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CiaraMcD

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#1 CiaraMcD
Member since 2011 • 25 Posts

Personally, I never really find myself heavily immersed in the moral choices a game may present to me. But at the same time, it doesn't break me from the experience either - and I do enjoy the fraction of control given at those times.

But what are your thoughts? Do the added 'moral choices' offered in games like Bioshock influence it's immersive qualities in any way. And if so, how?

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CiaraMcD

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#2 CiaraMcD
Member since 2011 • 25 Posts
They're pretty common nowadays. From your basic good vs. evil in Fable, to the paragon vs. renegade in Mass Effect. What I've been wondering was whether or not they work in the games favour. Granted, choice is a pretty huge aspect of something like Mass Effect in terms of narrative and character building, but does the addition of a morality system actually add anything to the gameplay experience? And if so, what? Personally, I think it depends on how it's handled. Mass Effect 2 does it pretty well in my opinion, whereas Fable leaves a lot to be desired. But that's just me. What are your thoughts on the use of 'morality systems' in video games?
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CiaraMcD

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#3 CiaraMcD
Member since 2011 • 25 Posts
A very rough definition of immersion in video games is where a player becomes deeply involved with the game - often to the point of subconsciously detaching themselves from the passing of time and events outside of the game's world. There are a number of different dimensions to immersion - some may become caught up in the game's story and narrative elements (like Bioshock), whereas others can find themselves more hooked on the strategy and skill necessary (like Portal). What I'm wondering is what it is that can break players out of an immersive experience in video games. Say, for example, you've spent hours playing a game without registering the time gone by, only for something to happen in the game that completely pulls you out of the experience. Suddenly, you're made aware of the hours you've spent at it and reminded that you are a mere mortal playing a video game - and not, disappointingly, a powerful Magi elf exploring the mythical world of Thedas. Or maybe in some cases you never even get to that point, and the game fails to immerse you at all. In summary, or TL;DR! In your own experience, what do you think breaks immersion in a video game?