchise in this latest rendition: multiplayer is gone.
Tools of Destruction might not end up being a bad game, but it did very little to convince us otherwise. We're sure that hardcore Ratchet fans will love it for its story, which will focus on the mysterious origins of its star. Although playing it safe might work for Insomniac and its fans, it's pretty obvious to us that team spent a lot more time focused on its graphics technology than what really matters: gameplay. As it is now, Tools of Destruction is an uninspired experience, one that feels like a backwards step for the series.
But buh RARE warezzz IZZ TEH LOOSZZIN ITZ TCHBO
[QUOTE="jg4xchamp"]Actually you had a good debate. but I think 360 can win platfomers for 2 reasons. Rare is getting right back on track Kameo, PDZ, and especially Viva Pinata had that Rare feel to them even the critics saw it(especially in viva pinata).
Rare is making Banjo 3. I believe both Banjo games have outsold any specific jak or ratchet game. Trust me if Rare hits it right with Banjo 3 and brings back Conker Xbox can get a huge comeback in that genre.
action adventure wise Alan Wake, Too Human are a start but yes the 360 needs more.
personally Haze sucks. Unreal 3 and KZ 2(if its good) will be real sellers.Koalakommander
Kameo isnt a big name when it comes agaisnt sony's platformers. And yeah like i mentioned, Haze still hasnt proved itself, UT3 will be good, but is really a PC game at heart, and KZ2, the ps3's shooter fate is in its hands.
sorry but Sony's only platformer is flopping pretty badly right nowFirst off, does Ratchet look this good? The answer is clear: yes. But, is that enough to make the upcoming PS3-exclusive Ratchet & Clank Future worthwhile? Not necessarily.
As innovative and new as the graphics may appear, the gameplay feels identical to previous iterations of the Ratchet series. Of course, that's not a bad thing -- the franchise has rightfully earned its legions of fans. However, we couldn't help but feel as though we've played Tools of Destruction before. It feels more cinematic than before, but we were running, gunning, and swinging our wrench as though nothing had changed. Some may point to the new Groove-a-tron weapon, a colorful new weapon in Ratchet's arsenal. But, there are no significant gameplay ramifications: enemies will simply dance, instead of attack Ratchet. There's also a free-fall sequence, where the player must tilt the Sixaxis controller to navigate Ratchet past flying cars. But, these tilt controls do little to add a feeling of innovation to the series.
The polish of the game's presentation is certainly commendable, but we were puzzled by the lack of an adequate targeting system. The on-rails platforming, a series trademark, had us bored. Jumping left or right to avoid oncoming trains was tedious, at best. The utter simplicity of the sequence had us feeling like we were simply going through the motions. We're also disappointed to know that Insomniac has opted to remove a crucial component of the franchise in this latest rendition: multiplayer is gone.
Tools of Destruction might not end up being a bad game, but it did very little to convince us otherwise. We're sure that hardcore Ratchet fans will love it for its story, which will focus on the mysterious origins of its star. Although playing it safe might work for Insomniac and its fans, it's pretty obvious to us that team spent a lot more time focused on its graphics technology than what really matters: gameplay. As it is now, Tools of Destruction is an uninspired experience, one that feels like a backwards step for the series.
Gallery: Ratchet and Clank Future
Koalakommander wrote:I don't know why lemmings are so concerned about a GT5 demothat doesn't even have a set release date yet, that they won't be getting anyways.
This is a really great point. If it follows the previous GT's, cows should be seeing this demo in about 2010ish with the full game coming in about 2012. On the plus side, they'll fix the jaggies!
KOALAKOMMANDER WROTE Or we PS3 owners can play Forza 2 on our 360s while we wait...
Or did you assume everyone on this forum are broke 16 year olds who can't own all 3 consoles and pledge their loyalty to the one mommy bought them?
LOOK GUYS!!
looks like we have a PS3 owner over here
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