I realise in my last post I was going to finish my Halo3 impressions but in all honesty they boil down to "It's the most generic thing since beige."
My heart has been stolen, not by some exotic beauty or stunning vista but by a piece of story telling that revolves around a bald man killing people.
I had played some of the earlier Hitman games years ago when I was very much a different person. I enjoyed the theory behind them but lacked the patience and imagination needed to truly appreciate a game such as "Blood Money." The reason I am so smitten with this game is because it is different. In the murky depths of generic blandness that are the current games market Hitman was a breath of fresh air. In this article I will outline my reasons for believing this and opinions on where I believe the market can go from here.
Stage Presence: This may seem like a mute point in a game, however I believe first impressions are as important as in a film or indeed when meeting another person. Most games boot up with various publisher screens (which people inevitably skip through) then throw us onto a menu screen of contrasting colours and the words "PRESS START" or "NEW GAME." Hitman, whilst obviously keeping the menu options, was one of the few games I never felt the need to skip through. The moment those first few bars of Shuberts - Ave Maria hit my eardrums I was hooked. I had no idea whether the game would be trash or a gem, yet the choice of opening screens and music combined to make a, dare i say it, sophisticated, piece of design. Once the menu pops up and we see a full motion backdrop with intriguing characters and what looks like a church setting, we are drawn in once again. The fact that this set piece is indeed a vital element of the Blood Money plot again shows the great design.
Art Style: At full setting on the PC version, the set design and characters are just fantastic. Whilst the characters show their age somewhat in 2007 their slightly over the top design and erratic behaviours truly do show that quality beats quantity. However the game also has droves of quantity. One memorable level places '47' into the middle of Mardi-Gras with hundreds of NPC's buzzing around him. It's a testament to the programmers that the engine runs so smoothly with all these characters on screen. Whilst you can see, if you look closely, that the low poly models pop into high when they get close to you, the design of the set takes your eye off of the crowd so many times that it never affected my immersion. This game, quite simply, contains the most well designed and beautifully dressed levels I have ever seen. They may not win any titles for highest polygons of most wrinkles in a face, but I have never felt as much a part of the level as I do when playing hitman. From psychiatric hospital wings, to adandoned fun-fairs, to Las Vegas casinos and beyond, this game does everything to the n'th degree.
Music: or lack thereof. Aside from the opening title music, I was never aware of any other key musical pieces. However, where the design once again shows it's substance was in the use of contextual music. e.g. gangsters listening to jugle music on their cd-players, ambient music in the psych hospital or turkish musak in the casino bars. Every piece of sound felt like it belonged where it was placed. There was no tension music, no emotional music. There was no need for music, because the gameplay ensured you constantly felt the emotion. Aside from music, the sounds in the game worked perfectly too, the mumblings of passers by, the deep satisfying sounds of the weapons and the groans of an unconcious victim all created a fantastic environment to "work" in. I will say it again though, that Ave Maria track...LOVE IT!
Masqueraded Simplicity: The core of the game is obviously it's gameplay, and here it truly excels. Unlike other stealth games such as Splinter Cell which got frustrating quickly, Hitman gives you enough freedom to really feel like you can do whatever you please. Instead of hardly using guns or keeping to the shadows, every player can live his of her fantasy and dress up infiltrating various key locations hunting down unscrupulous types, or just blast their way to victory. Because it feels so open we easily over look the fact that there are finite possibilities for success. Yet so many possibilites are implemented that I never once felt frustrated at having to retry a failed mission. Furthermore just like the best films, the premise of the game is a simple one: "kill the target" yet never is the target someone we would empathise with. They range from phedophiles, to drug barons, weapons dealers and many other elements that most of society would deem "Undesirable." Everything in this game works, because it was built to be a players game. Not to show off technology, not to have big name actors (however the acting in this game is top-notch) but simply to be played and enjoyed. By god does it succeed.
Mature: I love maturity. I like it when a game engages the adult market and makes no apologies for being brutal. Whilst GTA is most famous for it's mature nature I believe Hitman succeeds the most in creating a realistic environment in which adults can truly play. I ask what is the point in killing something or someone if you do not feel that you have commited an act of brutality. It is no wonder people complain so much about gaming, the lack of realistic death and violence coupled with placing said brutality in a fantasy world completly detracts from the harsh reality of killing thus desensitising the youth, allowing them to think far to freely about commiting violence in real-life. Whilst games such as Manhunt make killing something to be praised I feel Hitman always makes it a second option. During my play time I was rewarded for the less blood I spilt and the less fear and panic I instilled in the surrounding populus. That kind of mechanic, the choice mechanic is vital in creating a living world.
Rant: I'm ranting, I know. Furthermore I know alot of this won't make sense or will be stricken with terrible grammar, well never mind, I'm tired. I simply wanted to write down my thoughts on Hitman so I can look at them down the line and remember why I think I can make a difference in Gaming.
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