Could have implemented better money sinks and kept them balanced to the amount of gold in the game, could add a special market where players can buy temporary improvements, gameplay time, or something for ingame gold. Worst comes to worst they could always stick a few of those vastly over-priced items onto the auction house and force the market to adjust itself. Problem is developers don't really care about ingame economies, if they did they'd do something about it. They don't like gold farmer and gold buyers because someone else is profiting off of their game, not because it actually harms the game. Look at CCP and Eve Online, they allow players to buy timecodes and sell them to other players for ISK (EVE's currency). So they gave players a legal route to essentially buy ISK, not because it does anything to better the economy but because it allows them to make a profit off a practice that would have exsisted anyways.
MadCat46
For those of you who dont know, the biggest gold sink in WoW is actually the auction house's 5% cut, which takes a considerable amount of gold out of the game, the vast majority of player trading is done on the AH. Other big ones are that i can think of currently are riding costs, various mounts, guild bank slots.
The main reason gold sellers/buyers ruin the game is inflation. When mobs are killed/quests are completed, gold is created in the game. Gold farmers increase the amount of gold in-game, which makes items more expensive, since the people that bought the gold can afford to pay more. The people that dont buy gold are the ones getting screwed since they then have to farm more to keep up with inflation.
In current WoW, gold sellers dont seem to be much of a problem since the actual farming doesnt affect people too much (been ages since ive seen a bot), but back in Vanilla it was ****ing annoying to find some bot grinding the mobs you wanted. Gold sellers can also be incredibly annoying with lvl1 chars whispering you and spam in trade chat.
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