Io and Square Enix should have had you on their sales team. I think you just convinced me.[QUOTE="Cakolukia"]
Alright, all I played before this was Blood Money, and I SA'd every mission on the hardest difficulty as well. It was one of my favorite games, and I played it four times completely through to 1000 the game's achievements.
Now, it's been a LONG time since I played that game, so my memory has slightly deteriorated. But...Hitman Absolution kicks ass. Sure, there are some levels that will get frustrating while not giving you the satisfaction of a "kill," but Contracts mode can fix those levels to give you someone to assassinate and the levels that DO require assassinations are amazing. I just finished a string of three back to back to back assassination missions entitled "Attack of the Saints." Lemme tell you, I'm playing on Professional difficulty, and learning exactly how to go through these three stages, and achieving Silent Assassin on each, was one of the most satisfying things I've ever done in a game.
Bonus - The game is not short, and the replayability is quite large.
Verdict - If you like Hitman and loved Blood Money, buy it.
gatsbythepig
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I don't mind changes to the formula, I don't mind the storyline or how people perceive the change to 47 himself. I like the addition of more stealth and that costumes aren't the be all.
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*I was more worried that the mechanics changed too much, so the game wouldn't have the same feel.*
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The instinct mode makes me think there was a large change and I was concerned there would be a Batman/Splinter Cell feel. Don't get me wrong, I love Batman and Splinter Cell is a good game- just not my style. Like I stated earlier however, I think you just sold me the game.
Yeah, I understand, but to be honest, I personally think Instinct just gave you one more obstacle (not a bad thing) to overcome. It makes you think more about what disguise you're wearing, and where you can or can't go. And if you do get caught, you have to use it up...which is a crucial loss so you better not mess up again. It's more of a one-time use failsafe. The game could've been done without it, but it didn't completely suck ass.
I didn't use the point-shoot mechanic at all though haha...but that's cause I like stealth :)
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