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Sequel Disappointments

Since many of you seem to frequent Kotaku, there's a good chance that you've read their recent article about Crackdown 2. The article's author was disappointed with some of the omissions they made in order to include new features.


This got me thinking, when else has this happened. In fact, I just wanted to know when the sequel just sort of screwed up somewhere. Just off the top of my head slowing down of gameplay in Super Smash Bros. Brawl really disappointed me. Now some of you may correct me and prove that it's actually faster, but it sure felt slower.

Over the years Tony Hawk games have changed up their focus so much multiple things were always getting left out. The multiplayer in Gears of War 2 was really crippled. Now a lot of it had to do with gameplay alterations, but also the way matches were set up. People have been complaining about Modern Warfare 2's multiplayer, while others still love it so I guess that's on a person-by-person basis. Age of Empires 3 really seemed way too focused on pumping out artillery in order to win. I could go on and on and nitpick every little sequel, but I'm not a big fan of hate posts. Sure it gives you an insight into what people think about and how they view their games, but more often than not, it becomes a tiring experience.

So out of this disappointment post, I would like to express my hope for sequels. For many developers, the sequel is a chance to correct so many mistakes from the first game. It's also a chance to introduce new gameplay elements that might elevate the game even higher. As always, its a balancing act, but when it works, it really works.

My question to all of you is: Personally, when has a sequel faltered in an area that the previous game did not?



The Black Couch 10is up. Look for a higher quality episode next week because a few of us are actually going to buy mics. Cheap mics, of course, but mics nonetheless.

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