Yup, in case you haven't heard yet, Snoop is contributing an exclusive track to EA's upcoming Need for Speed Underground 2. And what is it, you ask? A cover. Hey, that could be cool.
No, not cool. The song? The Doors' "Riders on the Storm." The DOORS. Don't get me wrong. I LOVE the Doors. That's the problem. Why is Snoop wanting to do this song? I just don't see him doing it justice, cuz he can either do it his way and just completely change the song beyond all recognition or do it like the Doors did it. Does Snoop know how to do a rock song?
This is just odd to me..............
Colemip Blog
I don't like to pigeon-hole my enjoyment of games.
by Colemip on Comments
You, the reader, probably love video games, or else you wouldn't have come to this site, much less some stranger's journal. But why do you love games so much? Is it because you get to shoot stuff, as in a first-person shooter like Halo? Or because you get to live out your college football fantasies in EA's NCAA Football? Or do you enjoy being a deep-space bounty hunter in Metroid Prime? Personally, I enjoy playing these games for just those reasons. However, for the games I truly love, it's hard to put my finger on what makes them so enoyable or why I love them so much.
Take a recent favorite of mine: Viewtiful Joe. Now, nobody who's played that game would say they liked it because they get to play as a red-spandex-wearing super hero. Nor would they say they loved it because they got to beat up....robotic-type things. And I doubt anyone said, "Cool! You can slow down and speed up time! I've never done that in a game before!" It's the game as a whole that makes it fantastic. Some games are greater than the sum of their parts.
Pikmin is another example. Before playing the game, I had never wanted to lead carrot-like plant creatures to defeat giant.....gosh.....whatevers. I guess they're kinda frog-like? No, not the frogs than jump up and crush your Pikmin. I mean those spotted ....things. Oh, you Pikmin players know what I'm talking about. Anyway, Pikmin is great because of the imagination that went into the game. Imagination is sort of an abstract, intangible quality for a game.
Grand Theft Auto is an example that can go both ways. There are intangible qualities to the game, but there are others than you can easily categorize. Most would say they love GTA because they get to *deep breath* drive fast cars, shoot people, work for the Mafia, pick up hookers, drive a police car, run over pedestrians, do drive-bys, hold up stores, run from the cops, shoot down helicopters with a rocket launcher, so on and so forth. But the best quality of the game is freedom, freedom to do what you want when you want. You're not tied down. And you can tell someone this, but they won't, they can't truly understand until they experience the freedom for themselves.
So I guess my conclusion is that the great games are ones that have to be experienced. A great game is game of which you cannot easily descibe the fun. It is those abstract, intangible qualities of a game a game that make it memorable.
Take a recent favorite of mine: Viewtiful Joe. Now, nobody who's played that game would say they liked it because they get to play as a red-spandex-wearing super hero. Nor would they say they loved it because they got to beat up....robotic-type things. And I doubt anyone said, "Cool! You can slow down and speed up time! I've never done that in a game before!" It's the game as a whole that makes it fantastic. Some games are greater than the sum of their parts.
Pikmin is another example. Before playing the game, I had never wanted to lead carrot-like plant creatures to defeat giant.....gosh.....whatevers. I guess they're kinda frog-like? No, not the frogs than jump up and crush your Pikmin. I mean those spotted ....things. Oh, you Pikmin players know what I'm talking about. Anyway, Pikmin is great because of the imagination that went into the game. Imagination is sort of an abstract, intangible quality for a game.
Grand Theft Auto is an example that can go both ways. There are intangible qualities to the game, but there are others than you can easily categorize. Most would say they love GTA because they get to *deep breath* drive fast cars, shoot people, work for the Mafia, pick up hookers, drive a police car, run over pedestrians, do drive-bys, hold up stores, run from the cops, shoot down helicopters with a rocket launcher, so on and so forth. But the best quality of the game is freedom, freedom to do what you want when you want. You're not tied down. And you can tell someone this, but they won't, they can't truly understand until they experience the freedom for themselves.
So I guess my conclusion is that the great games are ones that have to be experienced. A great game is game of which you cannot easily descibe the fun. It is those abstract, intangible qualities of a game a game that make it memorable.
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