Cerberuspledge's forum posts

  • 34 results
  • 1
  • 2
  • 3
  • 4
Avatar image for Cerberuspledge
Cerberuspledge

46

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Cerberuspledge
Member since 2010 • 46 Posts

Are you people really suggesting that Witcher was better written than MOTB?

Because you people are soo wrong.

And social relevance in the witcher WTF game did you play. -.-

Avatar image for Cerberuspledge
Cerberuspledge

46

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Cerberuspledge
Member since 2010 • 46 Posts

It was good for what it is. Its can be counted to the best rpgs this gen. Story was very good (Not the best though. As far as western rpg goes that probably belongs to MOTB for this gen) .Combat was well, it could have been miles better. C&C varied from good to exemplatory. It lacked in certain areas of roleplaying but the reason for that was.... Well, you played Geralt. And only Geralt. Edit: That isn't a bad thing of course since it worked well.

Overall a very good game but there are some things about W2 that leave me worried.

Avatar image for Cerberuspledge
Cerberuspledge

46

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Cerberuspledge
Member since 2010 • 46 Posts

people really think that obsidian is doing a mediocre work on the graphics and will do a excellent job in gameplay and story ? very unlikely narog84

Sawyer (Lead Designer & Project Director) is pretty much known for good gameplay and Obsidians writing standard is on a different Level compared to the rest of the current mainstream industrie (Though, there are some indie developers I have high hopes in that department in)

So yes.

As for the work on the graphics. I really like the aesthetics of New Vegas, the buldings etc. and the weapon animations which are drastically improved. In fact much of the animations seem to be improved except for engine limitations. (Diagonal walking)

Avatar image for Cerberuspledge
Cerberuspledge

46

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 Cerberuspledge
Member since 2010 • 46 Posts

The PS3 version of Alpha Protocol was actually the one with the one least bugs. Also, in comparison to Obsidians earlier games (KOTORII, NWNII) it was a strong improvement in the bug department. (Still not really good though)

Anyway, the Lead Designer said that things look better this time around for the PS3. so heres hoping.

Avatar image for Cerberuspledge
Cerberuspledge

46

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Cerberuspledge
Member since 2010 • 46 Posts

Developer Diary 4

http://www.youtube.com/watch?v=dkALhh82JdI

Avatar image for Cerberuspledge
Cerberuspledge

46

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 Cerberuspledge
Member since 2010 • 46 Posts

This information is from the Bethesda Blog by the way

Avatar image for Cerberuspledge
Cerberuspledge

46

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 Cerberuspledge
Member since 2010 • 46 Posts

Well after this I can't see anyone saying New Vegas is an Expansion

In comparison Fallout 3 had (without DLC)

-163 marked locations
-~20 side quests
-~35 free quests

And new Vegas has


well over 200 marked locations
~70 full fledged sidequests
~90 free quests

F3 is the expansion. :lol:

Avatar image for Cerberuspledge
Cerberuspledge

46

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Cerberuspledge
Member since 2010 • 46 Posts
No, SOTW is subtle with its story, but that doesn't mean that it has "very little story". Most of it is told through the enviroment and visuals. Not through words.
Avatar image for Cerberuspledge
Cerberuspledge

46

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 Cerberuspledge
Member since 2010 • 46 Posts

[QUOTE="markinthedark"]

[QUOTE="texasgoldrush"] I say Grim Fandango...more charm and better ending.texasgoldrush

never played grim fandango, but i loved the ending in PS:T, loved that it didnt take the cliched video game happy ending route.

however, it didn't take player choice into account...thats the problem. It has the "why the hell did I do this?" feeling.

It did. A lot. Mostly subtle though. Also why is the ending underwhelming? Seriously its one of the best endings ever. Not to mention you can also tackle it in multiple ways including talking the TTO into suicide. Also TNO's speech about what is a man at the end is superb.
Avatar image for Cerberuspledge
Cerberuspledge

46

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Cerberuspledge
Member since 2010 • 46 Posts
So people do you want to hear the most awesome thing about New Vegas? ... Quests are apparently better than FO1+2 and this was said by a guy who would fit in with Fallout purists..

France Guy posted: The later is given by Boone : you have to clear the Repcon Site from all these ghouls. The quest seems relatively bad written at first sight : just come and obliterate all the ghouls. Once arrived in Repcon, the player is surprisingly welcomed by a human, the scientists of a ghoul hubologist-like cult. Their goal is to find "another plan of existence" while flying in space. First odd thing : the scientist deeply believes that he's a ghoul. He asked you to get rid of "invisible monsters" living in the basements. These are a group of NightKins. The journalist's character was pretty weak in combat (Strengh 3, low Gun skill). Moreover, he played on harcore mode, and the combats were rather tough. He was killed quickly by the leader of the Mutants. Then, he tried another way to deal with them : he sneaked and managed to reach their leader... who was friendly ! You could talk to him. The NightKin leader was quite insane : he talked to a buffalo skull which he workshipped as a god. Thanks to his high speech skill, the journalist managed to find a compromise : these Stealth-Boy addicted Nightkin believe the a pre-war shipment of their precious drug was to be find in the higher levels of the site. The only problem is that the shipment is guarded by a ghoul sniper... who was friendly as well ! He would give info to the player if the later accepted to find a lady ghoul (he wanted to have sex with her... urgh !) who was trapped in the basement when the NightKin came. With little investigation, it came out that the poor lady ghoul was lying dead in a basement's room, attached by the NightKin. Thus, the ghoul sniper revealed that the Stealth Boy shipment never arrived in Repcon. When the NightKin leader knew about it, he got mad, but the high speech skill of the player managed to avoid the confrotnation. Finaly, the NightKin left the base. The cultist's human scientist congratulate the player about the news, but another issue appeared : the ghouls wanted the player to convice the human scientist that as a human, he could not survive in space. Whan the player told the scientist that he was a human, the latter did not believe him. The lie was so anchored in his insane brain that the player had to give him an evidence. Which was in that case, his non-resistance to deadly radiations (the site is filed of those). The truth was unavoidable, and the scientist got even more crazy : in order to revenge, he wanted to fail the take-off and kill all the ghouls. Through a long an intense conversation, the player managed to calm down the scientist and save the ghouls. Other tidbits : the journalist managed to solve the Primm Quest by disguising as one of the convicts. Journalist's impressions One important note : he's an absolute fan of the first two episodes, but hated the third one (gave it an overall mark of 4/10 if my memories are correct). Then, his point of view differs from the regular video game press, what is rather interesting. While he played the four hour-long demo, he first believed and feared that New Vegas would be another copy of Fallout 3. Nevertheless, the more he played the game, the better it get. According to him, the game is very deep : the quests are well-written (better than FO1&2's !), the characters and dialogues are pretty good, and so is the music. The Repcon Quest was deep and complicated and could be solved in numerous ways. For instance, you could manage to set every group (cultists/Nightkin/ghoul sniper) against each other and end up in a general fight. His conclusions are rather excellent : he's extremelly enthousiastic and impressed by the game.

  • 34 results
  • 1
  • 2
  • 3
  • 4