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Replay Values / Online Gaming

Well, after our surge of amazing games that have come/coming out, i'd have to say i quite like the fancy of LBP & Resistance 2 (On the crimbo list :P), but how much replay value do they have.

Little Big Planet will by far have the most replay value, with it's stunning ingenuity and fantastic level creation tool.
Resistance 2 will have a great online community with it's 8 player Co-op and 60 player multi.
And both should keep me occupied 'til Killzone 2, Right?

 

Wrong!

Now don't get me wrong i like both of them games and most others that are released. But LBP is strange, i wanna own the game and play through but most of it's gameplay once you've finished will come from Online play. The same for Resistance 2, it's main features about the game are on the online side.

Now, i don't have online on my PS3 and therefore i can't benefit from games as much as others. Now game devs seem to be focusing most of there replay value into online modes. Even most multiplayer sides of games are online. Why should that be?

If we look back through the PS2 side of gaming, going online was something that hardly anyone did and the games were great, had multiplayer and good replay value.
Take Ratchet & Clank as an example, the third to be precise, the series was good as it was with an ok storyline that continues throughout. With the intro of leveling up weapons and Multiplayer, i was hooked. I replayed through racthet Gladiator like 10 times, lol!  And i'm starting to do that with games on the PS3 now, i wanna buy Racthet and Clank: ToD, over Call of Duty: WaW.

The future of gaming is changing......