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Chickan_117 Blog

Review: Deus Ex: Human Revolution Director's Cut

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Deus Ex: Human Revolution remains a cleverly designed, stand out title that offers an experience truly unlike any other. The Director’s Cut not only manages to stay true to the original but packages in a bunch of extra content whilst fixing all the big problems. Further to this it adds dual screen support in a way that enhances gameplay and is more than just a gimmick. A “must buy” for anyone who’s a fan of the series or good gaming in general.

Read the full review at http://stevivor.com/review/deus-ex-human-revolution-directors-cut/

9.5 out of 10

Review: Turbo - Super Stunt Squad


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Turbo: Super Stunt Squad is a clever idea but a strange choice for a movie tie-in. Performance issues and finicky controls make many objectives tougher than they should be and the lack of story means most people will get bored rather quickly. Its about half the cost of a normal game but, unless youre a big fan of the movie and just cant wait, Id wait for this to be in the $10 bin.

Read the full review at http://stevivor.com/review/turbo-super-stunt-squad/

4 out of 10

Review: Code of Princess

 

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Code of Princess is a 2D rail fighter blending versus fighter combat with beat em up level design in an attempt to create something new. Whilst the concept is sound and enjoyable, the game never quite realises the potential leaving the experience feeling somewhat shallow and incomplete. A decent game but nothing special.

Read the full review at http://stevivor.com/review/code-of-princess/

6 out of 10

Have we missed a real opportunity with next-gen consoles?

Also posted at http://stevivor.com/2013/08/next-gen-consoles-a-missed-opportunity/

I spend a lot of time playing video games and, as such, know exactly what I want when it comes to gaming. When news started leaking about the new wave of consoles, I was giddy with excitement contemplating all the potential innovations and advances we would see. Sadly I was to be disappointed as much of what Id hoped for either wasnt present or was announced and then removed.

As the hardware is all much of a muchness (Nintendo excluded), there were a number of software advances I really thought would make or break a consoles success. Unfortunately it seems none of them adopted any of these advances so, for the most part, we have simply hardware advances and exclusives as the main points of difference between machines once again.

In any case heres a list of all the things Id really hoped to see introduced next-gen maybe well get some of it next time. What do you think? Are these good ideas or should I give up this shit and concentrate on golf?

Link game ownership to the license, not the media

If I buy a disc copy of a game I am, in essence, purchasing the rights to use that software. The model we should be moving towards is one where the license is tied to an account, verified then able to be accessed by any means I choose, like download, disc or cartridge.

In fact just like PC games like Steam do. Say I purchaseHalf Life 3. The first time I put it in my console or PC the software forces me to go online and register it. Lets say it has a unique key; well call it oh I dont know a CD-Key. This is used to register my game with my XBL, PSN, NC or whatever account the hardware offers. Now Half-Life 3 is linked to my account and a flag set saying that Im authorised to play the game on this hardware using this specific account without further validation.

Furthermore, now that my copy is validated I should be able to download a local copy if I want to play it disc free as well.

In this model that check would be performed and the software validated each time I went to use the disc on a new machine or tried to download another copy. If I lent my disc to a friend the system would perform another check and disallow play as the game was already registered to me. If I want to play the HL3 disc on another console I would need to re-verify my account details to verify my ownership before it allowed the disc to be used on the second console. The key point is that I am able to play or download HL3 on any machine providing I can verify that I am the registered/rightful owner.

The only downside to this model is that, by tying a license to an account, you eliminate used game trading and loaning/borrowing. A way around this could be to allow for people to rescind their license thus allowing another user to register it. There would have to be controls in place to prevent abuse however they could do this quite easily and even, potentially, charge for the privilege. Whilst this additional hurdle would be annoying for many I dont see it as a biggie when offset against the benefits.

Actually there is one other downside I just thought of and it relates to people who have no internet whatsoever. For those people I say offer a telephone service where they can ring up to register/validate their copy. You provide the CD Key, they provide an activation key, you enter that on your machine and voila! your game is tied to your offline account. If you ever go online it just cross references offline data with the online and then operates the same as someone with an online connection.

Save storage

Were well past time when saved games should be either automatically backed up on-line or the option provided to back them up manually ourselves. Data encryption is strong enough that save sharing is a thing of the past and shouldnt be used as an argument any more.

Some services, like Steam or PSN, do a great job of auto synchronising whilst others (like XBL) offer a more manual service. Whilst they work well most still offer limited space and, in the case of consoles, a lack of versatility. Nintendo dont even offer the service at all instead choosing to tie their saves to a console or cartridge! Same goes for the Vita which is ironic as hand held consoles are the most susceptible for data loss!

So heres what I was hoping for; offer us the ability to choose a method for backing up our saves. Let me choose to auto synchronise with the PlayStation Networks Online Storage, or Xbox Lives Cloud, or Google Drive, Skydrive, Dropbox whatever. Let me then set a schedule for auto save synchronisation or manual movement. Maybe I like the PSN model of synchronising my saves at a set time; perhaps I prefer Steams method of synchronising whenever Im online but not playing a game; or maybe I just want to go in once a week and manually back up my stuff. Whatever the option it should be a choice we make. We spend a lot of time on these games and I dont think its a lot to ask that were able to provide ourselves a little backup. I shouldnt have to worry about my kids playing Luigis Mansion 2 and wiping my saved game or that Fallout 3s save file has taken up all my allocated online storage space!

Cross-platform game licensing

It should not matter whether you choose to play using your PlayStation, Xbox, PC, Mac or Tablet if you purchase a game wouldnt it be great to have the option of a cross platform version? Pay $80 for your Mirrors Edge 2 license then download the game on whatever platform you choose. If a friend is playing on Xbox but you grabbed the Playstation client there should be nothing stopping you from grabbing your Xbox version as well.

The complexities of validating ownership of the license should pale in comparison to the additional revenue each company would earn from the additional game sales for their system.

Cross-platform client apps

This is kind of an expansion on the previous idea but different enough I feel it deserves its own spot. I was REALLY hoping that the new consoles would support the installation of all encompassing clients like Steam, Origin, Xbox Live or PlayStation Network. I dont think its unreasonable for consoles to shift to a more PC type model where clients can be installed and purchases linked accordingly. Then I could, for example, purchase a Steam copy of Team Fortress 2 and play it on any device my Steam client was installed on; Xbox, PlayStation, PC, iPad it shouldnt matter just so long as a hardware compatible version was available. Admittedly it would need to be with Steam specific friends, leaderboards, etc. but why not? The concept has already been proven with games like Portal 2 offering a service on both PS3 and PC simultaneously!

You may argue that organisations like Sony or Microsoft wont go for this as it would affect hardware sales and loosen their hold on their market. Whilst this may be true I still believe its an option worth investigating as it would create a more open and competitive market and allow them increased software sales. Imagine being able to install a PSN app on your Xbox 360 or PC and play games like God of War or Uncharted! Or Gears of War and Halo on your PlayStation 4. I honestly believe the first party software sales this model could generate would outweigh any loss in hardware sales!

Cross-platform multiplayer

Im on a roll with this cross-platform thing, so why stop now? Im amazed we dont have cross platform multiplayer as the norm! Whilst I understand the complexity of client linked friends/servers makes this a little less straightforward I dont see why we cant select an on-line host and view lobbies according to our preferences. So we might choose to play COD: Ghosts on the Activision servers rather than our systems native ones. We then choose a lobby that has PSN and Xbox players only and restrict the input methods to controller only as we dont want KBM awesomeness affecting the game! A more open server system like this should also result in an improved QC over the entire experience.

Once again Portal 2 on PlayStation 3 and PC is a great example of how this worked well. I was able to play the game on my PS3 or PC with anyone from either platform. I could see Steam and PSN friends and earn achievements AND trophies whilst playing! It worked brilliantly!

Conclusion (tl;dr)

I had plenty of other ideas as well but they were the main 5 and I was surprised to see they werent adopted. Especially from Microsoft as I thought a Windows 8 / Xbox One cross platform tie in would be a no brainer there! Imagine if Xbox One had adopted all of these concepts whereas PlayStation 4 stuck with the old methods or vice versa. It would certainly make for some strong points of contention between the two!

So what do you think? Are they valid ideas? Good ideas? Bad ideas? What would you like to see or am I so out of touch with what the console gamer wants that all Im saying is rubbish?

Review: Cloudberry Kingdom (inc video review)

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Youd be forgiven for disregarding Cloudberry Kingdom as just another flash-type platformer. It looks and sounds just like many others and, on the surface, doesnt appear to offer anything new. To overlook it would be a mistake however as, whilst its presentation is generic, the game is ingenious, innovative and addictively fun. That said it's not something youll love unless you like a challenge and are willing to sacrifice game polish in its favour.

Read the full review at http://stevivor.com/review/cloudberry-kingdom/ or watch my video review at http://www.youtube.com/watch?v=CphIY9DE3yM

7.5 out of 10

Review: Dynasty Warriors 8 (inc video review)

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Dynasty Warriors 8 is the latest action strategy game in a series adored by its fans but overlooked by many others. On the surface it looks like a generic button masher, however the simplistic façade hides a complex and detailed strategy game that is both unique and exceptionally enjoyable to play. It's the first one I've ever played and, despite numerous bugs and glitches, is still well worth adding to your library!

Read the full review at http://stevivor.com/review/dynasty-warriors-8/ or watch my video review at http://youtu.be/Q2xv75r7Ta8

7.5 out of 10

Review: Mario & Luigi: Dream Team Bros.

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Dream Team Bros is a fantastic and unique action RPG that is exceptionally fun to play but suffers from over heavy dialogue/tutorials. If you're a Mario fan you'll love it. If you're an action RPG fan... you'll probably love it. If you're an RPG fan... maybe give the demo a shot first. It has all the trappings onf an RPG but the action element means the stats can be useless if you have the real world skills to beat up the baddies. Either way it's exceptionally fun, unique and cute to the blazes!

Read the full review at http://stevivor.com/review/mario-luigi-dream-team-bros/

9 out of 10

Review: Diggs Nightcrawler

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Played Diggs Nightcrawler whilst recovering from surgery (what else do you do I?!). It was a surprisingly enjoyable and well put together game. The Wonderbook was an essential tool rather than a gimmick and I was pleasantly surprised. Downsides were that it was very short and very easy however, if you compare the price to going and seeing an animated movie then you definitely get your money's worth!

Read the full review at http://stevivor.com/review/diggs-nightcrawler/

7 out of 10

The no longer Secret Diary of Loco Pollo

As many of you may know I've spent the past 12 months putting together a small team with the goal of developing video games. It's been a very interesting road and resulted in me making many mistakes and learning many lessons. 

I thought it made for an interesting-ish story so I decided to write it all down and share. 

Phase 1 - Collect Underpants - The time before C117 Games

http://c117games.blogspot.com.au/2013/06/dear-diary-as-today-marks-momentous.html

Phase 2 - Getting a team together

http://c117games.blogspot.com.au/2013/06/phase-2-chickan-preperation-techniques.html

Phase 3 - Making and fixing mistakes

http://c117games.blogspot.com.au/2013/06/phase-3-defecit.html

So have a read and let me know what you think. It was originally meant to be the first of a series of developer diaries however I think I went a bit off track and it's more personal than I intended. 

However it's still meant to be a dev diary so future installments will have bits and pieces from all the guys, maybe some vids, maybe we'll make them only available to people who back us with our crowdfunding project. Who knows? Well... I do actually.

Anyway, I'd appreciate any feedback.

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