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Reasons Why and Why Not to Buy a PS3, X360, Wii, PSP and DS.

OK, E3 = over. Now that we know a great deal about everything, time to sit down and see which one to get. I will simply list each console and handheld and say why to get them, and why not to.

**NOTE: I had originally posted this in the System Wars forum and got completely flamed for some of my reasons. All of these reasons are not my opinion (i.e. using the name Wii as an excuse not to get it). I tried to include the opinions of not only me, but the opinions of the general gaming public.

PLAYSTATION 3

Why to Buy

- Best graphics you can possibly get on a console.

-Tilt censuring will make racing games more enjoyable, mostly because you won't need to buy a freaking wheel controller.

-It's like a supercomputer for your living room.

-You can download just about anything onto it from the internet.

-The controller is just like the PS2's, so you won't have to get adjusted to a new controller.

-Possible Final Fantasy VII remake. DUH.

Why Not to Buy

-600 FREAKING DOLLARS

-It looks like a fax machine.

-The controller's motion censuring rips off Nintendo's idea... and it doesn't even have full range of motion. Only six degrees of fun!

-600 FREAKING DOLLARS

-No rumble feature anymore.

-No game for it looks extremely appealing or impressive. Nice graphics, but nothing new.

Final Thoughts on PS3: What it seems we are getting from the PS3 is all flash and no substance. In a last minute resort, Sony ripped-off the Big N. Also, no game for it looks drastically different from anything we have seen before. However, the fact that it IS a new PlayStation and both the PSOne and PS2 have excellent libraries of games, so I guess we will have to wait and see. Also, the whole using your PSP as a controller is pretty cool, and hopefully we can download FFVII to our PSPs sometime soon. But, come on, 600 FREAKING DOLLARS?

Xbox 360

Why to Buy

-It will have a much larger library of games by the time PS3 rolls out.

-Online service is unmatched right now.

-OBLIVION. Need any other reasoning?

-You can download your old favorite arcade games to your hard drive.

-Will be 200 dollars (maybe even less) than the PS3.

-HALO 3, FOOLS!!!

-UNO for five bucks, lol.

Why Not to Buy

-The power brick is like the size of a Wii. It should so be a weapon in Dead Rising.

-Doesn't have anything innovative.

-So far, only Oblivion really stands out. (Other games are good, but seriously...)

Final Thoughts on Xbox 360: While it may not have the graphical power of the PS3, the new Xbox is still quite impressive. It is out before the rest, already has an outstanding game, and has great online and awesome visuals. Though it isn't very innovative, that isn't really too bad of a thing. Not everyone likes change, so, where do they go? Not everyone will want to shell out 600 bucks or wave their arms in the air like they just don't care. Some people will want to sit on their butt and play Halo 3 'til the cows come home... or at least until their thumbs bleed. Overall, great game machine, but still needs work.

Wii

Why to Buy

-150 to 200 dollars (no flaming, 'cause you know it's true)

-Over 20 years of gaming downloadable

-New Smash Bros. 'Nuff said.

-Innovative new controller.

-Completely silent, unlike the engine of an Xbox.

-Simplistic, allowing everyone to play.

-Wii24Connection allowing your already awesome games to last you even longer.

-Nintendo is becoming less kiddy with new franchises that include big effin' trucks, dude with a giant hammer bashing guys' heads in and saving people from giant lava flows and basically world disasters.

-Exclusive content a-plenty.

-Has rumble, motion sensing, controller speakers and add-ons.

-Extension port makes it possible for every developer to make their game completely unique.

-Completely compatible with all of your GameCube equipment (except maybe Game Boy Player).

-If you don't want to wave your arms about, you can plug in a GC controller or use the classic style controller.

-The return of the Zapper.

-It is the size of about three DVD cases stacked on top of each other, so it can fit where ever.

-WiFi out of the box. No "only 60 GB version gets WiFi" crap here.

Why Not to Buy

-It's name sounds disgusting, hilarious and retarded all at the same time.

-Easy to lose. Or maybe you could just snap it in half, lol.

-Controller might be odd to use for some.

-Lacks the graphical power the 360 and PS3 have.

Final Thoughts on Wii: I am exciting about this thing. The fact that I can play this with anyone and have a good time is great. And if you are still a Wii-hater, let me ask you this: if you had a choice between having access to any NES, SNES or N64 game, having a unique remote that rivals the precision of PC games, has rumble feature, tilt sensors, 3D motion censuring, infinite possibility of add-ons, completely new and unique experiences in not just game play, but audio and internet all for a mere 200 dollars or a PS3 that might not even play some of your favorite PSOne and PS2 games, tilt sensor controller with no rumble, great graphics and unraveling internet support, which would you choose? I mean, come on, you can buy a Wii for every member of your family for the cost of ONE PS3. Or even a Wii and 360. Or a Wii and everything available at launch and still be able to have some extra cash for the same price as a next-gen PlayStation. I mean, I love Sony and all, and adore my PS2, but come on.

PlayStation Portable

Why to Buy

-Best portable graphics around

-Sure beats getting an N-Gage or Gizmondo...

-Plays games, movies and mp3's

-Already has a great library of games and plenty more on the way

-Beautiful screen. Love is so much...

-UMD's are easier to keep track of than game cards.

-Fully compatible with you PS3

-Will be able to download your favorite PSOne games to it.

Why Not to Buy

-If you put it in your pocket, it looks like you are a little too happy to see someone...

-The screen is so beautiful, yet it can be damaged easily

-Lack of second analog stick makes your favorite PSOne and 2 game franchises hard to play.

-You have to go out and buy separate versions of your favorite movies to play them on this thing.

-Most people already have portable DVD players or MP3 players to care about its extra features.

Final Thoughts on PSP: The fact of the matter is that PSP sucked at first, but has grown to become a great gaming machine. It can play games, music and movies and soon will be able to do a billion things with your PS3. Pretty freaking cool. However, turning your favorite game into a PSP version may be harder due to lack of a second analog stick. Games like Daxter and probably the new Ratchet and Clank feel different; although that's not to say they aren't worthwhile. Overall, good machine with great games, just wish you didn't have to get the extra functions for that price tag...

Nintendo DS

Why to Buy

-Two different versions of DS to choose from

-Has critically-acclaimed titles such as New Super Mario Bros., Metroid Prime Hunters and soon Zelda Phantom Hourglass.

-Innovative

-You can play GBA games on it.

-Cheaper than PSP

-Games are cheaper than PSP's

Why Not to Buy

-You can damage the touch screen very easily

-Stylus that comes with the DS seems too small and bigger ones you can buy scratch the screen.

-Graphics pale in comparison to PSP's

-No additional functionality.

-Game cards are small and easy to lose and break.

Final Thoughts on DS: Overall, I enjoy my DS more than PSP. The battery life is longer, charges faster and the games are overall more appealing to me. However, the screen brightness is nothing compared to PSP, and you can not go online with DS outside of battling others. The soon feature of using the DS as a TV sounds cool, plus the Rumble Pak and Play-Yan to play movies and music sound cool, but it would be nicer if they were included in the additional package, or at least be able to purchase in any game store. The Play-Yan is Japan-only, and the Rumble Pak is only included with MP Hunters. On the whole, the DS is fun and innovative, basically everything Nintendo was aiming for.

 

Mario Kart GP Revolution

The following is an idea I have come up withh for a future Revolution title. Tell me what you think.

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Mario Kart GP Revolution is the follow-up to the arcade hit MarioKart Arcade GP. In the arcade game, Namco aided Nintendo, resulting in Pac-Man and friends being available racers. In this sequel for the Revolution, both Nintendo and Namco are back, but another company will sign on to help Nintendo for the next-generation of racing, and who better than who helped Nintendo with the arcade version of F-Zero? Sega, Namco and Nintendo team up to bring Mario Kart to a new level, incorporating old-school racing, arcade style touches and futuristic game play.

The roster includes Nintendo favorites Mario, Luigi, Princess Peach, King Bowser, Toad, Yoshi, Donkey Kong, Diddy Kong, Koopa Troopa and Boo. Namco brings back Pac-Man, Ms. Pac-Man and Blinky, while Sega gives us Sonic the Hedgehog, Miles “Tails” Prower, and Knuckles the Echidna. Secret racers will be available including Petey Piranha, Wario, Waluigi (Yes, they are SECRET characters, just for no reaon), and Metal Sonic.

The game will play like standard Mario Kart and have four available modes of play: single play, doubles play, multiplayer and Wi-Fi Connection. Single play allows you to race in grand prix and other races. Doubles play allows you to have two people on the same kart (one operated by a CPU or a human). Multiplayer lets you race against friends. The three modes for multiplayer are same screen, REV to REV, or REV to DS. This means you can race four players on the same screen as yours, up to eight friends within range of your REV’s Wi-Fi, or race a friend who owns a copy of Mario Kart DS and is within range of your REV (obviously this means that Namco and Sega characters will not be available for this mode of play).

Wi-Fi Connection will allow you to race against other Mario Kart Revolution players or Mario Kart DS players. The same rules apply with WFC as they do in multiplayer. All multiplayer game play will feature both single kart and doubles kart.

The courses would be typical Mario Kart fare, but with some added new stages that will incorporate Namco and Sega’s aid in the project. For example, there will be a Pac-Man track, shaped like a classic Pac-Man maze, while there will also be a Green Hill Zone track for Sonic. Additionally, some old Mario Kart tracks will be redone with futuristic touches thanks to Sega. High sped racing much like F-Zero will be available here.

Old items will be here like the mushroom, star, chain chomp and bullet bill (and green and red shells). Bloopers will make a comeback, and Namco/ Sega-specific items will also be featured. Power pellets will enable the holder to ‘eat’ other racers for a little while, turning them into ghosts that will be unable to pick up items. Also, if the racer you ‘eat’ had an item, you now have that item. A ring from the Sonic games will be here, and will be primarily an item magnet, sucking in all nearby racers’ items. The power pellet item wil obviously be a harder item to get. A new feature for the items will be that you can hold up to three items at a time. However, items can be knocked off of your kart if another racer hits you and the longer you hold onto an item, the easier it is for it to fall off.

The game will be rated E for Everyone and sport graphics of high quality.

Sonic the Hedgehog: Better Walking In a Straight Line?

Sonic the Hedgehog: Better Walking In a Straight Line?

Hey all of you guys out there, it is I once again, ControlFreakZero. (I have now decided to start spelling out the zero, because it makes it seem fancier… and that’s also how I would have spelled it if GameSpot would have allowed more letters.)

Any who, this is my first article, REAL article, since I started up the CFD 2. So, to kick off this new union as of a month ago, I would like to start by speaking about Sonic the Hedgehog. One of the most loved mascots of our time, and the time before that. However, there is a darker side to Sonic… his name is Shadow and he is the reason we are talking about this today. So, without forth ado, let us begin! 

For those of you who don’t know, Shadow the Hedgehog is the latest installment is the Sonic the Hedgehog franchise and it brings new game play mechanics to the table. Guns, violence and mild language await those who play this awfully new game. Really, it is more awful than new, as most of the ‘new’ mechanics have already been introduced before, just not as a full game.

There was shooting in both Sonic Adventure games and Heroes. Gamma, Eggman and Omega all had guns of which to shoot. However, they were either presented as meshes or built-in weapons, so they weren’t that talked-about. In StH, though, Shadow wields the guns, can switch them out and… well… shoot people. Yes, that’s right. It isn’t as bad as it sounds once you play the game, but the premise of shooting people in a SONIC game and then cussing at them is just odd. 

Oh, and yeah, they do cuss. In fact, Shadow will yell “Damn it” every time he gets hit. Sonic will say it. Knuckles will say it. Espio will say it. But at least Charmy the Bee isn’t flying around giving Eggman the finger and saying “F*** you!” to everyone.

Moving on, the entire game plays like a regular sonic title, only slower. You rely less on the spin dash on more on the homing attack, and the weapons are either pretty good (egg vacuum, blaster) or extremely frustrating (bazookas, most swords). Cars and motorcycles are also available, but the camera angle gets irritating and they control like tanks. Additionally, you can take a good, evil or neutral path, but unless you are taking the latter, your allies will be gunning you down no matter what and you will still be able to attack them. 

Voice acting seems like an improvement compared to past sonic titles (although Vector is just screwed up and Knuckles and Rouge sounds a little off, too). Basically, the only two things that Sonic fans are going to really enjoy in all this are the CG movies and the revealing of Shadow’s past.

Now, all this may seem like one big review of the game, but it shows how the sonic series is going in the wrong direction. 

3D Sonic the Hedgehog Series: In Review

The Good: Fast-paced game play, always great sound effects, jaw-dropping CG animations, large colorful stages, tons of replay ability, lovable cast of characters 

The Bad: Spastic camera that has gone to crap since Sonic Adventure 2, less focus on speed in the Adventure games, Dreamcast-like graphics engines, often cheesy voice acting, new mechanics in each installment that make the series drift farther from its roots, the entire name of ‘Eggman Land’, calling him Eggman instead of Robotnik

What I Say They Should Do: Sonic Team needs to get with the program. Look at the ratings the games have gotten on GameSpot since SA.

Sonic Adventure: 9.2

Sonic Adventure 2: 8.6 (I think)

Sonic Heroes: 7.5 (GameCube version)

Shadow the Hedgehog 4.8 

Can we notice something here? Now look at the 2D sonic titles that have come out recently. All of the Advance titles plus Rush have all gotten better reviews than Heroes. Now, why not incorporate what they do into a console game? Why not make a 2D Sonic for the consoles? There isn’t anything wrong with 2D games on the consoles. Look at Viewtiful Joe. It is a classic side-scrolled and it has been one of Capcom’s best franchises in recent years. Why shouldn’t Sonic Team capitalize on this? They KNOW 2D sonic games work well, and the thing that they don’t need to worry about with it is the camera, which is ST’s weak point.

Now, if Sonic Team really wants to have guns and cussing in the Sonic universe, then I suggest that they spin-off. Now, I originally thought Shadow the Hedgehog was a spin-off, but it really isn’t because Sonic and his pals are still main characters in it. I suggest that they take the gun-wielding, cursing, violent characters from Sonic, and stick them into their own game. Just take Shadow, Espio and Metal Sonic and put them in a game where they can gun down, curse, dodge bullets and sneak into places all they want. Seriously, that’s what we want if you guys want to stray from Sonic. We want to play through a level with Espio, with guns and shrunken, sneaking into a secret base Metal Gear-style. Seriously, I’m not kidding. 

Back to Sonic… stick all the characters you want to into a side-scrolling classic sonic game, incorporate the Heroes team mechanic, but do the thing they did in Sonic Advance 3 where you could choose your team mate. Then, give each character different environmental attributes (ex. Shadow could freeze time, while Rouge could spot otherwise undetectable lasers and such). I think it sounds good so far. Have three characters of your choice put into a traditional sonic level where you could take multiple paths to get a different ending each time (much like in Shadow). I mean, it has all of the things Sonic Team has wanted to put in a Sonic game, stays true to the franchise’s roots and keeps fans happy.

Well, I’d like to keep ranting and putting out my ideas, but I must end this article so you guys can share your opinions on my onion. Be honest now, because don’t think that one day when I’m finished with all my studies that I’m not going to do something with all these collective ideas. And, if my ideas are complete crap, tell me. Which would you rather have: a crappy game made by me or a good game made by me due to YOUR opinions? Last thing we need around here is another 50 Cent Bulletproof on the shelves.

The Control Freak's Journal Vol. 1

Hello and welcome all to the first edition of the Control Freak Journal. Brought to you by the Unions I love and the games we adore. Thanks to GameSpot for such inspiring coverage on games and also thanks to the Union leaders that continue to allow me to post my articles on their homepages. And, of course, thanks to the readers for without them, my writing would be pointless.

Now, this will be a weekly issue in which I write about what's going on in the world of gaming, what people want to know, and all the big stuff that clutters up the forums. Dn't worry guys, finally your speculation on the ON or your favorite original list of fighters you want in the next Super Smash will be posted here sooner or later.

So, what's the topics for today? Well, we might as well discuss the ON and get that out of the way. Also, because I am a proud supporter of the SSB and Zelda Unions (along with others, I didn't forget you guys) I will be having special sections dedicated to Zelda and Super Smash (namely right now Twilight Princess and Smash Revolution).

--The Revolution Begins--

E3 2005 ended up a big mixture between saying hooray for Sony's awesome piece of media overload and Microsoft's rapping on the 360 and saying 'what the hell?' as far as Nintendo's secret revolutionary console goes. We all know Nintendo... we all love Nintendo... but we know Nintendo can have the craziest and pothead-ish ideas this side of Mars. I mean, come on, Raccoon suit makes Mario fly? WTF? But at Nintendo's turn at the press conference at E3 earlier this year, everyone knew something was going to happen. Everyone knew the REV was going to be shown. Everyone didn't know that they would be dissappointed with the results. Most people were intriguiged by it all at first. I have to admit, I was pretty excited even after hearing all of the coverage... but rumors started to float around and things became less great. Metroid Prime 3 footage only on GC hardware? NOOOOOOO!!

No controller, no tech demos, no nothing. Just a black box. Now, those of you readng are probably thinking that I am merely trying to deminish the upcoming REV. Not at all. I am merely speaking the word of the people. But, in my opinion, Nintendo could have done much better. Of course, it was excellent news to know that the REV would be supporting online out of the box, have WiFi, wireless controllers, nextgen Zelda, Metroid, Mario Super Smash and play every first-party (and some second) games for the NES, SNES and N64 downloadable for FREE (suppossedly). Also, you can play all of your GameCube games and use any of your GC attachments or such like the bongo controller. That does sound great. But what does this little box do? It plays games... and you can buy an attachment that lets it play DVDs.... and thats' about all we know.

Now, this is where the ON comes in. What is the ON you might ask? Well, if you have been living in a hole the last four months, then maybe I have an excuse to tell you. The ON is the feature part of a video that was strewn throught cyberspace claiming to be the next-gen of Nintendo. Now, most people claim it to be fake, but there are some aspects about it all that seem very odd. There is a wonderful article written by MrPolitics that gives a detailed look at how the ON could actually be real. You can view this article here: http://forums.gamespot.com/gamespot/show_messages.php?board=909104101&topic=22537092. It really is worth a look. As for the actual ON video, you can watch it here: http://www.nintendoon.com/ (just the video) or you can read another article by 1UP and watch other videos made by the claimed ON video maker here: http://www.1up.com/do/feature?pager.offset=2&cId=3141783.

I hope this brings new light to those of you who have only seen darkness in those holes you have been living in for four months.

--Into the Twilight--

The upcoming Legend of Zelda: Twilight Princess has been o the number one spot for GameCube games for a while. Obviously being the next Zelda game gives it that spot, but also being a continuation in the storyline of Ocarina of Time, one of the best games ever, and having realistic graphics that everyone missed ion Wind Waker. So, what is Twilight Princess? It is the last GameCube Zelda (looks like) and the game everyone has wanted ever since OoT.

You are cast into the role as Link some years after OoT and find yourself living in a quaint little town where you do things such as rescue little kitties and use your deadly falcon to do so. Deadly falcon? Yes, falcon. It appears this Zelda will focus heavily on interaction with animals. One day, something happens, something else happens and for some reason Link has to go rescure something or another to bring peace back to where ever the hell he feels like. Now, all this may sound too familiar, but throw in an alternate dimension, Link transforming into a werewolf, a freaky midget riding Link's wolfish back and Zelda holding a sword and you have something we all want to play... RIGHT NOW.

There is not much known about Twilight Princess as far as story goes, but there are some new neat aspects to the game that can be found here. Sword fighting on horseback is a new and welcome addition and elemental upgrades for weapons. A Gale Boomerang was shown at the E3 this year and showed off Link's stuff with a gaggle of monkeys (please, no perverted jokes about the last sentence...). It seems as though this Zelda may live up to OoT and maybe surpass it (doubtful, OoT was a masterpice to me).

Now, time for me to dig into the information we have and let me find some bad. I'm sorry guys, but I have to. It's my job to bring both the good and evil to the world's knowledge. Anyway... when you really think about it, what in this new game have we not seen before? Every other Zelda was so inspiring because it brough something new and differnt. But what do we find here? Transformations, alternate realms... we've seen it all before. Link to the Past gacve us the alternate world and Majora's Mask gace us transformations. Every other Zelda has given us something new (WW- sailing, Four Swords- multiple Links) so why can't this one. Then again, the whole interctions with animals is a new approach to Zelda and we don't know what Zelda's doing wth that sword... plus the transformation before at least were similar to Link.. but a werewolf.. that's like turning into your horse except you may want to eat your horse (never thought of that, did ya?).

So, let's all wait and see how TP turns out. My guess is that it will be a great istallment in the Zelda franchise. But I honestly doubt it will top OoT (nothing beats it!).

--Smash This, Smash That--

OK... I'm getting a little tired of typing now, so to be the lazy guy I am, I am merely going to post my rant on Super Smash Bros Revolution here instead of an actual article. I posted this rant yesterday on the Super Smash Bros Union and Nintendo Characters Union and I will make a few alterations to it, but it will still have the same point to it all. Enjoy!

*My Rant On SSBR

Okay everyone, I have never actually done a rant before, so try not to be overy frustrated with me. It is just I am so fed up with all of these ignorant (in my opinion) ideas for characters in Super Smash Bros. Revolution.

For one thing, I belive Toad is a weird idea for a fighter seeing as he hardly has any arms or legs. Granted, neither do Jigglypuff or Kirby, but those are fine because they are rubbery and can stretch, sort of. Plus, Toad is already apart of Peach's 'B' attack.

Also (a lot of people will hate me for this), I think Wolf from Star Fox would not be a good choice for a fighter. He would only end up being yet another clone and I would hate for the only Star Fox characters all be the exact same except different levels of speed and different looks. I think Krystal would be a much better selection for a character seeing as she could have her staff and have completely different attacks than Fox/Falco.

Waluigi would be a stupid choice without Wario. Wario has to be in this game. He is the antihero of Nintendo and would have different attacks than Mario. I belive he would NOT be a Mario clone. He has had his own series of games and could use attacks from there. As for Waluigi, he is too tall and would look a little awkward, but who knows. All I'm saying is it would be stupid to have Waluigi without Wario. Plus there are way too many Mario fighters as it is.

I also hate it when people blow me off when I say that Paper Mario would be a good fighter. I honestly think he would, but no, people have said things like 'he's not 3D' or 'he'd be a Mario clone!' or 'there are enough Mario characters!' Well, first off Mr Game and Watch is also 2D. Also, he would NOT be a clone, he does have a hammer and star powers afterall. And if there weren't so many people screaming 'TOAD' or 'WALUIGI' every time someone asks who you want as a fighter then maybe there would be a little room for an extra Mario.

I also think that Ridley would be an awkward fighter. He could fly and I don't know... this is the one thing I'm not really sure about. On one hand I could see him as a fighter while on the other hand it seems a little pointless. But at least he wouldn't just be another clone.

So many people are screaming names of all these Pokemon that should be in SSBR. What I think: If no one knows who they are, they shouldn't be in the game. No one knows who Medacham or Tyranitar is! Wel... I know, but most people don't. Pikachu is well-known because he's Pikachu! Jigglypuff is known because.. well, I'm not sure why. Pichu is known because he is the little Pika and Mewtwo is know because he looks freakin awesome. Some Pokemon that are actually known to most people would be: Bulbasaur, Squitle, Charmander, Mew, Scyther (he also looks cool and he was hard as hell to get on film in Pokemon Snap), and some others. Now, the only two out of those I would see as a fighter would be Charmander or Scyther, but Charmander seems too small so maybe his evolved form Charmeleon would be good, but I don't know. My point is stop saying names of Pokemon that no one knows of. Trust me, I'd love for Zangoose to be in SSBR, but no one knows him.

STOP SAYING SONIC AND SHADOW. They aren't going to be there, they never will, and even if they were I would still like Link more.

Speaking of Link, we need no more Link clones. Some people are saying 'they should put in Wind Waker Link!' Well.... no... if anything they should put in Zora Link cause he kicked ass. Besides more Links, I think Majora would be cool because he could use all sorts of spells and what-not.

Now, to close off my rant, I will post here a list of the characters I think would be most reasonable to be in SSBR. You don't have to agree with me, you just have to tell me what you think. Once again, please don't be too frustrated with me.

List:

1. Wario (Mario series, WarioWare series, Wario Land series)

2. Krystal (Star Fox Adventures and Star Fox Assault)

3. Diddy Kong (Donkey Kong Country series, various Mario sports titles)

4. Captain Olimar (Pikmin series)

5. Paper Mario (Paper Mario series)

6. Meta Knight (Kirby series)

Now here is an additional list of characters I would like to be in SSBR (the list above is who I actually think will be in the game)

-Scyther (Pokemon)

-King Dedede (Kirby)

-Majora (Majora's Mask)

-Zora Link (Majora's Mask)

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Well, I hope you guys enjoyed the first edition of the Control Freak Journal. I will be posting one edition every Saturday if I can and hope to get you all to read them!. I will be posting these articles on the following Union homepages:

Super Smash Bros Union- http://www.gamespot.com/unions/home.html?union_id=SuperSmashBros

Legend of Zelda Union- http://www.gamespot.com/unions/home.html?union_id=zelda

Awesome Nintendo Systems Union- http://www.gamespot.com/unions/home.html?union_id=NintySystems

Nintendo Characters Union- http://www.gamespot.com/unions/home.html?union_id=FamousNintendo

The Control Freak's Domain (this is my personal Union that I created and will be releasing all of my articles on)- http://www.gamespot.com/unions/home.html?union_id=CFD

I encourage you all to join each of these Unions as they are excellent. Thanks for reading and see you next week!

The Legend Behind Zelda

The Legend of Zelda. Truly the name of this game is completely legendary all on its own. One of Nintendo's best franchises and one of gaming histories most memorable. From the NES original to the upcoming Twilight Princess, Zelda has captured each of our hearts and put it right into a bottle in Link's inventory.

What probably started as an honest adventure game for the Nintendo Entertainment System back in the day sure turned heads and numbed thumbs all across the world. It was fun, it was puzzling, but most of all, it was spectacular. With swrd-slashing and puzzle-solving, the original Legend of Zelda was easily one of the most popular NES games.

Then came Zelda II. In my book, this is my least favorite Zelda game, not to say I thought it was a bad game. (Perhaps I have grown too used to the thought that Link can not jump by your own free will unless you are pummelling a Pikachu in Smash Bros.). This game was much diffeent than its original, but still stayed true to the Zelda name. It is also one of the few direct sequels of the franchise.

Moving forward a little into the era of the Super Nintendo came one of the most inspiring games to date: Zelda A Link to the Past. Controls were superb, level designs were beyond imagination and the items were magically awesome. If you didn't like the series before this one, you definately loved it now. Link to the Past was much more than just that game you decided one day to rent from Blockbuster because you were bored, it was a breath-taking experience that captivated your mind and tricked it into believing that the magical world of Zelda depended on every presice movement. One wrong slip of your sweaty palm and the world could fall into peril. Now you can't let that happen, can you?

Now, let's skip some more years and some other Zelda games (they are all great, by the way) so we can get to the true gem of the series: Ocarina of Time. Oh, Ocarina of Time... what can I possibly say about this game? How about 'wow' or 'perfect' but I think the best way to even describe this game is by saying 'the reason we even play games to begin with.' This game rattled the very existance of your being. It was so powerful and beautiful that the then perfect #d models just leapt off of the screen. Your face lit up every time you saw that large waterfall or engaged in a battle with a nearby Like-Like. The design was flawless, the sound was memorable, the graphics were stunning and the story was extremely entertaining. Just saying entertaining isn't quite enough to explain how you felt watching this story unfold. You were like a 4 year old waiting for his bed-time story every time you played this game. Definately number 1 game in my book.

Majora's Mask was the next game in the series and it was a great one by any means. Did it make Ocarina of Time look like a fool compared to it? No.. OoT made every other game look like a fool. But though MM didn't quite capture the true essence of Ocarina fully, it did bring about some of the coolest looking characters in the series. All of Link's transformations were great. Zora Link was awesome looking and Feirce Diety was spectacular. And this game wasn't easy either... if you really wanted to get the final mask, you had to go through some hard challenges. But to me the hardest part was the fish.. I hated that fish so much....

Onto the GameCube. Though half of the GC Zelda titles are remakes of the classic ones, there are currently two available that aren't: Wind Waker and Four Swords. Wind Waker had the best graphics ever seen on the console thus far. Four Swords had the graphics of a GBA game. WW had intuitive controls and fascinating boss fights. FS had four Links running around in formations that make the Piwer Rangers look silly. But they both were very good games. WW is more than good, it is superb. But, sadly, both of these games were not given quite the recognition they rightly deserved. WW was said to be a disgrace because it looked like a cartoon. But any hardcore Zelda fan will tell you that graphics don't make the game and that the graphics rock because it captured the world of a young boy and was the most you will ever come to playing a fully animated cartoon. FS was disregarded because it looked like a GBA game.. but not too much was said about this game anyway.

And now we are waiting for Twilight Princess. Will it live up to the Zelda name? Or will it become a disgrace to the series? Who knows, but soon enough I hope to bring you more articles regarding Twilight Princess and Zelda in general.

-ControlFreak0

The Nintendo Dual Screen

The Nintendo Dual Screen (DS) is Nintendo's latest handheld wonder as the ol' Big N has been the sole makers in the handheld department... until now. Now we have Sony fighting against Nintendo with the Playstation Portable, but even a portable PS2 won't stop Nintendo because they have an N64 in your pocket. The DS has two screens: the top a regular flat screen that displays the action, and a bottom touch screen that allows you to interact with your game with the tap of a finger (literally).

Released last November and still going strong, the DS has the graphical capability of probably a little more than a Nintendo 64. While the PSP looks much like its console brother, graphics do not make the game. Nintendo has proven this statement right on many occassions with games such as Animal Crossing and Papaer Mario (although it did have excellent graphics, the style was a bit odd). The gameplay functions of the DS are far greater than any handheld just because of how deeply involved you can be with your game now. Not many truly great games have been released for the handheld yet, but it hasn't even been a full year on the market yet.

Some games that have been turning heads on the DS include Super Mario 64 DS, Kirby: Canvus Curse and Meteos. The DS is definately a welcomed addition to gaming to most and hopefully will continue to bode well in the ever-going battle for the title of best game device.

Pikmin Revolution MMORPG

My idea for a Revolution game is: Pikmin MMORPG

The game will start you off as a new recruit for the newly multi-billion poko company of which Olimar works for. You will be givin the choice of what job you would like: farmer, army, miner, or hunter. Farmers basically grow Pikmin and find berries. Army is basically you grow your own Pikmin if you please, or purchase an Onion and you grow legions of them to fend off the incoming predidors. Miners go deep into the caverns to retrieve items and treasure. Hunters venture into the forst to kill large beasts. You get paid handsomely depending on how well you do on your choice (rare berries get more money, larger kill gets more money) and at any time you can choose to disband from the company and make your own, or side with the creatures of the wild and start to tranform your Pikmin into Bulbmin.

There will be 9 types of Pikmin with specific attributs: Red- fire ressistant, Yellow- Electricity ressistant, Blue- Water ressistant, White- poison ressistant, Purple- Stronger and harder to kill, Green- able to dig deep into the ground, Orange- Can withstand lava and can store light to glow in the dark, Pink- has an auroma that atracts sap-carrying enemies and grows plants faster, Gold/Silver- These two kinds of Pikmin are much more rare but they have the abaility to take on the attribute of any Pikmin you have in your party and also when bred with other Pikmin, can give the seedling two attributes depending on what attribute it had when mating.

There will be another job you can choose: Breeder. Obviously different Pikmin are best for different jobs. Orange for miners, purple for army, pink for farmers, gold/silver for breeders. The controls for this game will be simple: move with the arrow keys, hold down space bar and press corrosponding number for sepecific Pikmin class, press corrisponding number to throw Pikmin of that class, tap space bar will call Pikmin to you, A will disband them, S will allow you to attack as your person, and D and W will be for special attacks. Eacch Pikmin will have its own specific HP depending on what color it is and the magic bar will be replaced by three bars that will represent the mount of berries you possess. Berry juice is easiest to come by from berries or you can get them from enemies. Three different juices will be available: enhance, stun and heal.

The Pikmin colors will also be the same for Bulbmin, although you have more choices with what race your Bulbmin is, giving the Pikmin a disadvantage, but Bulbmin can not use juices, but adapt quickly to the stun one, so you can't just run into battle with a billion stun potions and win.

This game is really cool, but not very possible, what do you guys think?

Control Freak Top Ten

The other day I posted 40 of my top games ever. To continue and end my list, here are the Top Ten. I hope you all agree and, if not, I'd love to hear your comments. Enjoy.

#10-Super Mario RPG: Legend of The Seven Stars (SNES)

-The unlikely partnership of Squaresoft and Nintendo gave birth to one of the finest games on the SNES and one of the most memorable RPGs to most gamers. Though this game really didn't do anything different that RPGs before it hadn't done, it was a break away from the usual jumping platformer of Mario.-

#9-Star Craft (PC)

-Oh, what to say about this game. How about one of the most addictive, most obsessive, most aggrivatingly superb it is game on the PC? That pretty much sums it up.-

#8-Final Fantasy VII (PS)

-People love this game. That's just plain obvious. Cloud and Sephirth are probably some of the most memorable characters, not only in Final Fantasy games but, video gaming history. This RPG brough the world of FF into 3D and brought a new experience to our hearts.-

#7-The Legend of Zelda: A Link to the Past (SNES)

-Proved that Zelda is, and forever will be, simply awesome. The slick graphics, great sound, lengthy adventure and tons of items kept many of gamer up until 4 in the morning.-

#6-Soul Calibur (DC)

-Gave us what we know as the fighting game nowadays. Responsive controls, revitalizing the three-button combo and someof the best graphics seen on the Dreamcast. Perfection on the failed console.-

#5-Super Metroid (SNES)

-This is the game where you are traveling around, getting items, defeating bosees... but you don't actually know why you are doing it. At least every other game gave you the slightest idea of why you were beating things up. But not this game. Yet somehow you felt oddly inclinded to do it anyway.-

#4-Tetris (NES)

-This game has addicted almost anyone that came into contact with it. 4 connected bblocks, one screen, constant falling and twisting and turning to fit right into the corner that you can almost reach. Highly addictive and never gets old. The Grandfather of stradegy gaming.-

#3-Super Mario 64 (N64)

-Gave us the platformer of the 3-dimensional world. Huge worlds. Tons of enemies. Over 100 stars to collect. And not a minute of boredom to be found here.-

#2-Super Mario Bros. (NES)

-Nintendo's original masterpiece. Run, jump, pounce and warp through this classic as you attempt to free the princess from the evil King Koopa. Oh, and Luigi is there, too.. not that anyone cared. But, with such addictive gameplay and many secrets to behold, who really cares what the other brother is doing?-

#1-The Legend of Zelda: Ocarina of Time (N64)

-The best game ever created as far as I am concerned. Intuitive controls, sleek style, many itmes, horeback riding, wall climbing, arrow shooting, sword slashing, music playing, shopping, large maps, hard temples, memorable boss fights, bothersome fairy and everything else you ever wanted is right here in OoT. Never before had a game accomplushed so much. And since then, no game has quite lived up to its name. Simply put, as perfect as a game is going to get.-

What I Posted on the Revolution Board

There have been many speculation as to what the controller will be. There has been much aggrivation over the fact the most of the topics on this board (including this one!) are about 'what uis it?' Well, for one thing, if you don't want to hear these constant questions, then why come to a board dedicated to a machine that we have mostly no idea about? DUH, PEOPLE ARE GOONA ASK!!! But anyway, I have two theories about the Revolution and its controller and here they are.

Theory 1- Have We Been Fooled?: OK, Nintendo has always been one to sneak things around us that were in front of our faces the whole time. So, what's to say they aren't now? They have already said that the creativity of the DS is nothing compared to this new machine, so why would it have exactly what the DS has? Perhaps the real revolution is NOT in the controller and that is what Nintendo wants us to think. They showed off the machine at E3 and made us want to see the controller. Perhaps the controller is nothing and the machine actually has something wonderous about it. What might it be? Don't ask me. This is merely a theory.

Theory 2- More Beliveable Than The First: Now, even though Nintendo has always sneaked things that we never expected into our hands, they have also slowly gotten us ready for its upcoming new technologies. For example, giving the GBA a sleeker dual screened look to get us ready for the DS or giving the 64 rumble packs to gear us up for the built-in ones of the GameCube. Now, let us look at the signs here: Touch screen on the DS, sudden interest in gyroscopes for motion sensory in GBA games, and constant speculation on pressure-sensitive buttons... hmm... for my theory, I think the controller will look something like this: imagine the GameCube controller except stetch out to the side to about the width of a PSP, now imagine the PSP screen in the middle where the start button should be. Now make that screen a touch screen. I think the controller will look like this, except it will be wireless, pressure-sensitive buttons and gyrospoces. Nintendo has always been one for connectivity so how could they NOT let fans play DS on the big screen or NOT let yus play WarioWare: Twisted on it? Simple, by adding the touch screen on the controller, the top screen of the DS can be displayed on the TV while the bottom screen is larger and on the controller. The gryoscopes are built in, plus the pressure buttons. Now, what would possibly make this a revolution? Well, perhaps the touch screen could be pressure sensitive? Or maybe no buttons at all, just touching so that when you play your old NES games, the buttons of the NES controller show up. Who knows?

Super Smash Bros: Retail Scam or Gaming Legend?

By now, everyone knows what Super Smash Bros is. Whether you are a Cube freak or strictly zoned toward Xbox, you know what the Smash Bros are all about. Take your favorite Nintendo fighters, stick them in an open field and smack the crap out of each other. Multiplayer mayhem or four player fun. But deep down under the fun exterior of taking the ol’ plumber out for a spin or driving the Hero of Time’s blade into a cute fuzzy Pikachu is there a real legend of a game or merely a retail scam?

When Super Smash Bros hit the Nintendo 64 a while back, many thought ‘awesome, I get to fight Samus as Link!.’ Of course, not everyone thought it was so cool.. ‘Cheap trick of getting money’ or ‘Not even a fighter’ were some of the remarks critics gave the game. Earning not even an 8 on GameSpot certainly seems as though the game really isn’t all that good. And most people are probably right. Sure, it probably started out as a cool idea of taking a mess of your favorite characters and making them fight, who would love that? But somewhere along the way it probably seemed pointless and turned into a shallow game with decent graphics and a hopeless single-player mode. A lot of people will disagree with this saying ‘The original Super Smash is still great!’, but to many it is just a shallow game with flashy fighters.

Though the single-player sucked, the multiplayer was great. Bring over four friends and play Super Smash, that’s exactly what I did at my parties. But eventually, the game got old, we wanted a sequel, and our thumbs were going raw from the ugly control stick of the N64 controller. But then we got Super Smash Bros. Melee.

What a sight that was. Everything bad about the first game went right out of our heads and we said ‘Look how kick-ass Link looks.’ And the graphics were great. Once we got our hands on the game it was magical. Greatest game ever. Well… not greatest game ever, but it was still great. Superb even. SSBM is probably the most addictive fighter I have ever played. Mostly because while still having just enough brawl to be a fighter it is also a strategy game along with an action one. I’ve played at least one round of this game everyday since I got it back in 2001. Almost 4 years and still playing solid.

So, what is Super Smash Bros, really? Legend or scam?

Looking at the first one, you are tempted to yell ‘SCAM,’ but you can’t, really, because it led into the sequel, which isn’t a scam by any means. Perhaps a better term for the original Super Smash would be ‘potential’ and the correct term for the sequel would be ‘exactly what we needed’ along with, in my opinion ‘legend.’ Proving that Nintendo’s mascots are more than just a mess of fuzzy adorable Italian loons, SSBM has proved to many that fighters don’t have to consist of just 3 button combos and a ring in which you can’t just turn around and high-tail it out of there.

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