ChristieJames' forum posts

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ChristieJames

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#1 ChristieJames
Member since 2010 • 25 Posts

So much distress from the Xbox crowd over .5 difference.:|

Yes, I'm being ironic.

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ChristieJames

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#2 ChristieJames
Member since 2010 • 25 Posts

I wanna say Vampire: Masquerade Bloodlines.

But I have to go with Homeworld.

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#3 ChristieJames
Member since 2010 • 25 Posts

Locusts vs. Chimera makes a lot more sense.

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ChristieJames

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#4 ChristieJames
Member since 2010 • 25 Posts

It looks amazing.

However, I hope that the aiming is functional enough for it to be usable outside of an aim assist reticle. GTAIV's free aim was broken as hell.

If they can get their three point aiming to work as well as Uncharted's, then I'm sold.

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ChristieJames

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#5 ChristieJames
Member since 2010 • 25 Posts

I'm not about to reiterate my opinion of the rating attached to God of War 3 (especially not when most of the thread has been an elitist GUFU-fest). Most people who've posted in this thread already know how I feel when I posted as Chaos_SoS. Suffice it to say, I don't agree with the people trivializing the .5 difference.

I will leave a link though ^_^: Page with my commentary in NAPK1NS' Thread

With regards to the general beat 'em up issue in progress, I'd like to quote myself:

[QUOTE="jg4xchamp"] They lack the challenge of say DMC 3/NG Black, but in design?ChristieJames


Can we define "challenge" please?

In every single DMC game--and Bayonetta as well--all I've had to do is constantly shoot at every single demon for a prolonged amount of time until they die. The only thing that people use to claim these games are at all challenging is the fact that players are graded on **** It has nothing to do with actually surviving the game, but rather pressing the buttons in as creative an order as possible in each stage. To add insult to injury, they made the button modes ultra complicated just to give an aura of what people refer to as "deep" gameplay when, in reality, it just makes the games broken as ****. Ninja Gaiden is one peg below these games in that area: whereas DMC and Bayonetta force you to deal with needlessly complicated button combinations, Ninja Gaiden just breaks the controls and saturates the game with fake difficulty.

In God of War, on the other hand, your progress is graded based on attrition. The act of actually succeeding in beating the game. Despite popular belief, you can't just tap one or two buttons throughout the entire game to get through it. God of War's button-mashiness requires particular approaches to get through the game. Whenever people tell me that God of War's combat isn't as "deep" as Ninja Gaiden's or DMC's or Bayonetta's I always have to struggle not to roll my eyes.

This far into the conversation, I'm aware that people have found a middle ground upon which to judge God of War without using Bayonetta, DMC, and NG2 as a point of comparison. Rather, people have begun to see opposing sets of merits presented by the respective games.

I on the other hand am just gonna bite the bullet and say God of War is simply superior to those games.

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ChristieJames

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#6 ChristieJames
Member since 2010 • 25 Posts
Although there is truth to this, the same could be said about all fanboys of any faction seriously. I mean it's not like cows or sheeps never flamed MS for "ruining" the industry, and let's not begin with the Wii hate. "Only soccer moms and grannys own a Wii" etc.RavenLoud
There is no "worst fanboy" meme stronger than the one attached to the Sony crowd. Others have argued that it would be more appropriate to apply such a title to 360 users, but that tune isn't nearly as strong or persistent. The 360 crowd is just too much of an American cultural staple for any criticism of Microsoft fanboys to reach the level of misplaced criticism thrown Sony's way (although I'd still argue it that it it's not really misplaced in the case of the former).
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ChristieJames

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#7 ChristieJames
Member since 2010 • 25 Posts

The first one was great.

While the second one applied more gameplay attributes, the controls and story were questionable. And the censoring was just so aggravating.

Hopefully, they've learned their lesson from Lair and they'll allow you the option of playing this without PSMove.

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ChristieJames

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#8 ChristieJames
Member since 2010 • 25 Posts

The crocodile tears exhibited in this thread are only one instance in a long line of acts of desperation on the part of people who try to nail Sony and/or its fans for whatever smear they can possibly make stick through shear meme power.

Over and over again, you will hear no end of people saying, "Sony is the worst," or "Sony fans are the worst," as some kind of retaliation for whatever good press the PS3 may have for high rating games and/or accessories. Nintendo fans or Xbots are willing to sacrifice any aspect of their argument for their chosen system's superiority as long as they can always keep their deathgrip on the tired, "The PS3 crowd is the worst," mantra even if not grounded in anything substantive beyond a popular perception put out there by the opposition

This speaks volumes to me about the credibility of the anti-Sony crowds standards of "maturity."

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ChristieJames

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#9 ChristieJames
Member since 2010 • 25 Posts
They lack the challenge of say DMC 3/NG Black, but in design?jg4xchamp
Can we define "challenge" please? In every single DMC game--and Bayonetta as well--all I've had to do is constantly shoot at every single demon for a prolonged amount of time until they die. The only thing that people use to claim these games are at all challenging is the fact that players are graded on style. It has nothing to do with actually surviving the game, but rather pressing the buttons in as creative an order as possible in each stage. To add insult to injury, they made the button modes ultra complicated just to give an aura of what people refer to as "deep" gameplay when, in reality, it just makes the games broken as ****. Ninja Gaiden is one peg below these games in that area: whereas DMC and Bayonetta force you to deal with needlessly complicated button combinations, Ninja Gaiden just breaks the controls and saturates the game with fake difficulty. In God of War, on the other hand, your progress is graded based on attrition. The act of actually succeeding in beating the game. Despite popular belief, you can't just tap one or two buttons throughout the entire game to get through it. God of War's button-mashiness requires particular approaches to get through the game. Whenever people tell me that God of War's combat isn't as "deep" as Ninja Gaiden's or DMC's or Bayonetta's I always have to struggle not to roll my eyes.
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ChristieJames

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#10 ChristieJames
Member since 2010 • 25 Posts
TBQH, I don't trust any of his opinions. He seems more concerned with projecting the image of impartiality than offering impartial views on them. I remember when he was commenting on Demon's Souls: at first, he said that he played it and decided to go against the grain and say he didn't prefer it because its atmosphere was too dark. Then, after it released, he started calling himself a "hardcore Demon's Souls" player. Similar thing with Infamous: he praised it to high hell prior to its release before criticizing it after its release as a means of putting Prototype on a pedestal above it. Then, he back-backhandedly commented how there was 'nothing to be ashamed of' or what not and repeating the phrase, "I've praised Infamous," to assign more credibility to his opinion. Same thing happened prior to Killzone's release where he was looking forward to it flopping while simultaneously stating, "I'll still have fun with it," as a means of warding off criticism. The list goes on really. BioShockOwnz is far too disingenuous to take seriously. I'm not even sure that I can trust his lip-service of buying GoWIII.
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