I think that Tom is wrong. Gaming in the future will not be dominated by powerful tablets that run the idea of "portable" gaming.
A few reasons why:
1. As Ryan stated, the costs would be tremendously high. I don't think it would just cost 1000 dollars for a powerful tablet, but more like 1500 to 2000. And that's still cheap. The reason why you can get PC components and assemble a great computer for around 1,000 is because the components are huge!
When you try to make these components (RAM, HDD, CPU, GPU, Battery) and package them into a tiny tablet - the biggest cost will be in deciding how to make proprietary hardware to pack all of it in. The smaller the hardware, the more it will cost.
2. Gaming laptops aren't that popular. Look at your average gaming laptop. It's strong and is "good" enough for decent games. But then take a look at the size and evaluate the battery life. It's extremely heavy, not at all portable, and the battery life is usually short without being plugged in.
Hardware isn't going to somehow magically compact and evolve for the tablet, it will still suffer the same problems that gaming laptops have.
3. Unless you know someone who wants a 10 pound tablet for "on the go" that is as big as an Xbox 360, tablet gaming is dead and not for the hardcore gaming community. It's why current tablet gaming focuses on gameplay mechanics and touch for their main innovations - NOT graphics, NOT power.
These things are exclusively for the PCs and consoles that can run them and use them as a source of innovation.
@guildclaws It doesn't matter if it doesn't have any cons. Pros and cons are things that stand out in a game - some games do things in the average way that you'd expect. Just because there aren't any bad things that stand out in Wreckateer doesn't mean it's an exceptional game. Read the review before declaring that Chris Watters is the worst reviewer.
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