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Damnit Jim, I'm a gamer, not a doctor!

It's possible, quite possible, that I will spend the next month gushing about MGS3.


One thing that I haven't mentioned, when going on and on about how great the game is, is the way the surgery system works. I hadn't read much about the game beforehand, so when I hear over the Codec that I'm going to have to "apply syptic, stitch myself up, put pressure on, get a splint, bandage, etc.", I fully expected it to happen all within a cutscene. Next thing I know, I'm staring at a representation of Snake with little blinking pain circles.

"Hrmmmm..."

I'm not terribly far into this game, so I'm not sure how well this will work in the long run. In some ways I'm glad that it tells me what's wrong and what I have to do to fix it. Once you use one remedy, then it's removed from your laundry list. But in other ways it's kind of tedious. All the supplies are given to me, I can't get up until I've figured out how to repair every part of my body, so it's just busywork. Granted, it's interesting busywork, but I think I'd rather be sitting in the underbrush holding my breath just the same.