This. When I played Twilight Princess on the Wii, I felt that the motion controls were great. I felt like Super Mario Galaxy was the peak of how well the Wii's motion controls could be, seeing as I rarely played any game that had the Waggle as a requirement (thankfully was able to disable it in Monster Hunter Tri).
Sony needs their own Pokemon, and they probably shouldn't rely on 3rd parties to make it for them.
The sad thing is that their Pokemon was third-party: Monster Hunter. The developers decided to branch out after the Japan-exclusive Portable 3rd and chose the 3DS for Monster Hunter 4 (which has worked out very well in their favour). Sony doesn't seem interested in making their own game that would appeal to a broader audience for the Vita.
The possibility exists. I probably won't get it immediately, though. It's launch titles are fairly weak, most of them being on other systems for cheaper prices.
I'm currently playing GTA IV since I didn't like it in the past; however, I've grown attached to it's rather awkward control scheme and it's nonsensical car handling. That being said, I think GTA V is it's own experience and nothing more. It doesn't need GTA IV's score or it's plot to be great. GTA V has something that not many of the games in the series have: character. Los Santos is filled with several characters that I honestly can't dislike (except for the therapist, goddamn is he useless) and the three main protagonists are memorable. The game world feels more lush and engrossing in GTA V, rather than the bland grays and browns of GTA IV.
Will GTA V be the next GTA IV? No, it doesn't need to be. With the direction it's been given, it'll be remembered for fixing all the problems GTA IV had (though, in my opinion, I think they made shooting in vehicles WORSE in GTA V) and for being a game with so many activities, it's hard to be bored of it.
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