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Resident Reboot

In my previous post I wrote about how co-op play had made Resident Evil, a series in the horror genre, accessible to me. I ended up liking RE5 a lot, and was initially excited when I heard that the upcoming Resident Evil: Operation Raccoon City would feature 4 player co-op. Then, I saw the gameplay…

It's generally a bad thing to judge something before you have played it, but from experience, I can pretty much tell whether a game is going to be shait or not after a few gameplay trailers. Or to rephrase, I can tell whether playing the game is going to be shait Yeah sure, the story may be fantastic, although being as this is Capcom we're talking about, it's not; and there may be many other things that are pretty alright, but the premise of the game and the shooting, just looks like a bland third-person shooter. No longer is the stop-aim-shoot, run away, repeat formula present, but instead you just kill a load of zombies and human survivors after the outbreak in Raccoon City.

"But Resident Evil is a great series of games, how can it suck?" you ask. Well, Resident Evil kind of sucked all the way up to the fourth one (the numbered one), and without it, Resident Evil may have been one of those franchises way overdue for a .45 in the back of the head. "It's never too late for something to stop being s h i t as Yahtzee once said (about this very series), but It's also never too late for it to start (as Duke Nukem proved), and my point is that taking away the one thing that makes RE special, the gameplay, and turning it into a boring TPS we've seen a million times is not the way to go either.

I say, lose the overcomplicated storyline, make it possible to walk and aim simultaneously, and for god's sake stop blending Resident Evil with Lost Planet!