It's really a shame that I haven't posted in so long, and I have no excuse. I've been on this site every day since I left. Watching a video review is the perfect thing to do while I'm waiting to download the day's updates to Warhammer. And what about Brad's performance on On the Spot yesterday? I almost cried because it was so beautiful. I'm officially retiring the expression "pulling a Brad".
For those of you who think I've fallen behind in points, just know that after a month of no cable (Comcast hates me), I attempted to stay offline until I passed Jeff... but that's not going to happen anytime soon. I work all the time, and each day I play my 360 less. But I do have more than 17k points. The question is... how many more? *WINK*
Regarding development, someone once asked me if I wanted to make the games I wanted to make, or if I wanted to make money. The answer I gave him was that I wanted to make money so that I could make the games I wanted to make. And I think that satisfied him. But I have to say that the question is upsetting.
This isn't so much a post about my position right now, because I think I'm fortunate to be a part of a company that has some of the best of both worlds, creative vision and success. But it's more about the dissolution of Clover Studio, which hit me like a suckerpunch to the gut yesterday. Anyone who has been following the Okami coverage on GameSpot is undoubtedly aware of my deep burning love for that game, and it seemed like Clover represented something pretty special, a passion to make games of a certain type (dare I say art?) that was funded by one of the biggest gaming powerhouses (and sequel churners) out there. And now it's gone. Let's hope that our dear game industry doesn't make a pattern of this.
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