
Tetris is back, but with a twist. Nintendo's taken control and put their immage all over this one, and added a few new modes for good measure. While that all sounds good, the c|assic game of Tetris took a hit.
Tetris DS has 6 modes to choose from, every one of which is associated with a c|assic nintendo game.Mario, Zelda, Donkey Kong and many more characters make an appearence in here, via the music and backgrounds you play on.
The 6 different play options are c|assic Teris, push mode, touch, puzzle, mission and catch.
Initially, the c|assic game of Tetris has same changes that will annoy at least a few veterans. Pieces can be swapped out by pressing the L button, letting you save a piece for later, when ou really need it. There is also a ghost of the falling piece at the bottom, letting you see exactly where they will fall. And, the first time you play, it only lets you clear 200 lines. Luckily, the ghost pice can be turned off, you unlock infinate play once you've cleared 200 lines, and you are not forced into using the piece swap.
There is, however, one change that can't be turned off. Once a piece reaches the bottom, it does not lock immediately into place. This allows you to spin the piece infinately until you've decided exactly where it should go. This sadly take much of the challenge out of Tetris, making it more of a game of luck than skill.
The piece's speed also increases incredibly quickly. By about level 10, it is already at the bottom by the time you see it.
Catch is an interesting but bland variation of the c|assic puzzler. Set in the Metroid world, you have a single pice you control called the core. As you play, pieces fall from anywhere on the screen. You need to use your core to catch these pieces. Once you've made a solid 4X4 square or more, a count down starts. Once it ends, all the pieces withing range are destroyed. If you let a piece fall off the screen, hit an evil Metroid or destroy a piece before it's connected to your core, you lose energy. The game ends when your energyis completely depleated.
Mission mode is exactly that. Set in the Zelda world the maode works as the name suggests. You are given an objective of some sort, bet it clearing a certain number of lines, use a certain piece to cleara row, etc. You are given 2 options: Marathon and Time attack. In Marathon, you have a certain number of heart meters. They deplete over time, and completing a mission give a bit of health back. One they empty, it's game over. In Time attack, you race against the clock to complete 10 missions as quickly as possible. The game saves you best time.
Push mode is an interesting variation. You play from the top down, and you opponent plays fromthe bottom up. The pieces settle in the middle. By clearing more than 1 line at a time, you push the entire puzzle down towards your opponent's danger zone. You win by forcing the puzzle below your opponent's line, before it get up to yours.
There are just 2 missions that make use of the touch screen. Touch and Puzzle. In puzzle, you are given a limited number of pieces to clear an entire play field. The pieces do not fall. You can select in which order they are used. Touch is more interesting. You are given a large tower of blocks that you need to clear. Use your stylus to slide them into place. In lower difficulty levels, the pieces can be rotated by tapping them twice. The game is completed by getting a baloon cage sitting at the very top of the pile to reach the bottom. Touch my just be the standout mode inthis entire package.
In addition to the single player, Standard, Puch and Mission can be played in multiplayer and online.
Tetris got a bit of a graphical upgrade for the DS. The pieces look noraml, as they should, but the top screen is used well. It has footage of c|assic nintendo games, and when you clear a row something good happens in the game abouve you. Apart from that, however, it looks like you standard game of tetris.
The sound, however, is quite interesting. It features c|assic nintendo tunes, by remixed for today's ears. It actually sounds very nice, and helps keep the gameplay exciting.
While all these new modes are great, and the presentation is very interesting, it's just disappointing overall, because of the standard game's infinate rotation. Without that there, this would be an easy game to reccomend. As it stands, however, you can probably find something better.
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